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  • TheOriginalB's Avatar
    Today, 5:01 PM · 7 replies and 271 views.
    I can't wait to attach that to my ship. Thank you.
  • SciTrekker's Avatar
    Today, 5:01 PM · 20 replies and 385 views.
    General: Don't add so many new modules a miner needs to outfit to participate such that the small ships get excluded from the activity. If we can mine in it today, we should be able to mine with it using the new methods. Drop new materials. Example: Hyabusa1 studied and retrieved samples from a S-type asteroid. Hyabusa2 is about to do the same with a C-type asteroid. Give us multiple types of rocks to get the mother load from and vary the type of commodity/reward obtained. Multiple ways to program a prospector limpet based on our skill or use of scanner(s) to identify the type of rock. This could be RNG on the rocks or use the type of ring so miners know when they are outfitting (should FD's decision be to require different types of prospectors instead of allowing all prospector controllers to be programmed differently) Mother Load (aka, rewards): Don't make the mother load so many items that more or larger cargo racks are required such that a small ship cannot be used for mining mother loads.
  • Aardwolfz's Avatar
    Today, 5:00 PM · 27 replies and 788 views.
    My Isla Tacano Rex (whom I named Khan, some of my larger carnivores get the 'famous historical leader' name treatment, with my first pair of Ceratosaurus being Nero and Brutus) is nothing like your calm rex, but I dread the day she kicks the bucket. I've just had my gates sabotaged twice in 2 quick sessions, and both times she bolted for the nearest guest... I will miss her though..
  • Cocalarix's Avatar
    Today, 5:00 PM · 7 replies and 105 views.
    Barry already responded to this:
  • ilo's Avatar
    Today, 5:00 PM · 67 replies and 1771 views.
    Well, if you get 10 materials per limpet, that is 10 x 4 x 3 = 120 mats, and don't forget this is while you are doing something else.. But if you don't want to because it interrupts your gameplay then don't say it takes a lot to gather materials somewhere else.
  • oscarmr's Avatar
    Today, 5:00 PM · 45 replies and 687 views.
    Pues la ironía es que solo conozco un planeta de 10 Gs, seguramente sea el único en toda la galaxia. Luego lo divertido es bajar en planetas que tienen una órbita elíptica alrededor de una enana blanca o de neutrones. Conozco la situación de 2 planetas rodeando una enana blanca, en el primero justo bajamos (ya que íbamos en grupo) por la cara que daba a la estrella, todo un espectáculo. En el segundo planeta no tuve narices a bajar por el lado iluminado, pero lo conseguí por el lado que no tocaba a la estrella. Luego en EDDiscovery había un planeta rodeando muy de cerca una de neutrones, ese aún tengo que visitarlo.
  • wstephenson's Avatar
    Today, 4:59 PM · 20 replies and 385 views.
    The proposed subsurface mining mechanism has potential, but I'm worried about its longevity, as a single-variable 'release button somewhere along a line'. Might I suggest a comparison with the fishing mechanism in Stardew Valley, where the player has to work with two variables moving along a line: one is the position of the hook, which is influenced by button presses and gravity, and the other is the position of the fish, which depends on the fish type and species. Applying this two-variable idea to enhance mining, the deposits can't move around, but perhaps the sensor trace could be a bit noisy, to make the release point of the missile harder to hit, or perhaps the boring rate of the missile could be variable depending on the local density of the rock.
  • QA-Mitch's Avatar
    Today, 4:59 PM · 1 replies and 40 views.
    Hey Gamsir Thanks for the report. Can you please provide a screenshot of this to assist in this investigation.
  • Fosdyke's Avatar
    Today, 4:59 PM · 7 replies and 367 views.
    Je sens un certain scepticisme, une confiance érodée, je me trompe Kazahnn? je plaisante ;) je te comprends tout à fait. Le wait and see est de rigeur.
  • cinemetropolis's Avatar
    Today, 4:59 PM · 19 replies and 1119 views.
    They prepone the movie because the release should not collide with the Football World Cup. At least that's what I read and considering the importance of the World Cup it seems plausible to me.
  • nathanc213's Avatar
    Today, 4:59 PM · 3 replies and 58 views.
    I was gonna look into getting it but it doesn't support HOTAS so I'm gonna hold off for a while.
  • Derin Halil's Avatar
    Today, 4:59 PM · 7 replies and 271 views.
    Greetings Commanders, Here's a look at the Mining Decal being awarded with this CG. Happy Mining, Derin
  • rootsrat's Avatar
    Today, 4:59 PM · 20 replies and 385 views.
    Some general thoughts New UI mode sounds great! Hopefully this can be the first step to introduce more separate modes at a later time (Trading and Exploration HUDs sound great!) "Seismic charges need to be fired into fissures and detonated in order to break it open and reach the deposits inside"- reminds of that first Star Wars part when they had to fire the torps into the shaft to destroy the Death Star :D Really glad to see the minigames being added. They do seem well thought out and add an interesting skill-based element to the gameplay, while not being too tedious and boring. Nice one! Surface deposits
  • Vasea Azure's Avatar
    Today, 4:59 PM · 11 replies and 286 views.
    I really enjoyed the reaction of EDI ship ai in Mass Effect 2 when I first went to probe Uranus. Maybe FD will also show sense of humour :)
  • Guywired's Avatar
    Today, 4:58 PM · 45 replies and 1075 views.
    I still log in, look at my ships and then log out from time to time. With any luck though I'll fly a sortie with some friends this weekend.
  • Stigbob's Avatar
    Today, 4:58 PM · 67 replies and 1771 views.
    Manual scooping is much easier in anything other than huge sluggish ships.
  • Jenner's Avatar
    Today, 4:58 PM · 1 replies and 28 views.
    Indeed, but let's keep the discussion focused there. Closing.
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