They fixed mining in odyssey yet?

Mining is a priority function, a nano micron behind exploration maybe. But without the ability to mine tritium quickly, you lose out on the exploration. Spending an hour quickly gathering the 70-130 tons (depending on the carrier cargo load) for your next 500 LY jump gives you more time for exploration.

Steve
Considering I spend maybe an hour mining for every several weeks exploring I don't think I'd still classify that as secondary function.
 
Considering I spend maybe an hour mining for every several weeks exploring I don't think I'd still classify that as secondary function.
Then what is the issue? Your Original Post made it sound like a game breaking issue for you. That you reinstalled it from last May to try again.
 
Then what is the issue? Your Original Post made it sound like a game breaking issue for you. That you reinstalled it from last May to try again.
Because it is. Just because it's not a major part of the reason we played doesn't mean it didn't become an impediment. Elite in itself is just something we play when we're not playing something else.
 
In a carrier. Capable of taking everything including the kitchen sink with you.

  • I can't imagine travelling year long trip +40,000LY from human space in a carrier without a variety of ships and spare modules.
  • When I didn't have a carrier I ensured I had ships and modules I could xfer to remote DSSA locations if necessary. I did not want to have to return to bubble just because I forgot my toothbrush.]
  • You might be able to purchase additional mining equipment from a fleet carrier not too far away. Use INARA or EDDB to search. If you have a bigger ship on your carrier you can repurpose it for mining. 4 mining lasers, multiple collector limpets and a 5A prospector so you can keep firing limpets to find next good asteroid.
  • As an option you can freewinder yourself back to the bubble. Purchase what you need then return to carrier. Or decommision carrier and buy a new one*.

*Edit: limping a fleet carrier back to human space +40,000Ly using a single surface mining laser would indeed be a painful experience I would not be willing to endure.
Yes, true as hell, but I was new about FC and may confess so I not prepared enough in this perspective. Just load my all ships "as is" from Jameson, install needed services, buy tritium and voila. From time perspective I should also buy some set of modules.
I have less distance to Explorers Anchorage and may reach it within few hours in my shuttle Conda over Neutron stream. Maybe I should consider new shopping?

Yes, mine has even got a spare kitchen sink:)

I just wonder if the OP realises that his own ships and spare modules do NOT count towards carrier weight so do not cost any extra tritium per jump.

My T9 may be slower (speed) and use only 3 lasers but has 15 collectors and a 3A prospector but to me it seems faster than my Cutter set up as above, less or no waiting time between rocks, I just laser - prospect next rock - move and laser, the limpets keep up - If I loose one or two limpets or chunks it does not matter.
I know about carrier mass calculation, reading and analyzing pros and cons before buy. Just I have FC for convenience - private set of services near me, salvage ship in distress situation, no more searching station or DSSA carrier for selling data/repairing/restocking. Of course comfort has price which I agree to pay - upkeep costs and fuel mining on my own.

Mining is a priority function, a nano micron behind exploration maybe. But without the ability to mine tritium quickly, you lose out on the exploration. Spending an hour quickly gathering the 70-130 tons (depending on the carrier cargo load) for your next 500 LY jump gives you more time for exploration.

Steve
Mining is some another activity from exploration I like this too as some break from monotony jump/scan... repeat.
 
There is more than one way to mine, and one of them is temporarily not working. Use the other ways.

If Elite is not a major part of your gaming, then it is less of an issue. Play other stuff.

Finaly, did you raise or add to the existing ticket?

Steve
 
Because it is. Just because it's not a major part of the reason we played doesn't mean it didn't become an impediment. Elite in itself is just something we play when we're not playing something else.
Slowly become last game in row, sad. For example I in last week dusted-off my Elder Scrolls collection. Galaxy anyway has some magic in deep space, some paceful view. In my opinion whole war narration just not fit in this type of game... but it's just only my opinion... or feeling maybe.
 
Ssd mining IS the best way to mine Tritium. No idea why everyone is refuting that and giving the topic starter a hard time.
And the PWS is very broken. For a long time now.


Did you consider asking FCOC to help you out with tritium to get back to the bubble to buy a full FC of Tritium?
 
The problem seems to be SSD Mining being bugged.
But if the problem is fulling on tritium fast.... I have my solution

Go pirate!

I have a Beluga just to have fun farming tritium.
Just find a system that Tritium is a big part of the economy.
-Find Convoy dispersal in BOOM or Hazardous/High RES.
-Have a pirate ship prepared to tank.
-Manifest scan the type7 and 9 on these signals.
-NPCs in these ships will usually have 200-300 tritium each, blow the drives and milk them dry.

In a single trip I farm loads of tritium on a meme ship.
I bet everybody here only min/max their ships for mining and other activities, try making ships that solve problems.
Mining on Haz/High res is super effective, no one does it because needs a super engineered combat/mining hybrid ship.

Buy a t10, pirate or mine in high res. You will find a new activity that is very fun, and full of the rewards you are looking for.
 
Ssd mining IS the best way to mine Tritium. No idea why everyone is refuting that and giving the topic starter a hard time.
And the PWS is very broken. For a long time now.


Did you consider asking FCOC to help you out with tritium to get back to the bubble to buy a full FC of Tritium?
It's one time solution and not resolve long term problems. Of course I may buy tritium on STAR fleet carrier but always it is not final solution for mining bug.
 
In times when Horizons 3.8 and Odyssey shared a common galaxy, it was enough to enter the old version and mine as much tritium as I needed. After splitting the systems, bugs began to seriously interfere with good gameplay. I care less and less about the "living galaxy" and more about having fun with the game itself.
Maybe it's strange, but recently I spend more time in Horizons 3.8 than in Odyssey. The old version seems to suit me better.
 
Mining is broken.
It was tried for a long time to optimize the balancing, but then it was given up.
Tritium mining has never been a gamer's favorite pastime.
The game designer wanted it that way.
 
Ssd mining IS the best way to mine Tritium. No idea why everyone is refuting that and giving the topic starter a hard time.
And the PWS is very broken. For a long time now.

It's certainly not what it was in Horizons. And while I don't think that anything has changed with it in Odyssey other than perhaps my approach I have found it to be usable at least the last few times I've done it.

I explore with my carrier, and at every carrier stop I keep an eye out for tritium hotspots while I'm exploring. So far I've found them nearby at pretty much every stop. Then I'll take a break between exploration sessions to do a mining session or two with my mining Python. I'm getting around 100 tons of tritium per session, and the session is usually an hour or so. I'm mining more tritium than I'm using and I find the change of activity to be a good thing.

What I've found is that you have to ignore most of the asteroids that the PWS identifies. Anything that isn't glowing vividly all over is a false signal, and the ones that do glow vividly all over are all core asteroids for void opals or low temp diamonds and will have between one and four sub surface deposits of tritium as well as a few surface deposits and I'll get between 8 and 20 tons per asteroid. Some will also have tritium content for laser mining. In the last three or four sessions I've only had one 'false positive', and to be honest that was probably me just being hopeful. And I have noticed that the asteroids now seem to continue to light up when you get closer to them making them easier to identify which does seem to be a change because for a while they'd stop lighting up as you got close. 🤷‍♂️

I probably use no more than 20 or 25 limpets in a session for the 100 tons, both prospecting and collecting, so once you get the right asteroids it's pretty efficient.
 
On Saturday I had a little strange situation, I tried tritium mining in the hotspot. Below is the log data and description.

DepartureCyoagoa JE-B c29-129.07 LyStardust Collector28 Jan 2023, 11:07am
ArrivalCyoagoa CM-B d14-611.23 LyStardust Collector28 Jan 2023, 8:51am

This test was done with a supply of 100 limpets, I dug up 126 tons of tritium. Python with single 2D mining laser (because of subsurface target works best in old versions of game).
All the time I have not encountered surface and subsurface deposits - not a single one. More than average, however, there were asteroids above 20% tritium content - about half, which is a lot for a single hotspot. PWS is useless, there is a ping that it found something, but no visual indication.
I'm wondering if this is a unique situation or some unpublished "fix" of the game mechanics.
Now I'm waiting for delivery new purchased equipment to FC and redo this test with dual 2D lasers and additional 5C collectors. (5A was not available both in Explorers Anchorage and Jaques Station). This option shrink cargo space to 128 tons, but with FC nearby it doesn't matter much.
 
Mining is broken.
It was tried for a long time to optimize the balancing, but then it was given up.
Tritium mining has never been a gamer's favorite pastime.
The game designer wanted it that way.
I think you're missing the actual point. This isn't about balance it's an actual in gave mechanic that's completely broken.
 
Python with single 2D mining laser (because of subsurface target works best in old versions of game).

THat's a non-sense
Legacy and Live are completely separated. So you can have your Legacy python with 1 mining laser and your Live python with 3 mining lasers.

If you want to do proper laser mining you need to fit 3 medium mining lasers, have at least 6 limpets (preferably more), keep the nose of the python as close of the asteroid as possible while positioning yourself so the flow of fragments go under your ship where the limpets can catch them.
Not at least, make sure you drop in the center of the Hotspot. Material density in asteroids (for laser mining) greatly decrease if you move farther than 10% from the center of the hotspot


PWS is useless, there is a ping that it found something, but no visual indication.
I'm wondering if this is a unique situation or some unpublished "fix" of the game mechanics.

Nope, PWS is broken indeed, but laser mining is unchanged. This is how it worked since they last time nerfed, back in 2020

And for someone FAR in the black, there is a raw fix for the PWS - relog.
So, get in the ring, PWS will work in about a 20-30km radius, mine that radius, move 30km away, relog - PWS will work again in that radius, mine, move, relog, etc.

Not ideal, but it's basically the only way to mine SSD far in the black.
Else, resort to finding hotspots and laser tritium out of the asteroids
 
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