The Star Citizen Thread v 3.0

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quick question- my ship comes with only 2 fixed cannons. Suppose I want to fit the missile launcher to it - how do I obtain it? My guess is I would have to buy another ship that comes with the launcher?

The 300i has 2 Size 3 Class 3 Mounts which can be used for missile racks

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So pretty much 100% of console shooters are using aimbots in their games?

They use the main characteristic of aimbot software which is aim-assist.

Why do you think all competitive FPS games are played on a PC with m&k and have no aim-assist whatsoever.

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Arena Commander is adding in game currency system in the next few weeks that will let you buy weapons and ships for use inside arena commander.

Do you get the ships permanently or is their a time limit to how long you can fly them until you need to buy them again?
 
Correct me if I'm wrong but there's very light aim assistance in Elite Dangerous too, even on stock pulse lasers. And that's not a problem. The problem in Arena Commander, it's that it looks like another layer of duct-tape curing symptoms of inconsistent initial choices.
 
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They use the main characteristic of aimbot software which is aim-assist.

Why do you think all competitive FPS games are played on a PC with m&k and have no aim-assist whatsoever.

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Do you get the ships permanently or is their a time limit to how long you can fly them until you need to buy them again?

I guess we'll find out the details when they officially announce it.
either way who cares. You dont have to spend real money and thats all that matters.

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Correct me if I'm wrong but there's very light aim assistance in Elite Dangerous too, even on stock pulse lasers. A

Yes elite uses it. But its ok because its Elite
 
Yes elite uses it. But its ok because its Elite

Why is it ok because it's Elite?
We were talking about aimbots because a conversation on SC mechanics brought it to that.
Why are you mentioning Elite?

Also in Elite, gimballed lasers use auto-aim. I don't think fixed do.
 
Well, not that I love FPS on console, but there are some tournaments for call of duty for example that take place on console. So not all competitive fps tournaments take place on PC :p

But ya, I have to agree most take place on PC, but there are some on console.

Well consoles are popular and you can find a tournament for all kinds of different games :)
I should have said all the serious FPS tournaments.
Come on man... :)
 
Well consoles are popular and you can find a tournament for all kinds of different games :)
I should have said all the serious FPS tournaments.
Come on man... :)

So im curious

Are you saying if a m/k PC COD player went up against a console COD player with aim-assist, the console player would win hands down because hes got aimbot?
 
I can clearly see the orange dots focus on the enemy and float a little over the hull when my crosshair is right on the target.

I haven't noticed but I believe you.

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So im curious

Are you saying if a m/k PC COD player went up against a console COD player with aim-assist, the console player would win hands down because hes got aimbot?

If the console player was using a controller no.
The PC player would win hands down (assuming a good level of skill for both) simply because m&k is a much better control setup for FPS games.
There would be situations where the controller+aim-assist would come out in front though... but in general m&k is always much much better for FPS games.
 
I haven't noticed but I believe you.

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If the console player was using a controller no.
The PC player would win hands down (assuming a good level of skill for both) simply because m&k is a much better control setup for FPS games.
There would be situations where the controller+aim-assist would come out in front though... but in general m&k is always much much better for FPS games.

how is that possible? he has an aimbot.
 
yup, me too, with fixed lasers.

so Elite Dangerous has full blown Aimbot moving even fixed weapons onto the target without any actual player control
While Star Citizen's smoothing control curve that does not move your weapons is considered an aimbot

wow
 
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have you ever actually used or seen an aimbot in use?
you dont miss with an aimbot And there is no level of skill with an aimbot which you seem to think there is
by saying " (assuming a good level of skill for both) "

I would post a video of what an aimbot is but its probably inappropriate on an official gaming site


To say that aim assist is an aimbot is the furthest thing from the truth.

Yes I have used a few... in different FPS games.
You can usually set it up so that you get different kinds of aiming-assist.
For example you can be blatantly obvious and tell it to aim for heads independent of your FOV or you could tell it to shoot heads every so often at a specific fov, usually much smaller than 90 so that you have to aim manually a bit in order to make it more believable.
I seem to recall some newer versions being able to choose how far from your crosshair you want it to assist you with.. so you can choose exactly the level of aiming you want to do manually.

This was quite some years ago so I assume newer software is more advanced and they've thought of newer ways of making it believable.

You seem to think that aimbots are simple scripts that just point and shoot at whatever enemy is in range :)
 
have you ever actually used or seen an aimbot in use?
you dont miss with an aimbot And there is no level of skill with an aimbot which you seem to think there is
by saying " (assuming a good level of skill for both) "

I would post a video of what an aimbot is but its probably inappropriate on an official gaming site


To say that aim assist is an aimbot is the furthest thing from the truth.
Aim-assist in Star Citizen you still need to aim. Nothing is Aiming for you.
The controls get smoothed out so you dont overshoot and then recorrect and overshoot the other way. thats it. It gives you a fighting chance against m/k

There are different levels of aimbot. The better the aimbot the harder it is to see its use. The fact is SC takes the players input and the targets information and then adjusts the players input so that it is easier to hit the target. That is auto aim/ aim assist/ aimbot, what every you want to call it, it lowers the skill required to play the game something the Dev even stated was the point. It also takes away control from the player, something many people, including my self, have complained about because a good pilot can't shoot what they want to shoot. The system will force you to crash into asteroids and other objects as it moves your ship. This type of system is extremely detrimental to higher skilled game play because the player is now fighting this system in order to get the results they want.


Yes ED had some auto aim as well, the difference is that it was not tied to your ships flying like it is in SC (where the system will fly your ship, the only bug is that we found it, how the Dev described his algorithm the wiggling will work). ED's method just moves the guns not the ship, and people didn't like that either, I don't like it, but this is not about ED but about SC. Also ED's has actually parity between the control methods, something that SC does not even seem to be trying to do.
 

Jenner

I wish I was English like my hero Tj.
Hmm. Take little break for a few minutes. Seems this thread is getting a bit too personal now and is just a conversation between two individuals.
 

Jenner

I wish I was English like my hero Tj.
Open again.

Reminder that personal attacks and flame baiting is NOT tolerated. Argue the point and not the poster.
 
All this aimbot talk is making me sick, being from a competitive fps background I despise with full force anyone who ever used any kind of dishonest way to gaining advantage, being it aimbot or wallhacks or norecoils. Seing people here admittedly saying that they used it and so knowledgeable of it makes me cringe big time.

I was a league judge. I used the software to catch the people that make you sick.
Please read the appropriate posts before you go publicly accusing people.


Can we just let the game develop before judging it?

I agree. It's still in early development. By the time the game releases it will have changed enough to make a lot of the points people are arguing moot.
However while in development is also the best time to raise any concerns people might have.

I'm waiting till they add the feature to buy ships with in-game credits.
Then I'll try SC again.
 
dcndnts said:
Elite Dangerous has full blown Aimbot moving even fixed weapons onto the target without any actual player control
While Star Citizen's smoothing control curve that does not move your weapons is considered an aimbot

wow
So you're totally wrong. As I said you have to have your target IN your crosshair for the lasers to focus on it.

think about it like some kind of snapping due to the fact that hardpoints are scattered around your ship, they have to focus on the point you're targeting, like your eyes do when you're looking at something.

In no way the aim system smooth, compensate or move your ship for you as SC do. It's quite a difference!

Actually I was relativising about the "aimbot" thingy,

But thanks to confirm what I think of your interventions.
 
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