Did some searching but could not find a thread about it.
Anyhow, i think this would nearly speak for itself but the possibility for coasters to go offtrack and crash into the crowd. Sounds a bit morbid i know but haven't we all tried this in RCT3? Or the pretty scary moment in RCT1/2 where it could happen that the breaks failed and carts landed up on each other causing your coaster carts to explode?
Now the theme of this game is cartoony with a slice of realism and i personally believe that deaths are not really the best thing to add to a cute game as this. But in RCT3 it was comical to see your visitors flying all over the way in case a cart lands between them. This was of course a deliberate act usually but what if there was too much G-Force going on? Which results in the car to derail? Perhaps thins such as a break failure that would fail to break the cart so it exceeds its limit or a turn that gets taken too sharp once you fail to maintain your coaster properly (so that it goes faster through the corner).
It adds more tension and more reason to take care of your coaster, besides the urge to just crash a coaster a few times it would make me care for my coasters more. The more frequent a coaster could crash, the less people will ride it which results in the coaster getting less popular and so on.
[video=youtube;GpCaK8ISSYA]https://www.youtube.com/watch?v=GpCaK8ISSYA[/video]
Apparently i was not clear on this, i do not meant that they should crash like RCTW.
Anyhow, i think this would nearly speak for itself but the possibility for coasters to go offtrack and crash into the crowd. Sounds a bit morbid i know but haven't we all tried this in RCT3? Or the pretty scary moment in RCT1/2 where it could happen that the breaks failed and carts landed up on each other causing your coaster carts to explode?
Now the theme of this game is cartoony with a slice of realism and i personally believe that deaths are not really the best thing to add to a cute game as this. But in RCT3 it was comical to see your visitors flying all over the way in case a cart lands between them. This was of course a deliberate act usually but what if there was too much G-Force going on? Which results in the car to derail? Perhaps thins such as a break failure that would fail to break the cart so it exceeds its limit or a turn that gets taken too sharp once you fail to maintain your coaster properly (so that it goes faster through the corner).
It adds more tension and more reason to take care of your coaster, besides the urge to just crash a coaster a few times it would make me care for my coasters more. The more frequent a coaster could crash, the less people will ride it which results in the coaster getting less popular and so on.
[video=youtube;GpCaK8ISSYA]https://www.youtube.com/watch?v=GpCaK8ISSYA[/video]
Apparently i was not clear on this, i do not meant that they should crash like RCTW.
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