I completely agree that there are many games that are strictly PVP 24/7, and that ED / EDO adopts this model.This all stems from the assumption that PvP/PvE partitioning is desirable. I don't personally think it is, and the very deliberate lack of such partitioning (which is itself a metagamist context defiance) is one of the things that originally attracted me to this game.
Maybe FDev's stance has changed enough that they think block is no longer sufficient, but I'm doubtful. I don't think they ever perceived this PvE/PvP thing as a problem; originally for the same reasons that I still don't, and later on because they had made their band-aid hack almost bulletproof.
I also completely agree that the current state of PVE /PVP partitioning is not perceived as a problem by FDEV. I do in fact think that they wear the gankfest designation as a badge of pride to a certain degree. "Our game is a simulation it is not meant to be fun or a game. It is what it is." mentality.
I play multiplayer survival games on PVP, and used to play on a SWOTOR server with the PVP designation.
The survival games usually offer an open PVE server option for those that are interested.
The PVP SWOTOR server pop evaporated and so I went over to a PVE with a PVP flagging system and had a much larger population to interact with.
Again, the issue is the system shock for new players is the industry standard is an open setting with some sort effective partition mechanics.
That does not exist in this 9 year old chestnut, and will never exist.
Hopefully in Elite Deadly they will look around a a bit and make a bid for a much larger population - but as I say - I'm not betting on it.