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  • YinYin's Avatar
    Today, 10:58 AM · 1 replies and 0 views.
    It is only a function of class/grade. Nothing else. Higher class has higher range. D grade has lowest range. B grade has highest range.
  • lpluss's Avatar
    Today, 10:57 AM · 0 replies and 0 views.
    Hi folks could this be a hint for elite dangerours confirmed for psvr.. I went on the sony uk psvr web page from my pc today and in the vr titles under more( scroll down page and select more) Elite Dangerous is listed next to star trek bridge crew... I do hope so
  • Andrew_Sonar's Avatar
    Today, 10:57 AM · 3984 replies and 300558 views.
    Не... фронтирам же опен оздоровить очень хочется. Иначе бы забили хрен, а не пиарили C&P. Тем более, история знает примеры подобных "акций", устраиваемых СДЦшниками.
  • dognosh's Avatar
    Today, 10:57 AM · 32 replies and 1169 views.
    Link removed unnecessarily, might as well lock this up...
  • henry1491's Avatar
    Today, 10:56 AM · 4645 replies and 280518 views.
    No roguish Mediterranean types either, I guess they must be considered infidel-ities......... :D
  • Cmdr DRAGONHEART's Avatar
    Today, 10:56 AM · 24 replies and 907 views.
    to be continued...
  • Kaltern's Avatar
    Today, 10:56 AM · 24 replies and 907 views.
    I dunno.. I would LOVE to see Earth obliterated... it would be a pretty bold story move by FDev - considering Sol really isn't all that important in the grand scheme of things. Maybe the insects could take it over as a new base of operations... Go on FDev.. be brave, make it happen :D
  • Noddie's Avatar
    Today, 10:56 AM · 1 replies and 0 views.
    I'm footling around with this at the moment - does anyone know how the range is determined and if I can increase it at all with engineers? Do better sensors help (I know you'll be able to see further, but will the collectors work any better?) I know it's a function of class/rating - but more than that I don't know.
  • Armholeeio's Avatar
    Today, 10:54 AM · 409 replies and 11938 views.
    People complaining about it not being able to fit a scoop, a shield and a slf, it shouldn't been fitted with A slf bay from the Off it's a cruise liner, in space, last time my Dad went on his Caribbean cruise he didn't mention the 20mm orlikan aaa cannons and CiWs fitted to the ship. I say the ditch the slf idea and add a a pool or a slightly bigger module size so you can take the old dears out cruising the stars
  • YinYin's Avatar
    Today, 10:53 AM · 1 replies and 25 views.
    YinYin replied to a thread supercharged FSD in Xbox One
    Always been this way. Furthest I got is something above 250 ly. My Colonia commute takes around 100 jumps.
  • Noddie's Avatar
    Today, 10:53 AM · 118 replies and 3255 views.
    To some extent. The same has also been true of wings, which allow people to gang up more easily. I know they made some attempts to rebalance this but I'm not sure how much this has helped. Shield buffs to freighters and things like that help. A bit. I think it would be more accurate to say that engineered weapons were not done particularly well. The problem is that weapons became too powerful, the engineers making too much difference and not having enough downsides. For me they are a lot of fun, but as has been stated already they're too easy to abuse. Now the engineers are going to be nerfed somewhat but people are going to be allowed to keep their "god rolls", which effectively neuters the attempt to fix things. But the heart of the matter is people not "playing fair", and I'm hoping that a more effective crime-and-punishment system will actually help here. I've also heard something about Karma, which sounds good.
  • Maro-Val's Avatar
    Today, 10:53 AM · 210 replies and 4723 views.
    Ok i get it. So since you say you understand the issue, how come like reasonable people, we dont just ask for a fair conversion, one that respects peoples hours spent? Why we have to settle again for the "ok-ish" or the "not so bad compared to previous"? Anyway i respect your opinion but i wouldnt call it reasonable, not in a million years. Or maybe reasonable as, not being able to deploy srv's if in multicrew. That kind of reasoning perhaps. - I wont comment further on your work, as i honestly do respect other peoples jobs. But you should be the one putting an end to this specific joke, as you were the one started it, to make me look like a clown from the very beggining.
  • mikekim's Avatar
    Today, 10:53 AM · 18 replies and 613 views.
    wow, you guys are awesome... I'm proud of my 100+ but 10x that, big rep... big o7 from me...
  • Jack Schitt's Avatar
    Today, 10:52 AM · 24 replies and 907 views.
    If FD use a Thargoid invasion/destruction of Sol as an excuse to never up the resolution of the Earth textures and/or give us a detailed, landable Moon, I'm going to be livid. Driving an SRV on the Moon has been on my ED bucket list since the day Horizons dropped.
  • GuruNot's Avatar
    Today, 10:51 AM · 5270 replies and 678227 views.
    According to a tool i found here: details on my .net environment are below. <32Bit> 2.0.50727.8825 -> C:\Windows\Microsoft.NET\Framework\v2.0.50727 4.7.2633.0-> C:\Windows\Microsoft.NET\Framework\v4.0.30319 <64Bit> 2.0.50727.8825 -> C:\Windows\Microsoft.NET\Framework64\v2.0.50727 4.7.2633.0 -> C:\Windows\Microsoft.NET\Framework64\v4.0.30319
  • Brusilov's Avatar
    Today, 10:51 AM · 16 replies and 339 views.
    If only they would not broadcast random internal comms into space. I'd rather have their pilot adressing me directly about flight/traffic stuff. I do not want to know anything about their wedding/funeral or sightseeing issues.
  • Kaltern's Avatar
    Today, 10:50 AM · 32 replies and 1169 views.
    I really want an avatar of that planet shooting past with BYE LOL! written on it... I must figure out how...
  • Frank's Avatar
    Today, 10:49 AM · 32 replies and 1169 views.
    There's no defocus blur built into the Oculus drivers, only what the game makers themselves decide to put into their games. Elite only has it as part of its camera toolkit. The headset itself has its optics focused at infinity. If you do eventually try out a headset will you tell us how you get on? I'm very curious to see if it works as well as I imagine it will.
  • Zak Gordon's Avatar
    Today, 10:49 AM · 86 replies and 4013 views.
    It will take more than the climate change coming to kill of humanity, but it is certainly heading in the direction of a collapse of the world as we know it today. 200 years from now things are going to be very, very different, and not in a good way for the majority of people (and animals, crops etc). But there is still time to react and make the appropriate changes to how we do things to mitigate the very worst case scenario's, stiff like this: 'Crush the right rock and spread it on farms to help soil and the climate':
  • roryclague's Avatar
    Today, 10:48 AM · 32 replies and 1169 views.
    Stereoscopic vision vision contributes to depth mainly for nearby objectts. The farther away something is, the fewer depth cues we get from binocular vision as the distance of the object being seen is orders of magnitude greater than the separation of the eyes, and therefore parallax is less and less noticeable. So for things like station interiors and p!anets, the sense of scale relies on perspective. You will benefit from VR. It is different than a 3D film. The lack of binocular depth cues in VR would be no different for you than the lack of binocular depth cues you experience in the real world. My cousin is totally blind in her left eye, from birth, and she absolutely loves her oculus rift. If partial vision from the eye in question causes problems, you can always wear a patch. Enjoy!
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