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  • locuus's Avatar
    Today, 5:07 AM · 6 replies and 39 views.
    locuus replied to a thread Python Upgrade Python or? in Ships of Elite
    Thanks XOSHI! I'll definitely be around for open beta so good idea. I don't intend to stay inside bubble thus queries about pads, jump ranges, planetary landing and flexible internals of the larger ships. My so far sticking with Python has been that yes I want to explore, but if need be i can pve/pvp. Not having gone outside the bubble or landed on planets Ive been interested whether the larger ships are gimped in landing, jump range, etc. I know the Anaconda is the favourite of many an explorer, just wasnt sure how it and the other big ships stacked up with the factors i talked about. Doesnt dound like any of the other 3, especially FDL will be suitable. Im not worried about grind. While a bit painful if its for a ship i want, i dont care. Any more thoughts appreciated. Thanks for response
  • SergMx's Avatar
    Today, 5:06 AM · 8434 replies and 693659 views.
    А вон оно что. Могли бы так сразу и написать, а то порхать по ссылкам на смарте не очень удобно. И вот к примеру гляжу сразу первую ссылку : Залез туды начинаю читать и только на второй странице вижу ... а почему он не вставил сразу ссылку : И вот из таких мелочей складывается впечатление об адекватности поста :( P.S. Я еще не до конца перевел все эти цитаты, так что по существу напишу чуть позжее ...
  • Gun_Star's Avatar
    Today, 5:06 AM · 6 replies and 39 views.
    Gun_Star replied to a thread Python Upgrade Python or? in Ships of Elite
    I use my Python for trading and Bounty Hunting (when I don't fell like taking the Conda out). I own multiple modules and swap them out constantly. Its a great ship. I love doing combat landings to outposts to scan. Come in hot, watch that sink rate and slam it on the deck dropping the SRV within 5 seconds of touching down. When I'm trading I'm getting 35 unlaiden and and 31 laiden. Combat role about 26-27ly. Nothing beats it for trading and medium pads. I drop down to a 3A shield just mainly for bumps and bruises and can pack in 264 tons of cargo. My Python is what funded my first Conda. I've never used it for exploration. I got my 52LY jumping Asp X for that. Just watch those high speed maneuvers without any boost left in the Dis. Don't want to get stuck in a stall while in combat.
  • Ca$hback's Avatar
    Today, 5:05 AM · 6 replies and 39 views.
    Ca$hback replied to a thread Python Upgrade Python or? in Ships of Elite
    The hull of the Anaconda obscures much of the view and it's maneuverability in supercruise might get on your nerves but it does have better jump range and more space. I'd say keep the Python and make money doing imp missions for rank. Kill two stones with one bird.
  • Xae's Avatar
    Today, 5:04 AM · 6 replies and 39 views.
    Xae replied to a thread Python Upgrade Python or? in Ships of Elite
    >Is there any difference in the large ships as far as ease of planetary landing? Not really. Larger ships, particularly an Explorer fit Anaconda use under sized engines which can make it feel sluggish, but it is perfectly viable. > Is the Pythons ability to land on mediums a major advantage in deep exploration? None at all. You rarely dock for exploration. The edge of the bubble is mainly platforms instead of stations but we're talking about 1 more jump on a thousand+ jump trip. >How does that advantage compare to ships like the Anaconda with its jump range?
  • Obi0914's Avatar
    Today, 5:03 AM · 36 replies and 422 views.
    Yes happy customer, I enjoy the game and happy to see it change. The hour to $ ratio is also good.
  • Brokunn's Avatar
    Today, 5:02 AM · 3 replies and 47 views.
    I can also confirm this one, been doing a lot of massacre missions lately and only 1 out of each wing of 2/3 count toward mission objectives (they're the only ones with the "Mission Target" text showing when you scan them).
  • patttiat's Avatar
    Today, 5:02 AM
    Das ende des Jahres ist noch etwas hin und die Thargoids stellen keine direkte bedrohung dar, deshalb werde ich die Bubble verlassen. Die Reise beginnt heute am 24.10.17 und 5.000ly von Sol entfernt wo die Systeme unerkundet sind. Meine Route verläuft Nord-Westlich auf der Galaktischen karte, bis nach Colonia wo ich ca. am 25.11.17 eintreffen möchte. Ich möchte das neue Jahr in Colonia beginnen und bis nach den Neujahrs feiertagen, spätestens den 07.01.18 beende ich meine Reise in Sol.
    0 replies and 0 views.
  • Bob Lighthouse's Avatar
    Today, 5:01 AM · 23 replies and 730 views.
    I think the nature of a lot of these things is not very linear, where several seemingly unrelated variables have to line up. So I don't think it's that simple. If it were it would be easy to trace and resolve.
  • Captain Willard's Avatar
    Today, 4:58 AM · 6 replies and 39 views.
    Captain Willard replied to a thread Python Upgrade Python or? in Ships of Elite
    There is no equal in the game. THE best mid sized multi role ship.
  • NW3's Avatar
    Today, 4:57 AM · 91 replies and 2352 views.
    Personally, I don't mind the time sinks. I look at ED as an activity, since it's not a true "game". (There's no way to "win".) Just because something takes a while to achieve, that doesn't make it a grind, imo. It's only a grind if you aren't enjoying the game, while you progress towards your personal goal. I've never considered ED to be fun; it's more like an enjoyable challenge. I'm glad that FD hasn't implemented everything that was in the "design documents". Would you really like to have to pay for docking privileges? How about daily storage fees on unused ships and modules? Losing any remaining cargo when switching ships? Those are some of the original plans. Not everything that FD was planning to do was a good idea.
  • Sysmon's Avatar
    Today, 4:56 AM · 229 replies and 4750 views.
    Atmospheric flight will add a lot to the game, and the lot it would add is in the spirit of the game. Space legs would be fun, but there are already plenty of games out there where you can walk about and do things. Not many do what Elite Dangerous do, if any. Atmospheric flight will add a lot to the environment, and to the interaction with the environment: Flying into the atmospheres of gas giants will be awesome. Experiencing weather effects. And the interaction between the atmosphere and the planet surfaces will add gameplay as well: Rivers, lakes, seas, mud holes, ... The step to adding life will be small-seeming, hopefully at first as algae crusts and simple life forms before FD tries to procedurally generate more complex life forms. Ideally we would have a bit of ability to interact with the environment: Sampling, mining, mapping. Whether we do that by ship, SRV or eventually on foot, I don't really care. The environment needs to be in place first, though. So atmospheres first, then it's...
  • Sapyx's Avatar
    Today, 4:54 AM · 10 replies and 211 views.
    They could have made it much easier for a permit-issuing faction to keep control of their own systems: simply make it so that permits can be revoked if you double-cross the permit-issuer. Blow up one Dukes of Jotun ship in Jotun, and no more permit for you. Go away and wait a week before you can re-apply for the permit.
  • Brokunn's Avatar
    Today, 4:52 AM · 23 replies and 730 views.
    Can confirm - I'm only seeing the same 5 or 6 mats mentioned in previous posts. Bob's post made me think it might only affect the Mission Board, but my Passenger Lounge was also afflicted. Could it have something to do with certain player's accounts since others seem to be unaffected?
  • ziddan's Avatar
    Today, 4:51 AM · 9 replies and 109 views.
    Start by dropping pretty much everyting as low as it will go and see if you get the game to run well, then step up the settings one by one in order of importance to you, testing as you go. A good tip i read on here was to be sitting in a space station, hit ctrl-f to show frame rate in the desktop mirror window and try to have it hit a constant 45 and it will run well pretty much everywhere. Ill put the 970 i removed from my main comp into my secondary comp and see if i can get the framerate to 45 after work tonight. The CPU on this secondary comp is a bit slower tho, its got an i3 6100 but ill share the results anyway.
  • Captain Willard's Avatar
    Today, 4:50 AM · 36 replies and 422 views.
    Pretty much how I wanted the game to come out. An evolving, changing game with no clear goal, just the game I make it. Unclear goals, hard to find links to see more content, No I don't want a tutorial, the game is finding out what works and what doesn't. What I find is not some linear game. So yeah, I like this so far.
  • Limoncello Lizard's Avatar
    Today, 4:49 AM · 4 replies and 43 views.
    I sometimes give them stuff. It's one way to get rid of the mission reward rubbish I don't remember getting. Most of the time they go away happy. Unfortunately, sometimes they will interdict you again straight after, having forgotten that you just gave them the goods.
  • Mokel DeLorean's Avatar
    Today, 4:47 AM · 2851 replies and 112676 views.
    Great manouvre! I am far off from that. My personal DeLorean Manouvre was to fly to the Crab Nebula, wondering why there is no AFMU shown in my modules tab. Counting modules and cargo space coming to the conclusion I must be flying with an empty size 6 slot. So flying back to the bubble, and yes, there it was, laying around in my home station... Next (almost) fail: Assuming the next destination in the EDSM expedition is where we meet this saturday. Could become funny if I continue to act that brainless...
  • Heavy Johnson's Avatar
    Today, 4:41 AM · 2268 replies and 414003 views.
    Add placeholder entries for new deep space stations/systems: * Kashyapa - Vihara Gate/Martyrs' Rest (2700 ly from Colonia) * Gandharvi - Caravanserai/Marlin's Reach (6400 ly from Colonia)
  • NW3's Avatar
    Today, 4:41 AM · 4 replies and 43 views.
    That sucks. If you can't trust a pirate, who can you trust? :D Thanks for the heads-up. It looks like I'll continue my resistance.
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