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Forum: 2.2.03 Beta Feedback and Discussion

Please use this forum for your 2.2.03 beta feedback. Posts not related to 2.2.03 beta will be removed. Please submit all bug reports in the 2.2.03 beta bug reports forum [LINK]

  1. Sticky: [UPDATE] 2.2.03 Beta Update #4

    Started by Brett C, 20/12/2016 10:49 AM
    1 Staff Post(s)
    • 0 Replies
    • 1 Participants
    20/12/2016, 10:49 AM Go to last post
  2. Sticky: [UPDATE] 2.2.03 Beta Update #3

    Started by Michael Brookes, 16/12/2016 11:44 AM
    1 Staff Post(s)
    • 0 Replies
    • 1 Participants
    16/12/2016, 11:44 AM Go to last post
  3. Sticky: [UPDATE] 2.2.03 Beta Update #2

    Started by Brett C, 13/12/2016 4:01 PM
    1 Staff Post(s)
    • 0 Replies
    • 1 Participants
    13/12/2016, 4:01 PM Go to last post
  4. Sticky: [UPDATE] 2.2.03 Beta Update #1

    Started by Brett C, 07/12/2016 2:11 PM
    1 Staff Post(s)
    • 0 Replies
    • 1 Participants
    07/12/2016, 2:11 PM Go to last post
  5. Sticky: Module reinforcement feedback

    Started by Sandro Sammarco, 07/12/2016 3:06 PM
    13 Pages
    1 2 3 4 5 ... 13
    2 Staff Post(s)
    • 183 Replies
    • 51 Participants
    10/01/2017, 5:20 PM Go to last post
  6. Sticky: [PROPOSAL DISCUSSION] (very) Experimental shield change

    Started by Sandro Sammarco, 12/12/2016 7:27 PM
    125 Pages
    1 2 3 4 5 ... 125
    8 Staff Post(s)
    • 1,871 Replies
    • 352 Participants
    10/01/2017, 4:59 PM Go to last post
  7. Sticky: [ED64 - 2.2.03 Beta 2] Networking Changes in v2.2.03

    Started by hchalkley, 15/12/2016 3:36 PM
    8 Pages
    1 2 3 4 5 ... 8
    4 Staff Post(s)
    • 115 Replies
    • 73 Participants
    10/01/2017, 4:09 PM Go to last post
  8. Sticky: [PLEASE READ] Beta state of play summary

    Started by Sandro Sammarco, 22/12/2016 12:41 PM
    21 Pages
    1 2 3 4 5 ... 21
    2 Staff Post(s)
    • 300 Replies
    • 129 Participants
    10/01/2017, 2:39 PM Go to last post
  9. Sticky: Engineer Blueprint changes feedback

    Started by Sandro Sammarco, 07/12/2016 3:05 PM
    7 Pages
    1 2 3 4 5 ... 7
    3 Staff Post(s)
    • 95 Replies
    • 53 Participants
    09/01/2017, 9:51 PM Go to last post
  10. Sticky: [ED64 - 2.2.03 Beta 1] Mission Changes Feedback

    Started by Adam Waite, 09/12/2016 12:26 PM
    35 Pages
    1 2 3 4 5 ... 35
    15 Staff Post(s)
    • 524 Replies
    • 272 Participants
    08/01/2017, 8:17 PM Go to last post
  11. Sticky: Gimballed weapons alteration feedback

    Started by Sandro Sammarco, 07/12/2016 3:06 PM
    27 Pages
    1 2 3 4 5 ... 27
    6 Staff Post(s)
    • 398 Replies
    • 108 Participants
    07/01/2017, 1:22 AM Go to last post
  12. Sticky: Powerplay Logistics feedback

    Started by Sandro Sammarco, 07/12/2016 3:04 PM
    2 Staff Post(s)
    • 14 Replies
    • 8 Participants
    05/01/2017, 7:13 PM Go to last post
  13. Sticky: [ED64 - 2.2.03 Beta 3] 2.2.03 Consolidated Balance Feedback Survey

    Started by Mark Allen, 16/12/2016 4:47 PM
    7 Pages
    1 2 3 4 5 ... 7
    1 Staff Post(s)
    • 96 Replies
    • 84 Participants
    03/01/2017, 11:31 PM Go to last post
  14. Sticky: Reboot/Repair shield regeneration feedback

    Started by Sandro Sammarco, 07/12/2016 3:07 PM
    12 Pages
    1 2 3 4 5 ... 12
    2 Staff Post(s)
    • 170 Replies
    • 53 Participants
    03/01/2017, 9:59 PM Go to last post
  15. Sticky: [PROPOSAL DISCUSSION] Additional Testing

    Started by Sandro Sammarco, 12/12/2016 7:31 PM
    28 Pages
    1 2 3 4 5 ... 28
    2 Staff Post(s)
    • 415 Replies
    • 147 Participants
    03/01/2017, 2:33 PM Go to last post
  16. Sticky: Combat balance feedback

    Started by Sandro Sammarco, 07/12/2016 3:04 PM
    7 Pages
    1 2 3 4 5 ... 7
    1 Staff Post(s)
    • 91 Replies
    • 44 Participants
    24/12/2016, 10:52 PM Go to last post
  17. Sticky: Powerplay AI feedback

    Started by Sandro Sammarco, 07/12/2016 3:02 PM
    3 Pages
    1 2 3
    2 Staff Post(s)
    • 38 Replies
    • 19 Participants
    18/12/2016, 11:25 PM Go to last post
    • 10 Replies
    • 7 Participants
    10/01/2017, 5:26 PM Go to last post
  1. [ED64 - 2.2.03 Beta 4] Has Beta ended

    Started by Cmdr Scorpion, 10/01/2017 5:03 PM
    • 1 Replies
    • 2 Participants
    10/01/2017, 5:23 PM Go to last post
    • 4 Replies
    • 4 Participants
    10/01/2017, 5:20 PM Go to last post
  2. [ED64 - 2.2.03 Beta 4] Beta Blowout

    Started by wenkman, 03/01/2017 12:21 PM
    2 Pages
    1 2
    • 27 Replies
    • 20 Participants
    10/01/2017, 5:17 PM Go to last post
  3. [ED64 - 2.2.03 Beta 4] Fighter Balance

    Started by Frenotx, 10/01/2017 5:30 AM
    • 11 Replies
    • 9 Participants
    10/01/2017, 5:14 PM Go to last post
  4. [ED64 - 2.2.03 Beta 4] Millitary slots really?

    Started by LogicMage, 20/12/2016 10:47 PM
    4 Pages
    1 2 3 4
    • 58 Replies
    • 40 Participants
    10/01/2017, 4:12 PM Go to last post
    • 152 Replies
    • 39 Participants
    10/01/2017, 2:58 PM Go to last post
  5. 2.2 Update: Engineer Crafting Commodities Discussion

    Started by Sandro Sammarco, 24/11/2016 4:18 PM
    75 Pages
    1 2 3 4 5 ... 75
    3 Staff Post(s)
    • 1,123 Replies
    • 803 Participants
    10/01/2017, 2:41 PM Go to last post
    • 32 Replies
    • 21 Participants
    10/01/2017, 2:05 PM Go to last post
    • 30 Replies
    • 18 Participants
    10/01/2017, 2:03 PM Go to last post
    • 2 Replies
    • 2 Participants
    10/01/2017, 10:55 AM Go to last post
  6. [ED64 - 2.2.03 Beta 1] Broken SRV Scanner

    Started by Brownshortz, 11/12/2016 3:29 AM
    4 Pages
    1 2 3 4
    • 55 Replies
    • 33 Participants
    09/01/2017, 10:12 PM Go to last post
  7. [ED64 - 2.2.03 Beta 4] Clipper Buff

    Started by Corvos, 05/01/2017 10:44 PM
    4 Pages
    1 2 3 4
    • 47 Replies
    • 26 Participants
    09/01/2017, 9:50 PM Go to last post
    • 0 Replies
    • 1 Participants
    09/01/2017, 4:10 PM Go to last post
    • 20 Replies
    • 10 Participants
    09/01/2017, 4:45 AM Go to last post
    • 7 Replies
    • 4 Participants
    09/01/2017, 12:29 AM Go to last post
    • 7 Replies
    • 7 Participants
    08/01/2017, 11:45 PM Go to last post
  8. [ED64 - 2.2.03 Beta 4] Fix the Baluga please!

    Started by Seljdon, 04/01/2017 10:52 PM
    2 Pages
    1 2
    • 25 Replies
    • 14 Participants
    07/01/2017, 12:27 AM Go to last post
  9. [ED64 - 2.2.03 Beta 4] Beta servers down?

    Started by Jon flint, 05/01/2017 3:09 PM
    • 6 Replies
    • 4 Participants
    05/01/2017, 9:40 PM Go to last post
    • 23 Replies
    • 9 Participants
    05/01/2017, 5:39 PM Go to last post
    • 1 Replies
    • 2 Participants
    05/01/2017, 3:49 PM Go to last post
  10. [ED64 - 2.2.03 Beta 4] Fix the Condor please?

    Started by thormadragon, 03/01/2017 7:32 PM
    • 12 Replies
    • 8 Participants
    05/01/2017, 6:08 AM Go to last post
  11. [ED64 - 2.2.03 Beta 4] State of mines

    Started by Kastor, 04/01/2017 9:53 AM
    • 7 Replies
    • 3 Participants
    05/01/2017, 12:28 AM Go to last post
  12. [ED64 - 2.2.03 Beta 4] Feedback Cascade Rail needs a nerf

    Started by Runis, 31/12/2016 12:59 PM
    3 Pages
    1 2 3
    • 42 Replies
    • 12 Participants
    05/01/2017, 12:18 AM Go to last post
  13. [ED64 - 2.2.03 Beta 4] Beta changes makes the FDL suck in PvE now

    Started by Dimensions, 03/01/2017 12:05 PM
    2 Pages
    1 2
    • 22 Replies
    • 13 Participants
    04/01/2017, 8:21 PM Go to last post
  14. [ED64 - 2.2.03 Beta 4] more motherships for fighters?

    Started by cmdr. Warhero, 01/01/2017 11:39 PM
    2 Pages
    1 2
    • 23 Replies
    • 18 Participants
    04/01/2017, 7:09 PM Go to last post
  15. [ED64 - 2.2.03 Beta 4] Does Scramble Spectrum work on NPC's?

    Started by GunnerBill, 03/01/2017 4:45 PM
    2 Pages
    1 2
    • 15 Replies
    • 9 Participants
    04/01/2017, 4:21 PM Go to last post
  16. [ED64 - 2.2.03 Beta 4] No Adder Love?

    Started by Boff'in, 28/12/2016 11:01 AM
    • 11 Replies
    • 11 Participants
    03/01/2017, 4:58 PM Go to last post
  17. [ED64 - 2.2.03 Beta 1] Small Ships need love for combat...

    Started by Zaen Xalin, 11/12/2016 11:50 AM
    13 Pages
    1 2 3 4 5 ... 13
    • 191 Replies
    • 57 Participants
    03/01/2017, 2:39 PM Go to last post
  18. [ED64 - 2.2.03 Beta 4] A permit required to land here?

    Started by floc, 03/01/2017 10:11 AM
    • 2 Replies
    • 2 Participants
    03/01/2017, 10:55 AM Go to last post
    • 7 Replies
    • 5 Participants
    03/01/2017, 12:29 AM Go to last post
  19. Poll Poll: [ED64 - 2.2.03 Beta 4] [suggestion] NPC pilot reward

    Started by zitruskiller, 02/01/2017 2:10 AM
    2 Pages
    1 2
    • 18 Replies
    • 10 Participants
    02/01/2017, 9:11 PM Go to last post
  20. [ED64 - 2.2.03 Beta 1] Mines, used at all?

    Started by Weps, 09/12/2016 11:06 PM
    • 9 Replies
    • 7 Participants
    02/01/2017, 7:04 PM Go to last post
    • 0 Replies
    • 1 Participants
    02/01/2017, 8:44 AM Go to last post
  21. [ED64 - 2.2.03 Beta 4] Fast Railgun Spin-up

    Started by Raith, 01/01/2017 6:35 AM
    • 3 Replies
    • 3 Participants
    02/01/2017, 7:38 AM Go to last post
  22. [ED64 - 2.2.03 Beta 1] Did the Type-9 get the buff it was promised?

    Started by Limoncello Lizard, 09/12/2016 6:34 PM
    10 Pages
    1 2 3 4 5 ... 10
    1 Staff Post(s)
    • 141 Replies
    • 51 Participants
    01/01/2017, 10:01 PM Go to last post
    • 18 Replies
    • 15 Participants
    01/01/2017, 8:50 PM Go to last post
    • 12 Replies
    • 9 Participants
    01/01/2017, 3:01 PM Go to last post
  23. [ED64 - 2.2.03 Beta 4] imperial hammers

    Started by Gankkex, 27/12/2016 4:16 PM
    2 Pages
    1 2
    • 19 Replies
    • 12 Participants
    01/01/2017, 8:01 AM Go to last post
  24. [ED64 - 2.2.03 Beta 4] Empire vs Federation ships brainstorm

    Started by Crimson Kaim, 24/12/2016 1:13 PM
    2 Pages
    1 2
    • 18 Replies
    • 14 Participants
    31/12/2016, 11:49 PM Go to last post
  25. [ED64 - 2.2.03 Beta 4] Turrets need to be have some love I think....

    Started by Bigskill, 22/12/2016 6:47 PM
    4 Pages
    1 2 3 4
    • 45 Replies
    • 23 Participants
    31/12/2016, 12:26 PM Go to last post
    • 2 Replies
    • 3 Participants
    31/12/2016, 12:01 PM Go to last post
  26. [ED64 - 2.2.03 Beta 4] Python combat

    Started by Armon, 23/12/2016 3:03 PM
    • 14 Replies
    • 11 Participants
    31/12/2016, 10:53 AM Go to last post
    • 3 Replies
    • 3 Participants
    28/12/2016, 8:27 PM Go to last post

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