So I checked out Elite after ditching it for Star Citizen

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over 7,000 hours, it was and still is a huge bargain including the Odyssey DLC.
 
Yeah, I see what you're saying. And yes, it's a good old fashioned copy/paste of the ship system - right down to engineering everything. I must say, "on foot" combat is probably the least enticing thing about Odyssey. As I understand it though, there is a stealth element to it - sneaking around settlements and whatnot - but I've never done that stuff, so I'm not 100% sure if that gameplay is at all interesting or fun.
I would say it's much more interesting than old school deathmatch style on-foot combat zones, but almost any part of the DLC is barely connected with the main game and I'm really not sure if any of those parts defend themselves on their own. What I mean is, I don't think anyone buys Elite to get Odyssey DLC for great FPS or stealth elements they can't get anywhere else.
When I get tired of my spaceship game and want to play some stealth shooter, I might as well quit Elite and play something else that's often better at it - that's how disconnected Odyssey feels to me.

I think people play games like Elite mainly because those are space "adventure" games (whatever adventure someone seeks). It's not like, let's say, Star Craft, where gameplay is most important and everything else is just a dressing - fans of the genre probably don't care much if it's set in space, medieval times, or whatever. I think Chris Roberts understands it much better, because whatever anyone might think about that game, he knows what resonates with space fans nad know how to make money off it.
 
I would say it's much more interesting than old school deathmatch style on-foot combat zones, but almost any part of the DLC is barely connected with the main game and I'm really not sure if any of those parts defend themselves on their own. What I mean is, I don't think anyone buys Elite to get Odyssey DLC for great FPS or stealth elements they can't get anywhere else.
When I get tired of my spaceship game and want to play some stealth shooter, I might as well quit Elite and play something else that's often better at it - that's how disconnected Odyssey feels to me.

I think people play games like Elite mainly because those are space "adventure" games (whatever adventure someone seeks). It's not like, let's say, Star Craft, where gameplay is most important and everything else is just a dressing - fans of the genre probably don't care much if it's set in space, medieval times, or whatever. I think Chris Roberts understands it much better, because whatever anyone might think about that game, he knows what resonates with space fans nad know how to make money off it.

Yeah I would much rather they extended on the ship pilot on a big universe theme. Sure there could be ground combat, but in fitting with the theme, hunt down enemies in a ground settlement, bounty hunting and things like that, invading pirate bases by stealth or force, but shoehorning a full capture the flag style FPS into the game was unnecessary, if they had skipped that and put more emphasis on foot combat more in keeping with the theme of ED I think it would have gone down a lot better. We still get legs, and let me say I am very happy we got legs and I do sometimes walk around settlement doing delivery and pickup missions when in the bubble, but the full FPS stuff never...so many games do indeed do it much better.
 
Strange that you say that since they were in the Third Person Perspective and not in the First Person Perspective like, Doom, Call of Duty, Crysis, Metro, etc... :unsure:

Also, Mass Effect 1, 2 and 3 were RPGs, much more than they were TPSs (Third Person Shooters) like Gears of War, etc...
Which ultimately proves that most people have no idea what they are talking about when they claim Odyssey to be "tacked on FPS" ;). Hashtag #NotAnFPS :).

Sorry for the sting @Old Duck , had to be done :cool:.
 
Which ultimately proves that most people have no idea what they are talking about when they claim Odyssey to be "tacked on FPS" ;). Hashtag #NotAnFPS :).

Sorry for the sting @Old Duck , had to be done :cool:.
It is just habit on the part of those who have no interest - or no personal perspective - in EDO.

Like it or not, no problem... Compare it to dedicated FPS (or in that instance TPS) games is odd, but done often enough.
 
The alpha had pretty poor performance as well - I was well below 30 FPS in almost any planet situation on the "recommended spec", and a lot of the things which killed performance in the original release version (glass, smoke, NPCs, planets) also were bad in the alpha. They improved it a little during alpha, release was about the same as the final alpha, and I didn't start getting consistently usable performance until U8 or so.

There were a huge amount of "this isn't ready for release" posts during the alpha, which the Frontier line at the time was that it wouldn't be a problem because the release code had already had additional patches applied. And the second half of that was accurate - it wasn't quite the same as release - whereas the first was at best desperate optimism because it shared basically all the problems identified in the alpha in terms of both performance and functionality.

And none of the versions had the "intended" performance level which would have allowed release on consoles, of course - even if it did take Frontier quite a while longer to admit to themselves it was never getting there.


That wasn't just the release-state mess, though. We're at the stage now where the combination of the optimisation they've been able to do and the general improvements in PC hardware over time mean that it runs tolerably well on modern hardware, and a lot of the other release day issues have been fixed up. It's also regularly been on sale at a significant reduction to the release day pricing. Player numbers and game income haven't recovered to their immediately-pre-Odyssey heights, but they are above where they were six months post-Odyssey at the worst of the slump.

There's still no expectation by Frontier that it will ever sell anywhere near the 200,000+ extra copies (plus on-foot cosmetics) needed to cover its original development costs.

The problem now is that if you're not interested in walking around outside your ship, there's absolutely no reason to buy it: it adds nothing significant to your "flying the ship" gameplay. It could be in perfect state as far as bugs and performance go (ignoring the extra costs of doing that) and still probably not have broken even because it just didn't appeal to a big enough fraction - i.e. supermajority - of the active player base in terms of the basic concept. Updates 1 to 12 spent a lot of time fixing up Odyssey without really moving the dial on player engagement ... Updates 13 and 14 essentially ignored Odyssey entirely in favour of Thargoids, and got a lot of attention again. And the Thargoid War is hardly universally popular either, of course.
Fire use to bring me to single digits. Still might, have only done foot cz since Oddy release.
 
Hi All :)

I must admit I did look into backing SC when it was first announced, also into backing Elite, but both times went for the "I want to pay full price for a space sim game that lets me fly in the void somewhere and get upto all the old naughty stuff I fondly remember from my days playing Elite and Elite frontier" Translation: lets wait for the reviews 😃
2014 rolls by and Fdev get my money(along with the money for the expansions, a midnight black paint job and my beloved Jack o'Lantern dash ornament(I have to put that else he gets angry and plots revenge with the thargoid 🤪))

SC .... I'm still waiting for the full game coming up on 10 yrs later........ :confused:


Bill

And yeah.. I'm aware of the issues Elite dangerous has had over the years.... but at least we GOT a game
I think it's quite plain to see SC, or more specifically Squadron 42? ...was that what it was going to be called?...ain't going to happen in my lifetime.
I did back the SC kickstarter to the princely sum of about £60 at the same time I backed the kickstarter for Elite, followed the hype for a year or so, I haven't even looked back on their website for the last 5 years (maybe even longer) so I have no real idea where the 'game' is at now, or who's actually in the development team.
Yep, at least (As you say) the ED backers got a playable game, my take on Chris Roberts and co is one of serious suspicion now (in many areas) of any 'progress' of that game.
At least I had the good sense not to invest any more time and money after all the launch hype had died down.

Jack :)
 
Are they really still fixing it? (The performance issues, I mean, and I think you mean.) I had the clear impression that they had stopped improving the performance quite a long time ago, having eventually reached a not-really-acceptable level.
For what it is worth, U13 brought significant performance improvements on my system with the driver versions I use. Before U13 there was no chance in hell I could fly a ship even close to an Odyssey settlement in VR without wanting to vomit instantly. While it still isn't plain sailing, I do enjoy Odyssey content very much since it became playable for me after U13.
 
Yeah I would much rather they extended on the ship pilot on a big universe theme. Sure there could be ground combat, but in fitting with the theme, hunt down enemies in a ground settlement, bounty hunting and things like that, invading pirate bases by stealth or force, but shoehorning a full capture the flag style FPS into the game was unnecessary, if they had skipped that and put more emphasis on foot combat more in keeping with the theme of ED I think it would have gone down a lot better. We still get legs, and let me say I am very happy we got legs and I do sometimes walk around settlement doing delivery and pickup missions when in the bubble, but the full FPS stuff never...so many games do indeed do it much better.
Exactly. I don't mind FPS in Elite, but it could've been more part of the whole experience.
For example you first have a space dogfight, then you can board the incapacitated ship and loot it (but not only for suit and small arms parts!). Maybe ride the settlement and steal some cargo that you will then put on your ship and sell. Lots of ways to not make Odyssey so separate and therefore of less interest to people who bought the game for completely different experience.
Meanwhile deathmach arena CZ is just simplistic and boring minigmame. Stealth and other stuff - ok, why not, but it doesn't have anything to do with my ship - you can't even get ship engineering materials as a reward.
Really, really bad design ideas for that DLC imo, although I do understand some of the reasoning -since it is optional DLC, they wanted to keep it separate as much as possible to not introduce Pay-to-win. Ship interiors would probably work much better as this kind of optional DLC.
 
The main reason for buying Odyssey is multiplayer. You'll struggle to find a wing or an opponent in Horizons generally.

Only for people interested in multiplayer
I'm not interestedin pvp at all, however i do take part in co-op play, especially around the new thargoid content (although with the extra oomph provided by the 6-pack Conda i can clear planetary CZ on my own now)
So i have Odyssey on all my 3 PC account, but not because multiplayer - just to have the full experience. Since EDO launched, I consider Horizons half a game now.

I might be wrong, but I think he's talking about just how "copy-n-paste" combat is from ships to ground troops, right down to personal shields and swapping weapons based on shields vs "hull" (armor in the case personnel). I love space combat in Elite, but I really have zero interest in how it's been replicated down to the personal suits.

You'd be surprised how fun the ground combat can be.
And, perhaps most surprisingly, i get this opinion from people that are usually not into FPS games.
 
Meanwhile, I actually kinda wish we could have a new kickstarter for ED, so it could have fresh life breathed into it and realise its potential.
It truly does feel like it's on borrowed time, aka dying (but for sure not dead yet).
There's two major problems with the Kickstarter model:
1) You're asking people to pay up front for highly uncertain returns. On the whole, if someone's going to be doing that I'd rather it be the one with the 8-figure bank balance (Frontier) rather than me.
2) The amount of money raised is - a few bizarre outliers aside - mostly irrelevant on the scales ED now operates. Frontier raised a bit over £1M from the original Elite Kickstarter, which was considered almost unachievable for the time ("you're asking for how much?!") and even with inflation is I think still in the top 50 Kickstarters ever.

Based on their recent accounts, £1M would fund Elite Dangerous - operations and current "not as fast as we'd like" development pace combined - for about 3 months.
The highest ever computer game Kickstarter was still under £5M in today's money, or less than a third of the cost of developing Odyssey.

On the other hand, the existing Elite player base brings in about £6M a year - new account purchases and ARX - which is down on previous levels, but still essentially the same income rate as the original Kickstarter was. Frontier's current approach of trying to add more free content in the hope of improving player numbers isn't ideal for pace but is probably the only option that might get it back up to "could have a go at another Odyssey-sized project" eventually.

I've come to realize that one of the reasons ED will never die is because it wasn't ever technically "live".
It can still run out of money so that the ongoing income doesn't even support operations - though I think it would require player activity to drop to well under half of the previously-seen "floor" before that happened, which there's been no sign of - but, yes, CQC is the only bit which can (and did) die through lack of concurrent players.
 
I have my own cabin and bathroom and toilet in Space Engineers. The toilet even recharges my space suit, LOL. Though now that I think about it, I sit on the toilet fully suited up... Not sure how that works, unless there's a valve on my suit butt. Hmmm... :unsure:

Maybe it's not the toilet that's recharging your suit. 😉
 
Since the second is never going to happen we already know the answer!
Of course SC will never leave alpha.

If it did, they would have to stop raising money for development and begin to justify the game's budget in terms of actual performance in the market. And we all know that it is broadly inaccessible because it's a niche thing (space sim), demanding, and unstable, so it couldn't possibly be as financially successful in a fully released state compared to the state it is in now... which is permadevelopment.

It isn't a scam. It's just a really good way to get money. They aren't marketing a product. They're marketing an "investment" in an unstable but evolving experience.

Pretty clever actually.
 
It isn't a scam. It's just a really good way to get money.
Sometimes the line between the two is very thin. After over ten years in development, taking money for the promise of a finished game and never delivering, one could be inclined to think that they crossed that line. The money they get for their perpetual alpha gives very little incentive to ever finish and release it.
 
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