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View Full Version : 2.2.03 Beta Feedback and Discussion



  1. 2.2 Update: Powerplay
  2. 2.2 Update: Combat Balance Adjustments [UPDATED]
  3. 2.2 Update: Engineer Blueprint Balance Adjustments [UPDATED]
  4. 2.2 Update: Engineer Crafting Commodities Discussion
  5. Powerplay AI feedback
  6. Powerplay Logistics feedback
  7. Combat balance feedback
  8. Engineer Blueprint changes feedback
  9. Module reinforcement feedback
  10. Gimballed weapons alteration feedback
  11. Reboot/Repair shield regeneration feedback
  12. Thanks FDev for the hardwork!
  13. [ED64 - 2.2.03 Beta 1] "Removed wreckage and salvage from tourist beacon USSs"
  14. [ED64 - 2.2.03 Beta 1] NEW RENDERING : Any plan to put back GOLDEN/CHROME skins in store ?
  15. [ED64 - 2.2.03 Beta 1] Can we talk about mission changes?
  16. [ED64 - 2.2.03 Beta 1] Restock broken - Cannons
  17. [ED64 - 2.2.03 Beta 1] Pvp Areas
  18. [ED64 - 2.2.03 Beta 1] I beg you please fix that goddamn Condor. Please, God please. Fix it.
  19. [ED64 - 2.2.03 Beta 1] Beta paid access planned?
  20. [ED64 - 2.2.03 Beta 1] 2 x C2 G Pulses missing from storage, L4 rapid fire mod, no effects.
  21. [ED64 - 2.2.03 Beta 1] Gimbal MC ammo clip reduced for overcharged (-20%), unchanged for rapid fire?
  22. [ED64 - 2.2.03 Beta 1] 2.2.03 & 1.7.03 Beta FAQ
  23. [ED64 - 2.2.03 Beta 1] Cannot Install Beta
  24. [ED64 - 2.2.03 Beta 1] Servers down?
  25. [ED64 - 2.2.03 Beta 1] NPC - not as effective against silent running?
  26. [ED64 - 2.2.03 Beta 1] D rated Sensors + gimballed Weapons
  27. [ED64 - 2.2.03 Beta 1] Let's talk about lasers
  28. [ED64 - 2.2.03 Beta 1] Rotational Correction Bug still prevalent within stations
  29. [ED64 - 2.2.03 Beta 1] I would love to test - but the servers aren't up anymore!
  30. [ED64 - 2.2.03 Beta 1] All incidiary experimental effects on MCs where missing
  31. [ED64 - 2.2.03 Beta 1] POI fixes discussion
  32. [ED64 - 2.2.03 Beta 1] Small NPC improvements/station menu loading bar changes?
  33. [ED64 - 2.2.03 Beta 1] Beta Servers down.
  34. [ED64 - 2.2.03 Beta 1] Time to consider a stacking limit on modules?
  35. [ED64 - 2.2.03 Beta 1] Lets talk about ECM and torpedoes
  36. [ED64 - 2.2.03 Beta 1] Where do I get fish for Qwent?
  37. [ED64 - 2.2.03 Beta 1] Ram Tah Mission Feedback
  38. [ED64 - 2.2.03 Beta 1] Virus warning on launcher download
  39. [ED64 - 2.2.03 Beta 1] How much fuel does PA+Plasma slug consume?
  40. [ED64 - 2.2.03 Beta 1] A fast rebbot or self-destruct option for the fighters would be neat
  41. [ED64 - 2.2.03 Beta 1] 'EliteDangerous64.exe' has encountered a problem that it cannot continue from.
  42. [ED64 - 2.2.03 Beta 1] Burst lasers and mods that change RoF
  43. [ED64 - 2.2.03 Beta 1] Shield Reduction
  44. [ED64 - 2.2.03 Beta 1] Overcharged 5
  45. [ED64 - 2.2.03 Beta 1] Overcharged recipe adjustment wlll need reroll from us.
  46. [ED64 - 2.2.03 Beta 1] Journal incorrectly omits that the game is a beta
  47. [ED64 - 2.2.03 Beta 1] Efficient Beam lasers drawbacks
  48. [ED64 - 2.2.03 Beta 1] Lost Secondary Increases "Good Rolls"
  49. [ED64 - 2.2.03 Beta 1] Rapid Fire G5 Reduction Seems Excessive (?)
  50. [ED64 - 2.2.03 Beta 1] Frontier, your removing commodities from engineering, it doesnt need testing, why make us wait until the end of this beta, DO IT NOW. call it an early christmas present if you want.
  51. [ED64 - 2.2.03 Beta 1] No watermark in beta?
  52. [ED64 - 2.2.03 Beta 1] jitter and blueprint imbalances
  53. [ED64 - 2.2.03 Beta 1] Plasma Accelerator Target Lock Breaker special effect - Massively OP?
  54. [ED64 - 2.2.03 Beta 1] General Tweaks/Fixes update?
  55. [ED64 - 2.2.03 Beta 1] Mission Changes Feedback
  56. [ED64 - 2.2.03 Beta 1] Did the Type-9 get the buff it was promised?
  57. [ED64 - 2.2.03 Beta 1] Is there anyway of Stopping the game menus from flashing?
  58. [ED64 - 2.2.03 Beta 1] Will equipped hardpoints be nerfed or buffed once 2.2.03 goes live?
  59. [ED64 - 2.2.03 Beta 1] Mines, used at all?
  60. [ED64 - 2.2.03 Beta 1] Patch Notes Question: Added passenger seating allocation?
  61. [ED64 - 2.2.03 Beta 1] My opinion so far
  62. [ED64 - 2.2.03 Beta 1] Leave the beta servers running after beta
  63. Pvp is forever ruinned
  64. [ED64 - 2.2.03 Beta 1] Just had a mini... No, Major heart attack because of a possible bug.
  65. [ED64 - 2.2.03 Beta 1] Elite Launcher Version
  66. [ED64 - 2.2.03 Beta 1] Plasma and rail guns
  67. [ED64 - 2.2.03 Beta 1] Shield reduction is very welcome
  68. [ED64 - 2.2.03 Beta 1] Broken SRV Scanner
  69. [ED64 - 2.2.03 Beta 1] Fix for Cockpit Ambience Ducking Artifact?
  70. [ED64 - 2.2.03 Beta 1] Small Ships need love for combat...
  71. [ED64 - 2.2.03 Beta 1] Engineers balance feedback
  72. [ED64 - 2.2.03 Beta 1] Corvette in a RES with SLF
  73. [ED64 - 2.2.03 Beta 1] Quality of Life Improvement Suggestions
  74. [ED64 - 2.2.03 Beta 1] Roll for several modules at once
  75. [ED64 - 2.2.03 Beta 1] NPCs still have too perfect railgun aiming
  76. [ED64 - 2.2.03 Beta 1] The gunship needs another size 5 internal slot, or at least a buff of some kind
  77. [ED64 - 2.2.03 Beta 1] Ship rebalance suggstion
  78. [ED64 - 2.2.03 Beta 1] [Suggestion] test whether class 4 enhanced performance thrusters would be a good addition
  79. [ED64 - 2.2.03 Beta 1] Clear Save Option Not Working
  80. [ED64 - 2.2.03 Beta 1] FD, can someone explain why the large MC's have such a long spin up time?
  81. [ED64 - 2.2.03 Beta 1] Good upgrades but...
  82. [ED64 - 2.2.03 Beta 1] Auto-loader, what changed?
  83. [PROPOSAL DISCUSSION] (very) Experimental shield change
  84. [PROPOSAL DISCUSSION] Additional Testing
  85. [ED64 - 2.2.03 Beta 1] Regeneration Sequence nerf needed
  86. [ED64 - 2.2.03 Beta 1] Where to find scary NPCs in a post-engineer commodity Galaxy?
  87. [ED64 - 2.2.03 Beta 1] Top/Boost Speed in Outfitting unreflective of actual speeds
  88. [ED64 - 2.2.03 Beta 1] Suggestion for Shield Boosters
  89. [ED64 - 2.2.03 Beta 1] FDev, sensors need rework, weight wise.
  90. [ED64 - 2.2.03 Beta 1] Instead of a shield re-balance, could we instead have:
  91. [ED64 - 2.2.03 Beta 1] Repair costs
  92. [ED64 - 2.2.03 Beta 1] Can the materials and data limit be increased substantially
  93. [ED64 - 2.2.03 Beta 2] PowerPlay menu STILL broken for powers in turmoil
  94. [ED64 - 2.2.03 Beta 2] How to access the beta?
  95. [ED64 - 2.2.03 Beta 2] New update...what's the purpose of this beta?
  96. [ED64 - 2.2.03 Beta 2] Missions still broken
  97. [ED64 - 2.2.03 Beta 2] Once again: what about the Modified Embedded Firmware?
  98. [ED64 - 2.2.03 Beta 2] FIX THE MATERIALS, FOR THE LOVE OF...
  99. [ED64 - 2.2.03 Beta 2] FD, if Beta-Time is the time to go nuts, then go nuts - for Traders, Explorers and Miners too!
  100. [ED64 - 2.2.03 Beta 2] The fish is a lie!"
  101. [ED64 - 2.2.03 Beta 2] Thankyou for the Beta, it's brilliant fun :D
  102. [ED64 - 2.2.03 Beta 2] Sheild booster changes
  103. [ED64 - 2.2.03 Beta 2] Sound mods
  104. [ED64 - 2.2.03 Beta 2] Phasing Sequence Bug?
  105. [ED64 - 2.2.03 Beta 2] Mission variety in weird systems
  106. [ED64 - 2.2.03 Beta 2] PETITION: Fix/Change Debug Camera
  107. [ED64 - 2.2.03 Beta 2] Rough Transition to Beta
  108. [ED64 - 2.2.03 Beta 2] How to make small ships useful again
  109. [ED64 - 2.2.03 Beta 2] Re-work B-grade items to support new shield/hull mechanics
  110. [ED64 - 2.2.03 Beta 2] Gimbal Degree Reduction rework
  111. [ED64 - 2.2.03 Beta 2] Access to 2.2.03 Beta for everyone
  112. [ED64 - 2.2.03 Beta 2] [SUGGESTION] Viper MK4 - one Utility more
  113. [ED64 - 2.2.03 Beta 2] [SUGGESTION] Python - one Utility more
  114. [ED64 - 2.2.03 Beta 2] [SUGGESTION] Restricted internals also for FDL, iCourier, Python
  115. [ED64 - 2.2.03 Beta 2] Networking Changes in v2.2.03
  116. [ED64 - 2.2.03 Beta 2] ASP .vs. Viper, did something happen to AI?
  117. [ED64 - 2.2.03 Beta 2] Shield Cell Bank mag capacity
  118. [ED64 - 2.2.03 Beta 2] Please ask me before you put me in a beta server...
  119. [ED64 - 2.2.03 Beta 2] Suggestion - audio enhancement
  120. [ED64 - 2.2.03 Beta 2] GIMME THE PATCH NOTES :)
  121. [ED64 - 2.2.03 Beta 3] Piercing Vs. Hardness
  122. [ED64 - 2.2.03 Beta 3] Phasing is to overpowerd
  123. [ED64 - 2.2.03 Beta 3] Dumbfire missiles needs a huge buff
  124. [ED64 - 2.2.03 Beta 3] Feedback on shield booster diminishing returns
  125. [ED64 - 2.2.03 Beta 3] Major stuttering....
  126. [ED64 - 2.2.03 Beta 3] PowerPlay feedback
  127. [ED64 - 2.2.03 Beta 3] 2.2.03 Consolidated Balance Feedback Survey
  128. [ED64 - 2.2.03 Beta 3] Increased Passive Shield Regen Feedback
  129. [ED64 - 2.2.03 Beta 3] BIG Ship Hull Feedback
  130. [ED64 - 2.2.03 Beta 3] Avast : You have uncovered a very rare file
  131. [ED64 - 2.2.03 Beta 3] Beta 3: PvE god forge
  132. [ED64 - 2.2.03 Beta 3] [SUGGESTION] Regen rate blueprint for Shields
  133. [ED64 - 2.2.03 Beta 3] New bi-waves
  134. [ED64 - 2.2.03 Beta 3] Top speed increase for Eagles?
  135. [ED64 - 2.2.03 Beta 3] making gimbals less of a guarantee to hit
  136. [ED64 - 2.2.03 Beta 3] Fixed weapon convergence proposal
  137. [ED64 - 2.2.03 Beta 3] Has anybody tested how much fuel plasma slug PA consumes?
  138. [ED64 - 2.2.03 Beta 3] PLS add toggle/hold option to ECM keybind
  139. [ED64 - 2.2.03 Beta 3] WOW (blizzard balancing for ED
  140. [ED64 - 2.2.03 Beta 3] [MINOR] SLF improvements / bug?
  141. [ED64 - 2.2.03 Beta 3] Frag.Cannon. What logic behind these changes?
  142. [ED64 - 2.2.03 Beta 3] Question: SLF Plasma weapons (abs damage?)
  143. [ED64 - 2.2.03 Beta 3] Weapon penetration and armour hardness: what it means to you
  144. [ED64 - 2.2.03 Beta 3] Shield booster changes willl killl PvE
  145. [ED64 - 2.2.03 Beta 3] Frag Cannons nerfed to oblvion, Frontier please fix or rename as Confetti Cannons
  146. [ED64 - 2.2.03 Beta 3] Efficiant weapons and in genral PA ballance (PVP)
  147. [ED64 - 2.2.03 Beta 3] Why FISH needed at WYRD/Dweller
  148. [ED64 - 2.2.03 Beta 3] Resistance diminishing returns - some discrepencies
  149. [ED64 - 2.2.03 Beta 3] Proposal for piercing values for Plasma Accelerators and Railguns - discussion?
  150. [ED64 - 2.2.03 Beta 3] Same-ship battles
  151. [ED64 - 2.2.03 Beta 3] GalMap Bug address in 2.2.03 beta?
  152. [ED64 - 2.2.03 Beta 3] Fix modded fire rate / projective velocity discrepancies in a fire group
  153. [ED64 - 2.2.03 Beta 3] Orca - Hot, Hot, Hot...
  154. [ED64 - 2.2.03 Beta 3] Two general questions for FDEV about the intended gameplay
  155. [ED64 - 2.2.03 Beta 3] Proposal: Ammo Store Modules
  156. [ED64 - 2.2.03 Beta 3] Integrity In Outfitting Not Matching New Stats Panel?
  157. [ED64 - 2.2.03 Beta 3] Suggested piercing/hardness values - a smooth and balanced alternative to current proposed FD changes
  158. [ED64 - 2.2.03 Beta 3] Science Labs and linking sensors to USS
  159. [ED64 - 2.2.03 Beta 4] Alternate military slots approach
  160. [ED64 - 2.2.03 Beta 4] Military slots in core internal?
  161. [ED64 - 2.2.03 Beta 4] Had to Combat Log in Audio Options
  162. [ED64 - 2.2.03 Beta 4] Millitary slots really?
  163. [ED64 - 2.2.03 Beta 4] Can anyone give me a crash course on whats new in the beta and how it plays out?
  164. [ED64 - 2.2.03 Beta 4] What is the alternative to the very experimental shield changes
  165. [ED64 - 2.2.03 Beta 4] Regarding current shield mechanics and Plasma Accelerators
  166. [ED64 - 2.2.03 Beta 4] AI
  167. [ED64 - 2.2.03 Beta 4] Module Scaling Doesn't Scale Properly
  168. [ED64 - 2.2.03 Beta 4] Suggestion: Massacre missions
  169. [ED64 - 2.2.03 Beta 4] Plasma Accelerators need more oooph!
  170. [ED64 - 2.2.03 Beta 4] Mothership not obeying
  171. [ED64 - 2.2.03 Beta 4] [Suggestion] Change placement PowerPlant on Anaconda,MRP not for long time.
  172. [ED64 - 2.2.03 Beta 4] Let's talk about plasma ABS damage + effects.
  173. [ED64 - 2.2.03 Beta 4] All MRP's and hull buffs pointless due to EMISSIVE + STACKED PACKHOUNDS? Please test, guys!
  174. Please Read: Beta state of play summary
  175. [ED64 - 2.2.03 Beta 4 - Oculus] [VR] QoL tweaks: System Map and SRV
  176. [ED64 - 2.2.03 Beta 4] Turrets need to be have some love I think....
  177. [ED64 - 2.2.03 Beta 4] REQUEST: Patch download sizes
  178. [ED64 - 2.2.03 Beta 4] New long range weapons
  179. [ED64 - 2.2.03 Beta 4] Python combat
  180. [ED64 - 2.2.03 Beta 4] Scooping?
  181. [ED64 - 2.2.03 Beta 4] Missile - Hull Tanking Solution
  182. [ED64 - 2.2.03 Beta 4] Empire vs Federation ships brainstorm
  183. [ED64 - 2.2.03 Beta 4] Shield anomalies
  184. [ED64 - 2.2.03 Beta 4] Ship journal : how does it work ?
  185. [ED64 - 2.2.03 Beta 4] Regaining Engineer Rep after a Favour Post Beta
  186. [ED64 - 2.2.03 Beta 4] Some crazy thoughts about hull/armour tanking.
  187. [ED64 - 2.2.03 Beta 4] Some nasty bug with burst lasers.
  188. [ED64 - 2.2.03 Beta 4] The 3 jitter penatly for inertial impact burst lasers is too much
  189. [ED64 - 2.2.03 Beta 4] Frontier: Please don't forget to Restore the FAS cockpit!
  190. [ED64 - 2.2.03 Beta 4] imperial hammers
  191. [ED64 - 2.2.03 Beta 4] No Adder Love?
  192. [ED64 - 2.2.03 Beta 4 - Oculus] VR menu's since 2.2
  193. [ED64 - 2.2.03 Beta 4] Ships and the new military slots
  194. [ED64 - 2.2.03 Beta 4] Tie Shield Regen Rates to Ships
  195. [ED64 - 2.2.03 Beta 4] Feedback Cascade Rail needs a nerf
  196. [ED64 - 2.2.03 Beta 4] Fast Railgun Spin-up
  197. [ED64 - 2.2.03 Beta 4] more motherships for fighters?
  198. [ED64 - 2.2.03 Beta 4] [suggestion] NPC pilot reward
  199. [ED64 - 2.2.03 Beta 4] What do you want tested in Beta 4?
  200. [ED64 - 2.2.03 Beta 4] A permit required to land here?
  201. [ED64 - 2.2.03 Beta 4] Beta changes makes the FDL suck in PvE now
  202. [ED64 - 2.2.03 Beta 4] Beta Blowout
  203. [ED64 - 2.2.03 Beta 4] Does Scramble Spectrum work on NPC's?
  204. [ED64 - 2.2.03 Beta 4] Fix the Condor please?
  205. [ED64 - 2.2.03 Beta 4] State of mines
  206. [ED64 - 2.2.03 Beta 4] Unintended consequnce of the combat balancing on conflict zones?
  207. [ED64 - 2.2.03 Beta 4] Why these mission pops up if the mission board refresh every few minutes? The mission board really needs a rework tbh
  208. [ED64 - 2.2.03 Beta 4] Fix the Baluga please!
  209. [ED64 - 2.2.03 Beta 4] Suggestion - Permanent feedback / game mechanics subforum
  210. [ED64 - 2.2.03 Beta 4] With MRPs, where does that leave module reinforcement engineer updates?
  211. [ED64 - 2.2.03 Beta 4] Beta servers down?
  212. [ED64 - 2.2.03 Beta 4] Clipper Buff
  213. [ED64 - 2.2.03 Beta 4] A List of what I find should be changed, how and why
  214. [ED64 - 2.2.03 Beta 4] Honestly, what would be wrong with just doubling damage on plasma, cannons and dumbfires?
  215. [ED64 - 2.2.03 Beta 4] Bring the (FdL's) competition back
  216. [ED64 - 2.2.03 Beta 4] Player journal can contain invalid planet atmosphere types
  217. [ED64 - 2.2.03 Beta 4] Fighter Balance
  218. [ED64 - 2.2.03 Beta 4] Looks like new update makes everybody nervous and unhappy
  219. [ED64 - 2.2.03 Beta 4] Focus weapon on the Plasma accelerator
  220. [ED64 - 2.2.03 Beta 4] Has Beta ended