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  • FuzzySpider's Avatar
    Today, 10:24 AM · 2978 replies and 211474 views.
    This thread has been unloved for two days. Fresh oddness is needed!
  • Shinku Rei's Avatar
    Today, 10:23 AM · 288 replies and 9574 views.
    I'd like to know why you think mission stackers are a "sub-group". If that was all they were, FDev probably wouldn't be in such a rush to change mission stacking every patch. I can pretty confidently say that mission stackers are, in fact, the majority, not a sub-group. Again, the problem isn't mission stacking or not, it's the system currently in place that rewards that obviously flawed activity. Missions are "Do X activity at Y location for Z reward" and that's the problem. It's far too simple a mechanism that ultimately leads to exploitation or stagnation. There needs to be more than 3 variables. By adding more variables, it gives more things to do, more varied things to do, more entertaining things to do, before going on to the next step of the mission, with more steps for example to increase reward. Nothing is going to fix the current system without making matters worse from one perspective or the other until the current system is ultimately replaced. What we have now is a system that has been...
  • %OnePercent%'s Avatar
    Today, 10:23 AM · 10 replies and 159 views.
    I, too, am a radical centrist
  • Corbin Moran's Avatar
    Today, 10:23 AM · 368 replies and 40941 views.
    Reposting this from our mission-hub sheet - looks like we now also have a speed record for completing the route: ________________________________ Participant #: 175 CMDR Name: NVD-001 Current mission status: Finished. Jul 24 - Aug 19 3303. Almost a month of travel, +3000 jumps, +150 hours, +30 beers, +250.000ly of travel, 1 dev save and 1 death on camp 35 and restarting in Colonia. Ship Name: Loner's Big Companion Ship Class: Anaconda Range: 57.27
  • AcademicDust894's Avatar
    Today, 10:22 AM · 6 replies and 51 views.
    I would love that.
  • RaingodZippo's Avatar
    Today, 10:21 AM
    Severity Minor Frequency Once (<1%) Time of occurrence 09:33 BST Date of occurrence
    0 replies and 0 views.
  • lexe_'s Avatar
    Today, 10:21 AM · 4 replies and 55 views.
    Hola,desde mi experiencia.. ese tipo de daño sólo es posible con un anclaje 4A Multicañon Fijo con overcharged grado 5 en una tirada máxima y con el modificador secundario del +8% (el máximo que yo he visto en MC) y aplicando el +30% de la munición premium. Este MC tendría un daño máximo teórico de 57.11, en gimballed el máximo es bastante inferior, creo que 46 y pico... PD: No estoy seguro de si la munición premium se suma al daño en el display del arma en el outfitting, ya que yo no la uso... pero es la única manera de que cuadren esos números... PD2: Féliz farmeo de MEF... Xao!
  • INaeem's Avatar
    Today, 10:21 AM · 3 replies and 110 views.
    Welcome Commander! Pleasing to have you onboard and thank you for contributing to Elite. Interesting idea; the following thread will help you setup your minor faction and the like. Fly safe, fly dangerous and good luck with your galactic exploits. The Galactic AcademyMentors will set you up for initial play-through and beyond. The following thread will help you find collaborative game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Swiftpoint Z - Gaming Mouse Evolution - Video, The most awesome game-pad software ever: Padstarr, Grifta Morphing Gamepad, TobiiEyeX Controller, ECHOTalkative AI, Gaming Music Packs, VoiceAttack with HCSVoicepacks are highly commended for vastly supporting game-play and more. Have fun acclimating, play-testing and configuring your control schemes to benefit you...
  • Frank_G's Avatar
    Today, 10:20 AM · 3 replies and 44 views.
    It totally makes sense, that heatsinks are made of manufactured materials. I like it this way and it keeps the balance a lot better, than to just allow to use things lying around on the surface of alien planets. This way, you need to keep track of your materials and prepare for an exploration trip if you want to use this feature, which is totally okay, because we could do everything without it, just like before.
  • Robert Maynard's Avatar
    Today, 10:19 AM · 97 replies and 7384 views.
    Many thanks for that (especially as it's so close to the Tier threshold!). .... at the rate we're going, I expect that it should be finished around midnight....
  • thormadragon's Avatar
    Today, 10:18 AM
    Hello fine VR gentlemen, just wanted to say thanks to everyone who contributed to all the guides and hints listed in this forum section (love your EDprofiler Dr Kai), was easy to set up Elite for my new rift and get an awesome performance on my 1070. It´s an eye opener! You really have to try it out yourself, people described it to me, i didn´t understand their hype though until i used a rift at a friends place. Next step, look for credit card! There are some nice VR titles, i love Lone Echo or Robo recall... but Elite is my favourite experience, it´s like a whole new game suddenly. Was driving around an alien site last night, no sign of motion sickness but apparently my mouth was open all the time and i looked like an idiot according to my wife. I can live with that! So thanks again, love being part of the VR community now! You can add me to your oculus friends list if you want, same name... CU out there! TD
    0 replies and 0 views.
  • Stealthie's Avatar
    Today, 10:17 AM · 6 replies and 51 views.
    It'd be nice but if FDev are trying to keep the SRV simple then making it configurable probably conflicts with that decision. Dunno why they couldn't implement several versions in the same way they have with SLFs though. They could use the same graphical model but have a slower one with heavier armour and laser, a faster one with weak shields and laser and one with, say, double the cargo capacity, the same speed and weak shields & laser. Course, what I really want to see is a "Heavy SRV" which looks a bit like this. :D
  • INaeem's Avatar
    Today, 10:16 AM · 5 replies and 116 views.
    Welcome Commander! Elated to have you onboard and thank you for contributing to Elite. Fly safe, fly sound and good luck with your cosmic undertakings. The Galactic AcademyMentors will set you up for initial play-through and beyond. The following thread will help you find collaborative game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Swiftpoint Z - Gaming Mouse Evolution - Video, The most awesome game-pad software ever: Padstarr, Grifta Morphing Gamepad, TobiiEyeX Controller, ECHOTalkative AI, Gaming Music Packs, VoiceAttack with HCSVoicepacks are highly commended for greatly promoting game-play and more. Have fun acclimating, play-testing and configuring your control schemes to benefit you specifically long-term while you carry on with all-out cosmic sightseeing. Uncle Art Music, ED...
  • Frank_G's Avatar
    Today, 10:16 AM · 18 replies and 373 views.
    That was my primary hope, that when hull repair limpets were introduced, space hazards would get a decent buff. And please make it a hard decision to take either a shield, an AFMU or a repair limpet controller... the shield could definitely be used to deflect radiation hazards f.e., while the different repair units could deal with the damage, done to unshielded vessels. It would definitely endorse multiplayer exploration, as we may need different loadouts flying in a wing. And finally, exploration would become, what it was in ye olde days... hard and dangerous.
  • thelivingdeadguy's Avatar
    Today, 10:16 AM · 8334 replies and 625011 views.
    Hey guys, I have a question about Expansion states. When the state is active, does it require active participation to be successful or is it just a case of waiting for it to go through? Could I, theoretically, take a longish passenger mission and come back without needing to look after the faction when these states are active and come back to a succesful expansion?
  • AlistairHope's Avatar
    Today, 10:16 AM · 32 replies and 1974 views.
    A link to find targoid probes CANONN GUIDE TO FIND UP A very efficient guide to find unkown probes.
  • ranix's Avatar
    Today, 10:15 AM · 34 replies and 944 views.
    Fake news! He's just trying to discredit the Free Radio. Don't listen to him, the whole Alliance government is run by shapeshifting Thargoids
  • Tomx's Avatar
    Today, 10:15 AM · 541 replies and 74709 views.
    All of the updates in 2.4 sound great to me, really looking forward to them! Couple of questions for anyone who's in the Beta though - has the galaxy map bug been fixed on widescreen monitors (like it was on 16:9 before) also can you now hover over friend icons/bookmarks etc whilst zoomed out and get the information to pop up, like you used to be able to do. Or do you still need to zoom in to get the individual systems to be visualised? Also wondering if the scanners are repairable etc. again or are they still undeactivateable? Would be great to hear - looking forwards to many of the updates - including limpet synth - will soon be able to space the ones sapping my jump range for 100kly or so waiting for a rescue, thank you FDEV:-). Fly safe commanders!
  • NordicPagan's Avatar
    Today, 10:13 AM · 5 replies and 57 views.
    yep was showing as was showing as wanted i always check, happened a few times now i get the assault charge and need to jump out of system for 9 min or so, then jump back in and pay fine.
  • Winterwalker's Avatar
    Today, 10:13 AM · 121 replies and 2970 views.
    Anyway .. I'm a pirate .. So what if I am .. Completely obsessed with treasure! Anyone can say it is .. but if it buys DBOBE, SJA, Mark Allen, Dav, Ed etc. a pint I know it aint .. fewl's gold. o7
  • rlsg's Avatar
    Today, 10:13 AM · 6 replies and 51 views.
    I like the idea BUT think it may be better just to have different SRV types you can buy (c/f different loadout variants of the SLFs). New specialised SRVs might be nice too though... but would probably require you to pay for new paint jobs.
  • CMDR RaoulDuke's Avatar
    Today, 10:12 AM · 2403 replies and 217603 views.
    Thanks Brigetiol1. I apparently cannot rep you again as I have to spread round more before I do. :) So virtual rep
  • WordSmith's Avatar
    Today, 10:12 AM · 10 replies and 128 views.
    Thank you :)
  • Rubbernuke's Avatar
    Today, 10:10 AM · 11 replies and 395 views.
    I think the key problem is the RNG at the end in the engineering process. I'd rather have it that the modules stats were effected by the quality of materials, and that each material does something different in combinations we can discover and decide. For example, CiF gives you long range, MEF short range and so on in combination with ceramics etc.
  • Corbin Moran's Avatar
    Today, 10:10 AM · 2075 replies and 364009 views.
    For consideration - another bunch of POI submissions from the Sagittarius-Carina Mission: CMDR: Pontifex Magnus Date: June 20, 3303 Name: HR 6494 Type: Stellar Features Galmap ref: HR 6494 Description: B-type star surrounded by 14 T Tauris in various configurations. Interspersed throughout are two high metal content worlds and a Class IV gas giant. Image: http://imgur.com/a83ejYD
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