Pondering more about what would actually make sense as a building theme and...it actually might be a farmyard pack, right? There are a lot more immediately obvious props (even if we got vague gestures towards them in the Aquatic Pack) and it's something different that could attract the interest of new players. Goat/highland cow/chicken/donkey (punting on the exhibit Q - could be a case of a fifth habitat animal, or it could be something farm-adjacent like a corn snake)--no new rigs with the bulk of effort being put in to new feeding/petting animations.
I agree with this. A farm/children's zoo/domestics pack, if done right, could bring a lot of new props to the table that are unique and much needed into the game. Potential for a decent wall set, new mesh pieces, fences, and such too!
Reflecting on it, the one "challenge" I see with a pack like this would be how divisive the animals would be. Even with new guest interactions, feeding, and so forth that might be implemented for the animals I think Frontier would need to be
very careful with the species they selected. I could see a certain portion of the player base not buying the DLC purely because they wouldn't want the domestics (even if they went relatively "exotic" which would definitely be my preference). Mind you, I'm
sure Frontier would take this into consideration when picking the species but... It would still be a bit precarious.
It would have a lot of potential, especially if they did the free update "right" but I think it would be risky.
Good theme, I don’t think it’s as important as a North America building set though. We can already build barns and farm like structures, we’re just missing things like hay nails and props like that.
I could get behind either. But from an animal perspective, I would definitely prefer something temperate/North America-leaning. And arguably, some of the more useful things I'd hope for out of a "farm" pack could be worked into a North America scenery set (e.g., clapboard wall set, colonial-style stone walls and rubble).