A message to Frontier From D2EA

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The locked threads are a mechanism for making sure that information stays as the only thing in that thread. There is absolutely nothing stopping another thread being created for discussion and speculation.
That's not a very valid argument, and let me explain what I mean.
Let's take, for argument's sake, the latest announcement: https://forums.frontier.co.uk/threads/new-launcher-issue-tracker-updates-and-more.618568/
Since it's locked, one reader could start a thread labeled:
"About time". Discussion starts. No clear title connection, so we have to read the thread to see what it means.
Another reader could start a totally different thread regarding the AX weapons. More fragmentation.
Of course, whilst those two are typing away, a third prolific writer notices something different and starts yet another one.
The original thread might be safe and sound, but multiple threads get started, even possibly for the same subject, the mods may arbitrary lock one because of duplication, and the discussion there is cut short and left homeless.
It's untidy.

Having said that I'm not 100% sure it has worked as intended as it is difficult to see changes to the original wording.
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I'm not worrying. I just point things out.

I love the game, but my life will go on as happy as before, even if they will shut down the game next year (but maybe with some more moments of nostalgic reminiscence of my past experiences in ED while wondering if they're gonna ever release an Elite V)
Likewise, but I fear that there are those that will lose their purpose in life when there is no ED to complain about :)
 
True, but it soon mounts up over lots of jumps. 13 units is a 12% increase in fuel consumption.
Even at the extremes off both ends on the normal 58 jumps out the difference would be about 39million credits, its pocket change.
The Trit difference would be 2 or 3 hours mining in my base spot, its not worth worrying about.

O7
 
That's not a very valid argument, and let me explain what I mean.
Let's take, for argument's sake, the latest announcement: https://forums.frontier.co.uk/threads/new-launcher-issue-tracker-updates-and-more.618568/
Since it's locked, one reader could start a thread labeled:
"About time". Discussion starts. No clear title connection, so we have to read the thread to see what it means.
Another reader could start a totally different thread regarding the AX weapons. More fragmentation.
Of course, whilst those two are typing away, a third prolific writer notices something different and starts yet another one.
The original thread might be safe and sound, but multiple threads get started, even possibly for the same subject, the mods may arbitrary lock one because of duplication, and the discussion there is cut short and left homeless.
It's untidy.


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I don't think either mechanism work vey well.

Comments allowed
You need to read through pages of comments to find the relevant information.

Thread Locked
You need to search to find the corresponding thread.

I was not stating that it was any better, but trying to explain the reasoning behind it. It needs a mechanism for displaying the latest information with notification when that info changes. A forum thread is not a very good mechanism. A locked thread is just an attempt to provide info on the forum. It would be better to have the info on the web page and the thread with a reference, comments and notification of changes.
 
You state that sitting on a ringed planet is ridiculous and open to loopholes, but failed to state why it was ridiculous or what the loopholes are. I look forward to those being explained. Are the loopholes only prevalent in and around the bubble?
Well, I'm not too proud to admit when I'm being an idiot, so here goes. I rewatched the relevant bit and D2EA actually expressed that the auto-mined Tritium should not go into the cargo and should not be a money making opportunity. So I retreat my statement and assert the opposite. Maybe it was the usage of the term "auto mining" that connected it with "going into storage" in my brain. I'm a fool. There you go.

I'm still against carrier jump automation (including fuel) like he proposed in his video though. If you want to sustain your carrier in the black, you need to be able sustain your carrier in the black. One can spin that as "being forced into another game loop", but I think that is poppycock. That's just my opinion, man.
 
but in the black there is nowhere to buy it
That's not quite true, though.
Absence of official infrastructure sometimes leads to community efforts and there are Tritium-selling carriers stationed over the galaxy. They charge premium prices and it's probably best to check their supply out-of-game first and as a player-supported system, it will break down when interest in the game fades. But for now, the STARs are still out there.

 
Travelling 50,000LY back to the bubble and 50,000LY back with 750 tones of tritium, enough for 3500LY of FC jumping. Ha ha very funny.
It shouldn't be a surprise that the three options work best in different situations; that's the sort of "depth" that players allegedly want, rather than "one option is always so much better than the others", right?:
- short range, fly back and get some more
- mid range, you can probably convince someone to come out with a tanker carrier if you offer a good enough price
- long range, mining will be quickest

BTW It is not that explorers hate doing every other activity. In general explorers hate pew pew and vice versa.
Sure, but almost every in-game activity except exploring (or mining Tritium in the black...) involves either combat or the possibility of combat, so it comes down to roughly the same thing.

There are of course plenty of people who like both exploration and combat activities; they obviously don't spend their time complaining that sometimes the most effective option is to do a bit of both.
 
Many of the DSSA carriers also keep stocks available. I've had some bought, but it seems most explorers don't bother as I haven't needed to do a restock in a couple of years

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(OTOH I also stocked up with materials for upgrading Artemis suits and they get raided pretty fast - despite being 36k from the bubble)
 
Sure, but define "exploration" (maybe the video did?). Odyssey added over a hundred different plant types (not counting colour variations) and a wide range of extra landable planets; before that Beyond added a whole bunch of NSPs and their various contents; both were extremely rapidly dismissed by Explorers as an example of Frontier not understanding them [...]
Were they really? To date, I see plenty of explorers liking the different planet types and the new thin atmospheric planets, and it can be evidenced by how many popular screenshots showcase these. Seems like they are popular. However, the reason why NSPs were quickly forgotten is mostly that there are so few of them out in so tiny parts of the galaxy, and that the small ones (basically, anything that's not around a nebula) are difficult to spot even if you found the NSP, to the point that most new players think that the filler content, the metallic crystals and such, are the entire point of the signal.
Oh, and there's the near-complete lack of rewards and reasons to find some of your own.
It's a pity, because as actual content goes, NSPs are mostly better than the Odyssey exobio plants: they are much more interactive. A number of them can even be actually dangerous. I do like how most of the Odyssey flora look, but you can't really do much with them.

Mind you, one NSP was accidentally made as what I'd call the ideal distribution: the Albulum Gourd Molluscs. They cover an entire region (this was the accident), but their spawn conditions are rare enough that they aren't all over the place and most explorers will still unexpectedly come across them at least once.

I've been on several group exploration expeditions, I've spent a lot of time as part of various exploration communities, and I don't understand Explorers either, so I don't see why Frontier should.
Well, because it's their job. (Assuming there is still at least one game designer left whose tasks extend beyond Thargoid gameplay.)


Thing is, exploration communities have changed quite a lot since DW2 ended, and to me it seems that your "Explorers" caricature was built on experiences before then. (For starters, AFAIK all of its organisers quit exploring, and so did many (likely most) of its participants.) New communities would then form around Discords and squadrons, and a new understanding also emerged: that a handful of well-coordinated explorers can find more interesting things than hundreds let loose uncoordinated would.
Also, Observatory Core was a game changer too - to the point that I think Frontier would do well to learn some of its lessons.

Speaking of which, there was another event that provided some excellent lessons, and what it was built on was entirely accidental. I'm talking about finding the lost green gas giant, on the At the Eldritch Gate expedition. What provided its reason for existence was that way back when, a player found something extremely rare, but they really know that, and all that they left behind was a single screenshot and a few short diary entries of their various other finds on their journey. All of them vague, no system or even sector names, just the general area. Searching and finding it based on these ended up being a significantly more interesting and fun expedition than any other I've been on. (Sorry, DW2, but it's the truth.)

Now, Frontier could do something similar as well, just intentionally so. Put a new asset at the end (like another megaship with voice logs), and bam, there'd be more players exploring - until somebody finds it, that is. Sure, it wouldn't be a lasting solution, but it's still something quite interesting that could engage people... and wouldn't even require any extra coding.

Now, given the likely size of the Thargoid War communities, I'm very definitely not saying that next year shouldn't be Exploration Year - if the AX fans got a year, there's enough explorers to justify that too! - just that it won't be what turns around falling player numbers or whatever the hope is for it.
A more realistic hope I'd say would be increasing player retention, at least for exploration. While that's a problem with the entire game in general (the reasons I think would be mostly obvious), for exploration, it's even more so, by a significant margin. And yet, it could be better, because it was better before Beyond Chapter Four. Of course, the game was four years old at the time, while it's coming up on nine today. However, there's still no other game out there that can offer you a 1:1 scale realistic galaxy to explore, so playing to that strength and increasing the quality of the gameplay that actually utilizes said setting would be a worthwhile endeavour.
 
That's not quite true, though.
Absence of official infrastructure sometimes leads to community efforts and there are Tritium-selling carriers stationed over the galaxy. They charge premium prices and it's probably best to check their supply out-of-game first and as a player-supported system, it will break down when interest in the game fades. But for now, the STARs are still out there.

True, I forgot about them. Anyone know how long they take to get out to the far reaches of the Galaxy. Are they as efficient as the Fuel Rats?
 
Many of the DSSA carriers also keep stocks available. I've had some bought, but it seems most explorers don't bother as I haven't needed to do a restock in a couple of years

View attachment 361727

(OTOH I also stocked up with materials for upgrading Artemis suits and they get raided pretty fast - despite being 36k from the bubble)
Not come across a DSSA FC selling tritium, only commander FC selling at max price.
 
I've had some bought, but it seems most explorers don't bother as I haven't needed to do a restock in a couple of years
I would expect the number of carriers that
  • venture out into in the deep and
  • don't bring enough fuel for the trip and
  • don't want to mine for it
to be about "hardly any".
If "Tritium is hard to get out there, so not many Cmdrs bother to take carriers far out" is much of a factor, I cannot tell.

It gives some peace of mind, though, to know they are there in case I come up a few hundred tons short after too many detours :)
 
Now, Frontier could do something similar as well, just intentionally so. Put a new asset at the end (like another megaship with voice logs), and bam, there'd be more players exploring - until somebody finds it, that is. Sure, it wouldn't be a lasting solution, but it's still something quite interesting that could engage people... and wouldn't even require any extra coding.
They don't even need to add a new megaship (though that would certainly be the least effort). Since they have the stellar forge code they could look for interesting/anomalous planets/features or systems there themselves and then direct us to some really awesome stuff no one might ever find otherwise - I'm surprised they didn't do that when people were complaining that the odyssey planet generation was bland and repetitive.
 
I spent almost 2 weeks mining and I'm back in the bubble, thanks. I also appreciate the info about the station, could you please let me know which one it is? I used to find some at the last Colonia Bridge megaship, now it's dried up due to expansion state.
Certainly. It's Promium Relay at Blua Eaec WW-E c14-1293, amd I usually check Data, Commodoties, Tritium on Inara with Ratraii as the reference system to see the nearest Fleet Carriers' and stations' stocks and prices, they're updated fairly often: https://inara.cz/elite/commodities/...&pi3=1&pi9=0&pi4=0&pi5=168&pi12=0&pi7=0&pi8=0
 
That's not a very valid argument, and let me explain what I mean.
[...]
The original thread might be safe and sound, but multiple threads get started, even possibly for the same subject, the mods may arbitrary lock one because of duplication, and the discussion there is cut short and left homeless.
It's untidy.

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i agree with you, months ago when post like these -that were clear to rise up some discussion- were open, we would see most of the discussion there. sure there could be a couple of threads open, but now they are kinda mandatory if you want to discuss something about an annoucement, which is not ideal, as yianniv said, if theres multiple topics, people might create 1 post for each topic, then the discussions are fragmented, there's multiple posts, mods gotta lock more threads and so on.

Having everything under the same umbrella was nice. complaints, doomposting, discussion, white knighting, memeing, i could read everything related without leaving the same post. So why locking a thread that could be useful for CM's to answer questions(the rare times they stick with the post to do so, mostly sally) and to centralize most information about X update? Just so people have to create other threads on other sections about different points of the same conversation? I don't get it.

I have an opinion on why they've locked these, and it differs much from the official statement but eh, frontier knows best i guess
 
Since they have the stellar forge code they could look for interesting/anomalous planets/features or systems there themselves
I thought about this and I'm afraid they can't so easily, either. I was just imagining an ED stream with a live report from some small backplane system where all the planets lined up right now and would not again for hundreds of years. But how to find exactly that system?

Finding interesting systems means to "jump" into each system (i.e. run the algorithm that turns a random seed and the current date into bodies and orbits and static POIs), look for "interesting" stuff (however defined and coded), maybe run the orbits forward a few months or years to find cool alignments to show off, then forget the system and move on to the next.

It's a bit of a lottery with no guaranteed winners. And also cheating ;)
 
Thing is, exploration communities have changed quite a lot since DW2 ended, and to me it seems that your "Explorers" caricature was built on experiences before then.
I think probably most of them have left by now, certainly - but even in the old days, the Explorers made up a minority of people exploring or even on organised expeditions. They were just loud.

(As you say, Odyssey has been a pretty decent success, exploration-wise, judging by all the screenshots. Frontier understands that side of things pretty well)

Now, Frontier could do something similar as well, just intentionally so. Put a new asset at the end (like another megaship with voice logs), and bam, there'd be more players exploring - until somebody finds it, that is. Sure, it wouldn't be a lasting solution, but it's still something quite interesting that could engage people... and wouldn't even require any extra coding.
The tricky thing would be balancing the clues, but I agree that they should give it a try anyway. If it works out, adding more as they get found isn't a big deal. It'd give Codex rumours something to do...

(Found in a week is easy; not found until long after scepticism that Frontier remembered to actually add the POI sets in is easy; some time in-between the two where it stays hidden long enough to generate expeditions but not so long that they don't find it either ... that's going to be interesting.)
 
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