Ok, so now I have cleaned up the drool from watching this morning's stream - oh damn I have a headache thinking about it, I would pose the following questions in relation to the planned operation of the Early Bird client:
1. Noting that obviously things will be added/amended/deleted/reworked etc at a frenetic pace, is there a dedicated maintenance plan in place for the Early Bird client updates? For example, will you be updating every Tuesday, or it will it be ad-hoc or something else?
2. Obviously it may not be possible all the time (due to significant code implementation/amendment) but if the client is going to be updated in any regularity (see point 1) will our parks created be able to be saved and re-used, or will we need to start afresh after each update?
3. Can you give us a rough approximation of what size the Early Bird release client will be?
4. Will there be a grace period (for those with either a not so big internet acct download allowance, or slower internet speed) to allow for a pre-load of the Early Bird client?
Finally - brilliant work with the stream this morning... soo looking forward to this game!
1. Noting that obviously things will be added/amended/deleted/reworked etc at a frenetic pace, is there a dedicated maintenance plan in place for the Early Bird client updates? For example, will you be updating every Tuesday, or it will it be ad-hoc or something else?
2. Obviously it may not be possible all the time (due to significant code implementation/amendment) but if the client is going to be updated in any regularity (see point 1) will our parks created be able to be saved and re-used, or will we need to start afresh after each update?
3. Can you give us a rough approximation of what size the Early Bird release client will be?
4. Will there be a grace period (for those with either a not so big internet acct download allowance, or slower internet speed) to allow for a pre-load of the Early Bird client?
Finally - brilliant work with the stream this morning... soo looking forward to this game!