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  • Aashenfox's Avatar
    Today, 8:54 AM · 553 replies and 35484 views.
    Way to hand wave what's important and focus on the trivial. Lol
  • Newsh7725's Avatar
    Today, 8:53 AM · 86 replies and 1346 views.
    You can engineer the thrusters quite easily - the materials for Grade 3 Dirty Drives are easy to find, infact with all the missions you've done, i'd bet you have most of them already
  • nanite2000's Avatar
    Today, 8:52 AM · 553 replies and 35484 views.
    Having recently lost a crew member I had ranked up from Competent to Deadly, I would like to add my support to this thread. I lost him when my ship accidentally got caught in the ejector cone of a white dwarf. There's no compelling reason to spend time training a crew member when it's cheaper to just hire a high-ranked pilot and fire them before cashing in any bounty vouchers/combat bonds. There are some good ideas in this thread, and I agree that pilots should have an escape pod too. I love the idea of rescuing the escape pod after ship destruction (time limit it to no more than 24 hours), although I have no idea how I'd rescue my pilot's escape pod from an ejector cone. ;) While I'm here, I would also like to say that I'd really like to see crew members fill one of the empty seats on the bridge of multi-crew ships. Switch them out when a friend joins, but keep them there at all other times. They make good company, and would provide a nice visual reminder when leaving a star port to ensure you've made...
  • aybkamen's Avatar
    Today, 8:49 AM · 7 replies and 52 views.
    Independientemente de lo que comentas, te considero interesado en jugar una partida. Si al final puedes jugarla magnifico, y si no, al menos te asisto en la creacion de un personaje y configuracion de la nave. Probablemente lo llevemos todo en este hilo, asi le sirve de ayuda a cualquier otro al que le interese el juego.
  • Galenrog's Avatar
    Today, 8:47 AM · 1 replies and 55 views.
    This knowledge is so common that until not worth remembering. Here you have everything you need every material seeker. https://docs.google.com/spreadsheets/d/1yo1iHP9KUXpoBaIzJsRsDxfAcQa7cBq0YUIFy3m2NII/edit?usp=sharing
  • Von Shadow's Avatar
    Today, 8:46 AM · 34 replies and 1288 views.
    For me ... i'm not sure i'm that fussed about this new module.... irritated that there's once again nothing in-game explaining its function / deployment / usage properly But as long as you hit FA-OFF and boost when you hear the surge you're pretty safe (well in a fast ship you are)
  • stormyuk's Avatar
    Today, 8:46 AM · 140 replies and 4858 views.
    Yeh looks like there is more than one issue at work, not sure why they merged our problems when mine is acknowledged as a "known" issue which is being worked on not connected to my ISP.
  • Tataboj's Avatar
    Today, 8:46 AM · 74 replies and 1549 views.
    Uhh... Manipulative title?
  • Mad Mike's Avatar
    Today, 8:45 AM · 22 replies and 318 views.
    indeed, its not bad but have you seen the buttons, switches and hats on the x55 / x56 stick and throttle. is amazing. such a shame the design is crippled. it would have cost them pennies to fix this at the design stage..
  • Komemiute's Avatar
    Today, 8:43 AM · 856 replies and 41448 views.
    What's really cringeworthy is that that crap has to be brought up in the middle of something totally unrelated. Who cares about that ... that... thing when their real product's delay is literally aggravating virtually everyone?!.
  • DrFreez's Avatar
    Today, 8:42 AM · 8402 replies and 691815 views.
    Какой убыток? Кругом биллионеры летают уже, очнись.
  • Zeede's Avatar
    Today, 8:41 AM · 22 replies and 505 views.
    I can't recognize the ship the OP is flying from the rear holographic. Python? Did you forget to mount a heat sink? I was cringing from watching the heat levels spike up like that!
  • Mephane's Avatar
    Today, 8:41 AM · 46 replies and 1491 views.
    Have fun with that on mobile. It's generally better in any forum to not touch the default font color so that you don't mess with the readability on any of the themes.
  • Zieman's Avatar
    Today, 8:39 AM · 2 replies and 76 views.
    Zieman replied to a thread post your jump range ? in Exploration
    I can top that, barely. :) This one's a full exploration build with SRV - one of these days I'm going to RNGineer the sensors too and check the barebones extreme range (without vehicle hangar, disco scanners, shields & utility mounts).
  • Anarten3's Avatar
    Today, 8:39 AM · 8402 replies and 691815 views.
    Как-то мне приходилось больше обычных Нпс валить и игроков (которые часто логофались) нежели полицейских. И вот тут могу четко сказать, что смерть Нпс никакой погоды не делает. Они даже не симмулируют, а создают иллюзию того, что в системе что-то происходит. Вот например: существует какая-нибудь майнинговая система, у которой нету возможности прокормить себя и ей нужно на аутпосты тащить пищевые брикеты. Если начать уничтожать всякие грузовики аля t6 с этими самыми брикетами, то в системе голода не наступит. Единственно что произойдет - смешной штраф и ухудшение репы. Игрок же от грифферства получает реальный убыток, ведь ему же надо платить страховку. А если и еще груз... К тому же игрок способен даже в одиночку многое в системе менять, выполняя задания, учавствуя в Гражданке и.т.д. Жизнь Нпс и Игрока не равноценны. А чтобы их приравнять, надо сделать так, чтобы от их смертей были последствия. Я таких последствий не замечал. Может ты покажешь какой-нибудь пример, дабы изменить мое мнение? И да, какой...
  • UnhappyDev's Avatar
    Today, 8:39 AM · 20 replies and 527 views.
    UnhappyDev replied to a thread Prismatic shields in Xbox One
    You mean A7? Prismatics are only sold as 'A' rated I think they are worth it. They give you more options as you can choose to either go full tankmode or downsize a class to free up a slot. E.g. on my FDL I have a 4A prismatic with a 5A SCB.
  • GunnerBill's Avatar
    Today, 8:38 AM · 11 replies and 78 views.
    https://eddp.co/u/qQFEKGd1 I would just use that as a starting point. Gimbaled/Fixed Booster/Chaff/ etc. all up to you. But it's a great ship and I think the only problem with it is that people expect too much out of it on its own. In a wing they are awesome.
  • Azriphail's Avatar
    Today, 8:38 AM
    This is very much a suggestion about ideas, and game concepts rather than a FD should do this. I am raising points to discuss and explore and see what we discover. TLDR; - Hide the good stuff and force us to discover it in game. - The way I discover stuff and what I discover might not be the same as some one else. - Give us more control over our own outcomes. But make that control have a trade off in time/cost/difficulty - Make us make hard decisions with real consequences. - Make us wait to delay the gratification of new things, dont make us wait for things we already have. - Give us tools to explore and discover and let us learn skills to use them more efficiently and progress quickly. - If things are hidden in the game, there should be ways to find them IN GAME.
    0 replies and 0 views.
  • Vasea Azure's Avatar
    Today, 8:37 AM · 193 replies and 3786 views.
    Of course, and there has been page long lists of things to to with SL, not one of them included fps shooting :D
  • gooddoc's Avatar
    Today, 8:37 AM · 36 replies and 506 views.
    You can't pay these off at Intersteller Factors contact until the timer has expired, I tried a couple of weeks ago. I just went exploring for a week then on return paid it off.
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