Is there a limit on how many power regulators you can carry? I had 4 in my backpack and looted another 5 off SRVs on reactivation missions, but when I returned to base I still only had 5.
No bar needed for storing - but for selling it's a nice to have.Yes, always watch your inventory levels. Sell off junk you don't need. If you have a fleet carrier, install a bar and you can transfer another 1000 items to it (as well as sell some items for extra cash).
No, but it does add additional storage space (plus a place to buy/sell items). Downside - the bar has a flat 1000 inventory slots that must be shared across all three footlocker items (i.e. components, items, and data). That is irritating.No bar needed for storing - but for selling it's a nice to have.
Uh, no. You get the 1000 with the carrier. The Bar just acts as a front for the space. I also bought it because I like having the social space for the crew.No, but it does add additional storage space (plus a place to buy/sell items). Downside - the bar has a flat 1000 inventory slots that must be shared across all three footlocker items (i.e. components, items, and data). That is irritating.
But do they ever thank you for that, NO!Uh, no. You get the 1000 with the carrier. The Bar just acts as a front for the space. I also bought it because I like having the social space for the crew.
I'd settle for them acknowledging my existence. I'm so needy!But do they ever thank you for that, NO!
But do they ever thank you for that, NO!
Hey, have either of you been shot down by your own carrier after they welcomed you back? No? Line starts behind me... lolI'd settle for them acknowledging my existence. I'm so needy!
Really? I could swear I couldn't transfer the footlocker items to the carrier until after I bought the bar. Meh. It isn't that expensive, and I do use the trade function, so I'll keep it regardless.Uh, no. You get the 1000 with the carrier. The Bar just acts as a front for the space. I also bought it because I like having the social space for the crew.
Had that a couple of times - same scenario!Hey, have either of you been shot down by your own carrier after they welcomed you back? No? Line starts behind me... lol
If you want the details: it happened back when the game still had that bug where if you had a ground mission, and that settlement was tipped of you were coming and would automatically go hostile, and you went there, they went hostile, and you left without engaging, when you when to the next port of ANY type, they also went hostile. So I aborted a run on a military base, because their CAP was more than my current ship could handle; I headed back to my carrier to swap to a bigger ship, was welcomed back, landing request was accepted and then they opened fire when I was within 2 km. At first, I thought they were shooting at a naughty NPC... then I saw my shields drop, heard the warnings, and BOOM... rebuy screen!
And where did I respawn, you might ask? Why in the very carrier that shot me down, of course! Cheeky little *(!&!!.![]()
What is CAP?So I aborted a run on a military base, because their CAP was more than my current ship could handle;
'Close Air Patrol' I assume. Enemy ships around the settlements were too much to handle for his taxi.What is CAP?
Combat Air Patrol, more likely - but Close may loosely work too although i dont remember seeing it being used.
In the US military, it stand for Combat Air Patrol; in the navy, these are the fighters that patrol around the fleet ready to intercept incoming threats.Yeah, that would be CAS.![]()
I'm not familiar with CAS