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  • Lointain's Avatar
    Today, 12:55 PM · 479 replies and 45636 views.
    Come on guys...we are all impatient to know more about mining / exploration but stop the drama. FD work on Q4 update for months now and from what they shown at Lavecon it seems like they know what they are doing + they are definitely on the good path. We'll have our focused feedback when FD will be ready which is very soon and they still got 6 months to go before release...
  • AIKI_ZVEZDA's Avatar
    Today, 12:53 PM · 43 replies and 1747 views.
    Wow yeah this is honestly a really great suggestion! Would make exploring in a big ship a lot more comfortable, although if i couldn't bring a SRV with me, then i would really need to be able to recall/place a bookmark on the surface in case i find something cool.
  • QA-Jack's Avatar
    Today, 12:53 PM · 4 replies and 78 views.
    Hey VoltageArt, I've had a quick look at your DxDiag and can see something that seems a bit odd to me. You have a display output as 'Trigger 6 External Graphics', I believe this is a USB -> VGA adapter. If this is the case can you please try to directly connect the card to your screen via an alternative cable. If this is not the case, can you please confirm how you have your monitors connected to your GPU. Thanks in advance!
  • JesusRocks1988's Avatar
    Today, 12:53 PM · 42 replies and 3461 views.
    This is excellent news... Although not the staff post I personally expected (mining, anyone?)
  • Lora Craft69's Avatar
    Today, 12:52 PM · 70 replies and 3557 views.
    Moved to Dinosaur & Attraction Discussions forum.
  • Gaarp Kobayashi's Avatar
    Today, 12:52 PM · 8 replies and 74 views.
    Yup. Best video-game ever! Best simulation experience ever. Best space exploration experience ever. Nuff said. ...plus got me dive deep into astronomy as my current hobby:) Neil De Grass Tyson and David Braben are my personal heroes!!
  • Cmdr Eagleboy's Avatar
    Today, 12:51 PM · 104 replies and 2770 views.
    David didn't promise anything. Also it was not AI features - it was about persistence of NPCs. FD has been actively chatting about them wanting persistence, but saying there's lot of work for that to happen. DDF has never been a promise. Neither it came up during KS.
  • QA-Mitch's Avatar
    Today, 12:51 PM · 2 replies and 66 views.
    Hey Wiz1974, Have you selected "start mission" when on that island? Have you then released the triceratops on Isla Matanceros since selecting start mission? I hope this helps.
  • DARGAN's Avatar
    Today, 12:50 PM · 1409 replies and 87834 views.
    it would be nice I think dinosaurs sometimes attack fences even if all their needs are respected, especially those that are not electrified. which does not necessarily mean that they will go to great lengths to completely destroy the fence, it forces us to monitor the fences more often and sometimes have some unforeseen exit. because for the moment the only real danger is the tornadoes, we have more alerts that makes this danger very relative.
  • Lora Craft69's Avatar
    Today, 12:48 PM · 2 replies and 29 views.
    I know it's a bit confusing but the thread about aggressive carnivores was in the JWE forum, I moved it to this forum, please discuss it further there: https://forums.frontier.co.uk/showthread.php/432136-Carnivores-hyper-aggressive
  • eddiehead's Avatar
    Today, 12:48 PM · 1409 replies and 87834 views.
    I'll put another one here while I think of it, and again this has probably been mentioned already, but terrain should really adjust with placing buildings. I understand a certain level of terrain constraints, but in general the terrain should auto adjust to the buildings footprint. The terrain adjustments are fiddly as they current stand anyway, and to have to go back in and try to adjust a tiny corner just to place a building. That area of terrain should auto adjust I also personally don't like how paths end up so jagged and wavy when adjusting terrain. I think with the exception of a standard up and down a hill that you'd expect from a forward facing path, you end up with paths tilting sideways left and right at quite an extreme. I feel like pathing should stay as flat as possible - at least laterally. I do like the pathing in general in this game. not having to worry about path elevation and having it conform to the terrain is actually quite handy to a degree, but it is a bit too loose at the moment
  • Barking_Mad's Avatar
    Today, 12:47 PM · 16 replies and 439 views.
    i've added this and a couple of others I found to my blog page with links to all the artwork im aware of. Link for Elite: Dangerous - Artwork
  • Kzak's Avatar
    Today, 12:47 PM · 77 replies and 1388 views.
    I want... * a complete reworking of the USS mechanic, which is cumbersome and heavily dependent on RNG. We need a better encounter system. * a better interface/improved mechanics for large-scale conflicts, such as Thargoids vs humans. Again, USS is a bit too random for my tastes. * persistent NPCs. They shouldn't have twins suddenly appearing either. Ban those clone factories!
  • QA-Mitch's Avatar
    Today, 12:47 PM · 1 replies and 47 views.
    Hey abdulrahmanwali, This is working as intended as the weather is calmer on this island.
  • MarcWP's Avatar
    Today, 12:47 PM · 17 replies and 1670 views.
    Just curious, but how do you know, how Dinosaurs acted in the wild? Haha. Nobody knows, so everything is up for debate. And yes the Ceratosaurus got scared in JP3, but they lived in the wild. How do you know, that they wouldn't fight for their paddock territory? :)
  • Max Factor's Avatar
    Today, 12:47 PM · 25 replies and 483 views.
    There is one thing that stands out to me in this that I disagree with. ED is Grind to Win. I think this is all down to play style. I am not playing the game to win anything, I play it more as an experience, hence the reason why I do not grind for anything. I do not need to engineer all my ships from G1-G5 in one sitting, I don't care how long it takes for me to get to my goals as long as the experience is good. So for me ED is Play to Experience, especially when in VR. But as to the rest, you are probably spot on. I haven't played EVE online so will have trust your judgement on that.
  • Jacques d'Orleans's Avatar
    Today, 12:46 PM · 25 replies and 284 views.
  • Han_Zen's Avatar
    Today, 12:46 PM · 77 replies and 1388 views.
    No one would follow the current NPCs around, but if they had a purpose they could lead you to interesting stuff. Low end NPCs could reveal a good trade route or mining site in a more interesting way than 3rd party tools. Higher end NPCs could be 'on a mission'. When we were finding UAs in convoys in the early days, many tried to follow the convoys. That of course lead nowhere. They jumped and jumped and then just vanished. If those convoys had a start point and a destination, it would have added to the story. Stations spawning NPCs to go to other system and fetch what they have in demand, would make the game more believable. It would also make the BGS more dynamic. Secrets in the game could be found form hints and investigation, in stead of from trailers and brute force searching.
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