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  • Gully_Foyle's Avatar
    Today, 12:44 PM · 132 replies and 3936 views.
    Sour grapes about SC's flight model more likely.
  • Rhea Lorell's Avatar
    Today, 12:44 PM · 1255 replies and 119622 views.
    Also a suggestion for the overlay. The estimated system value can be in the same line as the Distance to Sol and the Odometer to save some space and make it smaller.
  • QA-Mitch's Avatar
    Today, 12:44 PM · 1 replies and 60 views.
    Hey Daniel Cloudsifter, Thanks for the report and sorry for the delay getting back to this. If this happens again after the 2.4 update cna you please try to get a screenshot to assist in this investigation.
  • babelfisch's Avatar
    Today, 12:44 PM · 188 replies and 7580 views.
    Nobody cares. No.
  • CMDR_Cosmicspacehead's Avatar
    Today, 12:44 PM · 1 replies and 0 views.
    /s <msg system>, which sends a message to anyone in your system(and your current mode), would be cool too. /f <msg faction>, which sends a message to any member of your faction (in your current mode). /p <msg PowerPlay>, which can broadcast to all allies in your power (in your current mode). System, group, faction, and PowerPlay chat might become spammed, so individual CMDRs need to the option to opt in or out of receiving them. CMDR Cosmic Spacehead
  • Aashenfox's Avatar
    Today, 12:43 PM · 188 replies and 7580 views.
    So if I joined mobius today, and some malcontent/griefer decided to open fire on me, if I then showed him the error of his ways and sent him to the rebuy screen, I too would be banned? Am I the only one who finds that completely ridiculous?
  • QA-Jack's Avatar
    Today, 12:43 PM · 3 replies and 45 views.
    QA-Jack replied to a thread [ED64 - 2.3.11] Crash while mining in PC & Mac Bug Reports
    Hey Cmdrs! Paleas if this is still happening would you be able to provide a Netlog for us to see why you're getting the crash. In order to tell Elite Dangerous to create a Netlog file you will need to perform the following steps: If you are currently playing the game please select Save and Exit to exit to the main menu. This will allow you to access the Network section of the Options menu. - Open the Network options menu. - Set the option labelled Logging to On.
  • CMDR Robyn Highart's Avatar
    Today, 12:43 PM · 2 replies and 25 views.
    DxDiag: ------------------ System Information ------------------ Time of this report: 9/22/2017, 12:34:22 Machine name: Machine Id: {AFCBA00E-FB99-4DF2-9BAE-845B0FD6E82A} Operating System: Windows 10 Home 64-bit (10.0, Build 15063) (15063.rs2_release.170317-1834) Language: English (Regional Setting: English)
  • BradHann's Avatar
    Today, 12:43 PM · 12 replies and 79 views.
    You will in a T-9. It handles like something that doesn't handle very well at all.
  • babelfisch's Avatar
    Today, 12:43 PM · 188 replies and 7580 views.
    In before people try to explain you that combat logging is wrong regardless of the circumstances :D
  • afpgij's Avatar
    Today, 12:43 PM · 14 replies and 258 views.
    que sdc no este baneado completamente despues de que se demostrara que son unos tramposos es penoso joder
  • Paige Harvey's Avatar
    Today, 12:42 PM · 2 replies and 1434 views.
    QUESTIONS FROM 21/09/2017 - Let's Play Community Goals with Lead Designer Steve Kirby. https://www.youtube.com/watch?v=RR-YStEK444 Questions about Steve 1. Steve, a question on being a Lead Designer. What do you design, the story, the environment? Hello, all! I'm the Lead Designer of content and scenarios. This means that I help plan out and create all the scenarios in the game, alongside other members of the team. Essentially, I help make the story work in the game! Things like Thargoid Structures, Megaships, Installations, if you can interact with it I've worked with it. 2. What do you do as a Lead Designer on a typical day at FDEV?
  • Shadowdancer's Avatar
    Today, 12:42 PM · 4 replies and 0 views.
    Nothing like a nice luke-warm cup of pre-emptive salted whine.
  • Brrokk's Avatar
    Today, 12:41 PM · 188 replies and 7580 views.
    Without checking, I guess Mobius have a policy of not allowing exploits, and FD have defined the ungraceful disconnection as an exploit.
  • Han Tannhauser's Avatar
    Today, 12:41 PM · 41 replies and 1311 views.
    A mí me pasaba exactamente lo mismo cerca del centro, cuando las estrellas empiezan a apelotonarse a lo bestia. Es bastante molesto, porque te rompe la inmersión, pero tampoco abrí ningún ticket, porque imaginaba que poca solución me iban a dar, como tú acabas de confirmar. Sí que lo comenté por los foros y recibí respuestas de todo tipo. Alguno me dijo que eso eran clústers de estrellas representados de forma realista, pero vamos, sólo hay que verlo para darse cuenta de que eso es de todo menos realista. Lo más probable es que el juego tenga problemas para calcular la distribución de estrellas en el cielo con tanta densidad de estrellas. También tuve problemas con el planificador de ruta, que tenía exactamente el mismo problema: la densidad excesiva de estrellas, y le costaba la vida calcular una ruta. Tuve que hacer rutas de 100al para abajo, o incluso saltar manualmente de una a otra.
  • GreyAreaUK's Avatar
    Today, 12:41 PM · 188 replies and 7580 views.
    The 15 second log is (on PC/Mac) where you hit Esc and choose 'Exit to Menu (or Desktop)'. Your ship remains visible to other people in-game for 15 seconds. The other is where you yank the network cable, reboot your router or cause some other immediate disconnect. Your ship vanishes from the game immediately. The key difference is that the Menu exit is sanctioned by FDev (because real life happens) and the other is not - it's seen as cheating.
  • BongoBaggins's Avatar
    Today, 12:40 PM · 5 replies and 181 views.
    This is correct, but in your ship's info panel, the number under level 3 scan is wrongly shown as the level 1 (honk) number, which is why it's so high. FD know about it.
  • Yamiks's Avatar
    0 replies and 0 views.
  • Ashnak's Avatar
    Today, 12:40 PM · 40 replies and 959 views.
    Well, not a T-6, but both a Keelback and a T-7 are sufficiently resilient with the right loadout to run cargo shieldless. For an extreme (of course...) setup, check Rinzler's T-9. Right loadout in this case means Military armour and everything snipable B-rated with resistance mods. As long as the pirates stay in character, that's good enough to survive until the FSD kicks in.
  • Kimosabe_X's Avatar
    Today, 12:39 PM · 69 replies and 4773 views.
    Translator... : Ahh that's the big haul I was looking for... :O:O ;)
  • QA-Jack's Avatar
    Today, 12:39 PM · 3 replies and 54 views.
    QA-Jack replied to a thread [ED64 - 2.3.11] NOT GETTING 200% EXPLORATION BONUS in PC & Mac Bug Reports
    Hey Blasphemous One, Glad Malic could clear things up for you! o7
  • Max Factor's Avatar
    Today, 12:39 PM · 80 replies and 2143 views.
    Ere, not it hasn't. Some reviews yes, but that is probably because they are stuck in the progression way of thinking, that you have to grind to get to the next ship ASAP like so many other MMO's are like, when in reality, ED is not like that at all. Or it doesn't have to be. That is a personal choice to play like that. So grind in this game is down to the player, the individual.
  • XOSHI's Avatar
    Today, 12:39 PM · 483 replies and 34290 views.
    Actually I don´t know if it could help on fixing it, but I got the same thing first in my Beluga and then in my Orca. With the Beluga happend what happend to evryone here, flying to station, got hit while landing, BOOM! The Orca accident was quite strange, because I was allready above the Landing Pat, as the Skimmer hit me, and so only my shields broke and left me with 55% Percent Hull damage. And then I got shot down by FFC, because bounty. I actually can deal with the credits loss, but this bug actually makes the passenger business a lot harder.
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