my idea for this was to make a new "shop" that is 2x3 or 2x4, which would basically be an order counter and food delivery area/kitchen,(mostly made up of the main back area of a restaurant) that had waiters and waitresses that would spawn with it and be area restricted to the buildings grid. add scenery for tables and chairs (that guests can interact with) and other small items to dress the interior and you have a restaurant that would fit perfectly into the systems they already have in place.
the guests when hungry would interact with the tables and sit down and the waiters and waitresses could bring them what they need.
this idea probably would require plazas in place though, (in order to make the interior traversable for guests) and free placement of tables and chairs on paths
another idea for the ground level to be guest traversable is a ground level foundation. but that would obviously restrict the size and shape of the layout.
the guests when hungry would interact with the tables and sit down and the waiters and waitresses could bring them what they need.
this idea probably would require plazas in place though, (in order to make the interior traversable for guests) and free placement of tables and chairs on paths
another idea for the ground level to be guest traversable is a ground level foundation. but that would obviously restrict the size and shape of the layout.
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