Game Discussions Star Citizen Discussion Thread v12


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Thats the usual go to, but that is cap a lot of times.

Take me for example, more than 3k in. The farther up you go, the fewer and fewer people are up there.

The difference is that I spent little over YEARS, I been here since 2014. $375 on average year over year, the farther you go the less i spent though, because I completed the fleet I wanted and CIG has not actually released anything I want for a while.

So, he's paid at least 400 dollars a year for a never ending alpha. Gotta laugh.
 
Oh, and of course, the ad hominem attacks are there:

You do not seem like someone mentally equipped to play an Alpha.

And same post:

Posting your frustration here rather than contacting CIG seems like sour grapes.

Yeah, right, you shouldn't air your discontent with development on a public forum! You might upset the faithful!

I'm pretty sure CIG would refund you if you asked.

No they bloody well wouldn't. Remember, CIG aren't your bank! We've been told that enough times by the faithful.
 
90% of SQ42 tech and goodies are useful for the PU. Beyond this, SQ42 releasing into the general public will get CIG a huge influx of visibility, players and revenue.
And again, SQ42 was the game CR pitched back at Kickstarter, with the PU being a glorified Arena Commander with landing zones. The current PU goals grew when he saw an MMO was what people wanted.

Ah, so a bait and switch is perfectly acceptable to these people!

That whole thread is a cesspit.

Even if you like the game, its not the sort of community i'd want to be part of. Ok, i know, these are the morons you find in any community... its just they are so damn vocal.
 
Ah, so a bait and switch is perfectly acceptable to these people!

That whole thread is a cesspit.

Even if you like the game, its not the sort of community i'd want to be part of. Ok, i know, these are the morons you find in any community... its just they are so damn vocal.

Yeah they really mass the defence squad quick.

Like you say, there are bad apples in all gaming communities. And white knights chomping at the bit to defend too. But the uniform flood of 'ur dumb' / 'you're wrong' / 'have you heard this rationalisation?' posts is always something to behold ;)
 
Ah, so a bait and switch is perfectly acceptable to these people!

That whole thread is a cesspit.

Even if you like the game, its not the sort of community i'd want to be part of. Ok, i know, these are the morons you find in any community... its just they are so damn vocal.
The entirety of spectrum is a cesspit...fortunately, one that I'm repeatedly thrown out of before tragically drowning in the ever rising waves of shyte...which says something on it's own :whistle:
 
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Austin has bad weather, but of course, that's going to affect CIG as a whole right? Not to mention Turbulent.

Heh, if Austin had bad weather. Anywhere in Canada must be hell on earth

Here in Minnesota, I woke up to wind chills in the minus 20s (Fahrenheit… not that it makes much of a difference but these temperatures). My only reaction was, “Whelp, it’s finally time to wear the heavy coat.”
 
As per Doc Brown: "Roads?! Where we're going we don't need roads!"
cigroads.jpg

circa 2020. SC has been around so long I've already memed everything.
 
4th Stimpire Queen on SA has picked out some interesting parts from the monthly report.

FEATURES (CHARACTERS & WEAPONS)

They also worked on the player skills feature. This tracks certain player activities and actions with minimal hooks into the gameplay feature logic and with an emphasis on performance. From the data and events gathered, players can improve certain aspects of their performance. For example, a player with a higher level of fitness may have more stamina or consume stamina at a slower rate.

So, CIG forging ahead with skills despite CR in the early days saying it would be all about player skills, not about in-game skills giving an advantage. I wonder how the faithful are spinning this?

FEATURES (GAMEPLAY)

Investigation and preliminary design work started on changes to ship insurance and how it works in conjunction with ship destruction.
These changes are necessary to make towing and repairing either at stations or in space a better choice.

Now, on one level this sounds like a good idea, of course insurance should be a last resort from a certain point of view. However, that point of view apparently leads you to wanting a waiting game, where you have to wait for help to turn up and then wait for someone to repair you or tow you and hope that the person who turns up in response to your call for help isn't a griefer.

Of course, one has to wonder, how you get in the sort of state where you are damaged beyond your ability to fly that didn't lead to your ship exploding or the person who caused it finishing you off?
 
From that ToW thread on Spectrum:

Let me run you through a timeline:
  • 2019: Months not years from release
  • 2020: Shelved
  • 2021: Gathering dust
  • 2022: Gathering dust
  • 2023: OH! Some of the dust was brushed off!... No wait that's just the footprint where AC and SM stepped over it to get full reworks even though it was supposed to do everything they did and more.

Haha @GreySix - just found one of your posts on Spectrum.

My character's not been whacked by elevators in some time now, but I'll forego taking the opportunity to arrogantly take snide shots at those who do suffer those bugs, and I'd imagine everyone else here will have the common decency to do the sam ...

... er, disregard.

Oooh, controversial...

 
Of course, one has to wonder, how you get in the sort of state where you are damaged beyond your ability to fly that didn't lead to your ship exploding or the person who caused it finishing you off?

The new soft death solves that.

The idea of ships being towed without technical disaster, and them only just starting to spec out the insurance system they've so heavily sold, are extremely CIG though ;)
 

Viajero

Volunteer Moderator
From that ToW thread on Spectrum:



Haha @GreySix - just found one of your posts on Spectrum.



Oooh, controversial...


Not sure I understand, you can buy most everything with real money already.

Just get some of these https://robertsspaceindustries.com/pledge/Central-Core-Bank/20-000-UEC-Chit

And away you go.
 
90% of SQ42 tech and goodies are useful for the PU. Beyond this, SQ42 releasing into the general public will get CIG a huge influx of visibility, players and revenue.

Sadly that works both ways, and an awful lot of the tech that's out of date and unfit for purpose in the PU isn't going to magically evolve into something polished and reliable just because fans like to believe there's a secret dev build that CIG just won't show anyone because "spoilers". As for the "huge influx of players and revenue," that's entirely dependent on a) Squadron being released at all, and b) it not being the absolute dumpster fire we all know it would be.
 
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