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  • picommander's Avatar
    Today, 6:53 AM · 13 replies and 304 views.
    Damn, now you spoiled it! That was my conspiracy theory! Did you read the OP? I thought I would have made it clear that I'm not talking about this ordinary shader preparation...
  • mossfoot's Avatar
    Today, 6:49 AM · 3656 replies and 194462 views.
    Oh, of course, but being mundane means it would be like DDSing a snowball, they're everywhere and they're not worth much. You need to have a similar scale of rarity and value involved. However, one problem can be seen looking at No Man's Sky. I like the game a lot BUT every planet does boil down to having 1d12 unique animals and 1d20 unique plant types to scan, with minerals and plants carrying a primary and secondary resource that can be harvested. You get used to that pattern right quick to the point where after you've taken in the world for a second, the scanning becomes just a routine thing you do to get credits. And right now we've just got rocks like outcrops and metallic meteorites that simply spawn X amount of materials, with weight on rarity given to the metallic. Thought would have to be given about how to make the whole "micro" scale of exploration more interesting. How can we make it feel like scanning provides information that someone actually might be interested in (and therefore...
  • Cmdr John Lyn's Avatar
    Today, 6:48 AM · 2 replies and 15 views.
    What happened in this clip? Im not sure I understand
  • Aashenfox's Avatar
    Today, 6:46 AM · 25 replies and 807 views.
  • Cmdr Eagleboy's Avatar
    Today, 6:46 AM · 233 replies and 5139 views.
    FD gathers feedback from all places and fact they do not rush to address this give you signals that their numbers (2.8%) most likely checks out. Forums are proper echo chamber definition, if there is one. It gathers mostly salt, because mostly disappointed people are coming here. This gives impression of wide support for claims about issues. Some of them are real, but some of them are mostly due of people's approach to the game (as this one). It feels FD have learned their game towards forums and that's good. Sad though we have lost regular dev participation because of that. But to be fair, streams with QAs work better anyway and most likely have wider appeal.
  • picommander's Avatar
    Today, 6:44 AM · 3656 replies and 194462 views.
    You still don't get it: He is PEOPLE. Yes, in capitals! :P
  • Hairy Polo's Avatar
    Today, 6:43 AM · 0 replies and 0 views.
    ...bounty hunters, trapping and piracy. Brought to you by your favorite DMNN reporter, Jesus Kieth.
  • 5AnaHalfHatsize's Avatar
    Today, 6:43 AM · 56 replies and 865 views.
    Yeah, I think I agree with the op, the honk should show the positions of the planets but with NO information on what type of planet they are except for their mass - and take away the clues you get from the planet icons on the dash and the planet audio in the system map too. Then the signal scanner can reveal exactly what type of planet it is(As well as all the USS locations) and the detailed surface scanner can reveal exactly what's on it. That also means they could keep the different discovery scanners we have now... for what that's worth. But as to how "grindy" what they're proposing actually is, we have to wait for beta to really find that out.
  • Cmdr Eagleboy's Avatar
    Today, 6:43 AM · 5 replies and 61 views.
    It is mostly unique. For example, I have system with several systems and one of them is with agriculture market. Food delivery missions only comes from that station, which makes complete sense. However, there will be similarities between other type of missions offered, due of state minor faction will be in.
  • picommander's Avatar
    Today, 6:41 AM · 233 replies and 5139 views.
    I'm actually not under the impression FD feels such a pressure from unhappy or leaving players, at least far less than some of the all time whiners like to see it... and they shouldn't. They know very well what they have achieved, not everyone needs to understand that.
  • Cmdr Eagleboy's Avatar
    Today, 6:40 AM · 3656 replies and 194462 views.
    First, they don't remove things from the game, they add gameplay. Second, why do you think people won't be enjoying game with new exploration changes? Yes, some people seem to be worried and even annoyed, but change is never easy. Accepting this is way smarter than claim that devs have obligation towards people who wants to keep things the same way they are.
  • FIGRIN's Avatar
    Today, 6:39 AM · 7 replies and 21 views.
    You're right. This universe is so much more rich when we all just tell people to dip into solo rather than coming to each others' aid. Update on the situation: They have left. No doubt anticipating a massive reprisal as a result of my distress signal.
  • TrailBlazer 143's Avatar
    Today, 6:39 AM · 37 replies and 631 views.
    This man gets it
  • Julio Montega's Avatar
    Today, 6:38 AM · 7 replies and 21 views.
    Nah, he can still find a system to high wake to and run silent.
  • Max Factor's Avatar
    Today, 6:38 AM · 3656 replies and 194462 views.
    Yup staggering that they should add some actual gameplay for explorers. Shocking. The ADS is being changed, thank God, into something a bit more involving. Looking forward to trying out and hope FDev have made it fun.
  • TrailBlazer 143's Avatar
    Today, 6:37 AM · 5 replies and 61 views.
    Each station is different on missions and generates new ones every 10min Also, don't forget the to choose the "Reputation Reward" choice as it will increase your reputation with the faction faster than taking the money reward. Choosing the "Reputation Reward" also increases your Fed/Empire rank a LOT faster as well, if you're chasing those exclusive rank-locked ships.
  • Aashenfox's Avatar
    Today, 6:37 AM · 3 replies and 40 views.
    It is widely believed that incendiary MC rounds are 100% thermal and the tooltip is a red herring. Both main outfitting sites (coriolis and ED Shipyard) use 100% thermal value.
  • Grox's Avatar
    Today, 6:36 AM · 2 replies and 15 views.
    Thrusters at the top of the ship? Good! (no)
  • House0fDerp's Avatar
    Today, 6:35 AM · 37 replies and 631 views.
    Outside of USSs this is already the case. Then most NPC bounty hunting in this game is silly as payouts are weighted by kit/rank. The observation here is the exception rather than the rule. With absolute certainty? Of course not, at least for any data we have. That said, most bounty hunting hot spots still tend to be RES sites, where the rule of bigger/higher ranked = higher payout does play out. Add to that a steady flow of targets and preference for HAZ RES, where upper end targets can spawn with high regularity RNG willing and you can see a preference for credit earning potential when given the choice by a number of players.
  • GraphiteGB's Avatar
    Today, 6:33 AM · 28 replies and 343 views.
    Or you could play the game included on PS+ titles...
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