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  • Cmdr Aeries Hunter's Avatar
    Today, 8:46 AM · 44 replies and 1026 views.
    You can add the message that says give way to larger ships, when I am flying the biggest damn ship in game so far......and a hauler bumps into me, despite me trying to squeeze my massive ship over to the side, and get warned/fined as a result.
  • Ian Doncaster's Avatar
    Today, 8:46 AM · 48 replies and 842 views.
    Thinking back to the early Thargoid Sensor research, though, when they were first discovered the obvious things you could do with them using things there was a button in-game for were: - shoot them - scoop them, rush to sell them before your ship fell apart It didn't take that long after they were discovered to find out that they self-oriented in a preferred direction, and from that what the initial significance of that direction was. It took quite some time after that (including a hint by Frontier) to discover that the sound they made contained a morse code transmission giving further information. Or, even when there was a button for it, it took a while before it was discovered that a discovery scanner honk would set off the probes, at which point another Frontier hint suddenly made sense in retrospect. On that basis I'd be surprised if there weren't in-game actions to do with the Thargoid ships which don't involve shooting at them but which do achieve something. But they might not be obvious...
  • Zenith's Avatar
    Today, 8:45 AM · 101 replies and 1546 views.
    "Just one more shiny, honest!" (at 3AM)
  • FalconFly's Avatar
    Today, 8:44 AM · 1 replies and 0 views.
    Seems a good idea... I've always been a friend of the idea of some type of "Frameshift Afterburner". Temporary in effect, with some cost and a Cooldown.
  • Ozram's Avatar
    Today, 8:44 AM · 276 replies and 26036 views.
    I was thinking along the lines of very high pitch/yaw but low top speed when I suggested it. Like the Asp Scout.
  • CMDR_Cosmicspacehead's Avatar
    Today, 8:43 AM · 1 replies and 29 views.
    +1 I'd like to see more radio chatter in all situations, from combat zones, like you said, to RES sites, with miner, security, pirate, and bounty hunter chatter. Plus supercruise chatter. It doesn't have to be clear, just random mumblings and dynamic. So the more NPC ships in the instance, the more random chatter, based on their Archetypes. Then when you fly to an unpopulated system, it will actually feel unpopulated.
  • GreyAreaUK's Avatar
    Today, 8:41 AM
    I've mentioned this in a couple of threads now, so I thought I'd formalise it here. Problem:A number of people don't like the time it takes to get to distant stations in supercruise. Hutton being the prime example, but even some 'normal' stations can be tens or even hundreds of thousands of light seconds away. While I'm personally fine with things as they are (space is big) I have a proposed solution. In much the same way that we have synthesis for FSD Witchspace jumps to increase range for a single jump, I propose we have something similar for supercruise. Each grade of synthesis would increase your rate of acceleration. I'd go with 25%, 50% and 100%. Each injection would only last a certain amount of time (details of which can be determined later). In addition, each would induce turbulance, in much the same way that fueling in a neutron cone does (only not as extreme). The higher the grade, the greater the turbulance. This prevents pilots from just injecting the synthesis and walking away - you...
    1 replies and 0 views.
  • CmdrZaratan's Avatar
    Today, 8:41 AM · 36 replies and 1015 views.
    CmdrZaratan replied to a thread Stop supporting CGs ! in Aliens
    The better weapons made a huge difference. Previously it was very difficult to defeat a Cyclops solo. Now a competent pilot with a big ship and a gamepad can do it, and do it quicker.
  • CmdrZaratan's Avatar
    Today, 8:38 AM · 36 replies and 1015 views.
    CmdrZaratan replied to a thread Stop supporting CGs ! in Aliens
    While one certainly shouldn't believe everything they read, or everything that comes out of the mouths of our elected leaders, the Thargoids to date have displayed nothing which implies they are a peaceful species. If you encounter a Thargoid, there are currently two options after it scans you. 1) It will ignore you 2) It will attempt to murder you Human pilots have made a whole range of efforts to establish some kind of peaceful communication. The Thargoids to date have attempted no communication with humans whatsoever. The display zero interest in peace. Once they start shooting you, they will not stop unless you flee, are destroyed, or destroy them. They never flee themselves. The case for the Thargoids being hostile has fewer holes in it than the case for the Thargoids being peaceful currently.
  • Ian Doncaster's Avatar
    Today, 8:37 AM · 48 replies and 842 views.
    This bug was fixed a long time ago (2.1 release? Certainly by 2.2) - the participant count and contribution percentages now only include those who carry out at least one action towards the CG. Interesting one, that. November's Thargoid hunting CG: total 4 billion bonds reached over the entire week This week's CGs: total 12 billion bonds reached between the pair in about half a week. So 5-6 times faster than the previous CG. More experience and more weapons for those fighting, of course - but still a significant difference.
  • FalconFly's Avatar
    Today, 8:35 AM · 125 replies and 4281 views.
    My personal solution to RNGineers : - remove RNG as by Player choice -> Player sets primary Slider to guarantee desired Result, Materials Cost is set according to chosen Quality; RNG decides secondaries -> Player sets all Sliders to guarantee desired Results, Materials Cost is set higher according to chosen Quality; zero RNG Result : Built to Specifications as any real Engineer would do. Price increases with Quality, God-Mode Mods possible but a project all of their own. Average mods only cost average Materials. The Player chooses how much work to invest acc. personal preferences. That's actual Engineering. You get out what you put into.
  • Cmdr Aeries Hunter's Avatar
    Today, 8:35 AM · 10 replies and 396 views.
    Cmdr Aeries Hunter replied to a thread Thargoid Imprint in Aliens
    I have over 100 imprints and all where from scanning uplink devices at Thargoid bases. Thus far it hasn't meant anything.....waiting to see when/if it does.
  • Ottawa John's Avatar
    Today, 8:34 AM · 102 replies and 7864 views.
    Ottawa John replied to a thread ACTIVE CG Rescue Operation in HIP 17692 in Community Goals
    I am confused.. I have a hauler.. I travelled to this CG .. I had no cargo.. and a bunch of other stuff in the other tabs.. can't recall what they were so I discarded a bunch of it in space because it kept saying my cargo is full when I tried to rescue a pod... but my lowered cargo screen kept saying cargo full even after I emptied everything in my cargo and my whole '4' screen.. any reason why this may happen?
  • Olivia Vespera's Avatar
    Today, 8:30 AM · 17 replies and 358 views.
    What'd I would do in this case it to have it such that upon entering hangar, it defaults the flaps to the landed position or requires that flaps be manually raised before it would let you enter the hangar. The type-7 has fins as well, would be nice to be able to control them too. Plus imagine all the flappy gifs made from this that would swarm reddit. It's free, kawaii PR. In anycase, here's the bug report you asked me to write regarding decal colours.
  • Mouse's Avatar
    Today, 8:29 AM · 101 replies and 1986 views.
    Mouse replied to a thread Going to solo mode in Modes of Elite
    If so then why do we see threads about how those in solo are ruining BGS, PP, CG's.. take your pick... and why do we see threads about restricting things to open or giving Open players incentives and or rewards? Most of the times I've seen it has been from Open only people who want Open to have incentives or rewards.
  • rrobes's Avatar
    Today, 8:27 AM · 48 replies and 1419 views.
    "Few forms to fill out, but we'll make a strong and reliable imperial out of you yet!" You're too kind, I appreciate the offer. But the problem is that I couldn't be a member of a group that would have me as it's member. You quite understand, I'm sure. Ave Caesar, or the appropriate farewell.
  • Belisarius's Avatar
    Today, 8:27 AM · 6 replies and 120 views.
    Really surprising and sad news :( Have been listening to "Dreams" several times in a row in honor of Dolores. Maybe not as well kown as "Zombie", but IMHO the most powerful and best Cranberries-Song
  • Ian Doncaster's Avatar
    Today, 8:27 AM · 36 replies and 1015 views.
    Ian Doncaster replied to a thread Stop supporting CGs ! in Aliens
    Low efforts is relative, of course. The two thargoid killing CGs this week took 6 billion credits to max out, and reached it in about 2 days each. The previous thargoid killing CG back in November took all week to get to just 4 billion credits. Number of participants is much the same, but presumably they've had more practice and better weapons.
  • Father Cool's Avatar
    Today, 8:26 AM · 44 replies and 1026 views.
    Yeah I don't know how this guy does it day in day out. It's so hard to judge where you are when sat to the side! In space too! Madness, and look at those window pillars. Cant believe this got past the initial brief tbh. As for things I don't like, mission signals being totally random. It always feels like you are just waiting for a timer to time out for them to pop up. I would at least like a rudimentary scanner that pinpoints them on approach so that you are actually finding them rather than waiting for an RND timer.
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