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  • Adhock's Avatar
    Today, 5:00 AM · 37 replies and 782 views.
    That's because you're comparing the Clipper, which is the counterpart to the Dropship, to one of the Big Three. The Cutter is the equivalent to the Corvette. I will give you props for reminding me that each hull has a base shield strength but that means nothing without a shield generator installed and again, the various weight and balances act of the modules will dictate the amount of shields you actually have and how many shots it takes to pop it.
  • NecoMachina's Avatar
    Today, 4:59 AM · 133 replies and 3465 views.
    He was about to do his homework (look at a 3rd party site). Then he realized he could be playing other games that don't require homework. Believe it or not, some games are well-designed and don't require you to check third-party websites several times per play session.
  • Ambroza's Avatar
    Today, 4:58 AM · 3 replies and 59 views.
    Most definitely. They will be adding different vapor and fog effects in Q4:
  • Chris Simon's Avatar
    Today, 4:56 AM · 44 replies and 1021 views.
    Chris Simon replied to a thread ENOUGH! in Dangerous Discussion
    I think many people don't understand that the bugs AREN'T usually "easily fixed". You need to be able to investigate the occurence, successfully and repeatedly replicate it and then come up with a solution in code that doesn't break ten other things in the process. When several people encounter a bugged out mission now and then, it isn't exactly easy to pinpoint, no matter how loud or long they moan. Don't forget this isn't an Assassin's Creed or something. Missions, as well as most of the game are proceduraly generated. That's a LOT of code to go through to find a system glitch, you can't just say "Okay we just place this NPC here instead of here and everything's dandy"
  • aRJay's Avatar
    Today, 4:56 AM · 12 replies and 231 views.
    I tend to use the following priorities 1: FSD, Thrusters, Life Support, Distributor and Sensors 2: Shields, Shield Boosters, Point Defence other defensive items 3: Weapons 4: Fuel Scoop 5: Cargo Hatch
  • koop26's Avatar
    Today, 4:53 AM · 26 replies and 444 views.
    This is all I ever wanted too. I just wanted the empty seats on the larger ships to be filled by NPCs pretending to do something valuable. It would make day to day in my ship a little more pleasant, especially in VR. This is also 50% the reason why I don't use an Anaconda despite having the money for it. Flying a ship that has a huge empty bridge just feels incomplete and weird to me.
  • dmulligan's Avatar
    Today, 4:52 AM · 1 replies and 57 views.
    dmulligan replied to a thread Eliteception... in Virtual Reality
    What's your kick?
  • kofeyh's Avatar
    Today, 4:48 AM · 473 replies and 11098 views.
    If you think missions being mostly equitable, and having a relative balance against each other, isn't actually something that should happen, or even relevant, and would rather focus on telling me the entire thing is literally just "unrealistic expectations", then maybe this isn't a useful discussion to have. I would like a more consistent, equitable mission system; apparently this is at odds with simply blaming other people since it's just their fault and is the current popular take. No wonder the developer struggles.
  • koop26's Avatar
    Today, 4:48 AM · 3 replies and 59 views.
    They look way better than the weird cheese puff planets we have now. I don't know if FD ever explained why planets regressed so much over the past major updates, though I suspect it was for console optimization. I'm hoping the Q4 implements things like dust, fog effects on the surfaces and canyons.
  • SergMx's Avatar
    Today, 4:48 AM · 9737 replies and 962219 views.
    Ну хз что там у ВАС за ПВЕ, у меня в ЗК пока есть щит ракеты в тебя вообще не пуляют. Ну может очень редко. Но вот когда щит собьют то тут все кому не лень не упустит своего шанса ракеты в тебя всадить ...
  • aRJay's Avatar
    Today, 4:47 AM · 5 replies and 39 views.
    aRJay replied to a thread Selecting Weapons in Newcomers Forum
    I love turrets, they keep the enemy engaged over a much greater arc of sky which is important if your piloting skills are less than optimal and better yet they will stop shooting when your target hides behind an innocent bystander so reducing the chances of getting wanted.
  • baqar79's Avatar
    Today, 4:45 AM · 12 replies and 188 views.
    I'm sorry to hear about your ship loss. Everyone quotes the old "Never Fly without Rebuy" ad infinitium; but not everyone that makes this mistake understands or is even truly aware of the consequences until it actually happens. There are probably several ways FD could approach this, just throwing a couple of my own ideas out there: -Every new ship purchased has a single free rebuy. On the rebuy screen make it clear to the user that this is a one off and that money will be required if the ship is destroyed again. -Ground ships in your hanger that you couldn't cover an insurance rebuy with. Have the option to unlock those grounded ships, but only after some very specific and clear warnings of the consequences of doing so. The problem is a new player could quite possibly invest a lot of time before seeing the rebuy screen for the first time, so being made aware of that fact after it is too late to do anything about it is rightfully upsetting.
  • acg515's Avatar
    Today, 4:45 AM · 399 replies and 53905 views.
    When I make it to Colonia and sell my data I will post the locations of all of the ELW's and Ammonia worlds that I have found so far as well. It's gonna be another month or two but I will get there.
  • metatheurgist's Avatar
    Today, 4:44 AM · 5 replies and 39 views.
    The better solution is DD5 and FA Off turns. Haven't had any issue keeping small ships on target with that, with the massive firepower of the python you don't need to track them for long anyway.
  • Lightspeed's Avatar
    Today, 4:44 AM · 3 replies and 59 views.
    Impressive image comparisons. I wonder if those textures and mountains translate to what is found at the surface. But then, they are probably showing us on Tuesday. If not, we will know in the Beta shortly. But it is an impressive difference, all the same. And to think FD couldn't see the problem we were complaining about for a long time !
  • acg515's Avatar
    Today, 4:43 AM · 399 replies and 53905 views.
    I'm still following the waypoints and camps, so technically it won't be dead until after I make it to the end.
  • varonica's Avatar
    Today, 4:42 AM · 8 replies and 118 views.
    You are talking to someone with extensive writing experience, there's nothing worse for a narrative or imagined universe than throwing random stuff in just because, shades of Deus ex machina, not a good look in any sort of literature or imaginary universe.
  • Frenotx's Avatar
    Today, 4:42 AM · 297 replies and 6502 views.
    The problem with grandfathering is that it forces FDev to make modules made under the new system AS GOOD or BETTER than modules made with the old system, or else there will be ships with permanently superior, and forever unattainable modules to anyone starting under the new system. The health of the game is already suffering because of the huge disparity between factory and fully engineered ships. Making that gap even wider or just bad for the game- be it PvP or PvE.
  • Bounder's Avatar
    Today, 4:40 AM · 95 replies and 3134 views.
    In previous Elites, ships were driven mainly by hydrogen fusion thrusters - so fusing hydrogen into helium, with the associated mass deficit converted to heat / KE of the exhaust ejecta per e=mC^2, propelling the craft in the opposite direction per Newton's 3rd law. So, not particularly dangerous, but very, very powerful and enormous fun to fly. You could set out from an orbital station, point the nose down at the planet, open the throttles and seamlessly accelerate down to the surface in a few minutes, in real-time. So-called military drives were powered by anti-matter, chiefly manufactured by the sinister Sirius Corporation, on its planet Lucifer in the Sirius system. According to lore, vast induction coils were wrapped around the rocky volcanic world, capturing EMFs induced from the planet's motion thru its host white dwarf's magnetic field, such were the energy requirements of producing the stuff, and its reaction products did include radio-isotopes, although there were strict penalties on dumping,...
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