Game Discussions Star Citizen Discussion Thread v12

rootsrat

Volunteer Moderator
The damage your armor can take in FPS fight (heavy armor can take more bullets than light armor), the maneuverability (jump, run, etc) when your wear your armor, etc
Ah OK.

So what are the penalties for wearing armour and helmet inside a ship?

Per this: https://forums.frontier.co.uk/threa...ion-thread-v12.548510/page-3555#post-10248672

Really, I am genuinely interested, because the concept doesn't make sense to me to apply penalties to ship based on what the pilot is wearing.
 
Not only that - you have a suit for radiation, another for hot planets, another for cold planets. And if you forget the one you need then you get to go back to fetch it - because physicalised.

I'm glad they ditched a similar system in SF, it was annoying enough just taking damage - actually dying because of your suit would be a pain.
 
Single-seat fighters don't have any interiors that could catch fire, do they? I don't know, I don't fly them.
And as you quoted, I could put on a flight suit and helmet and vent the ship before I take off.
Just imagine that you and your whole crew only have 10 minutes of oxygen with your helmets. You can vent the whole ship but everyone would have to use an oxypen every 10 minutes (and everybody should have some in their inventory). And imagine also that venting a whole ship like the 890 takes 5 minutes and voilà, almost nobody will vent it before take off.
In fact it can be something cool. Taking the time to vent a Hammerhead that is more prone to fire (because combat ship) will be something a wise pilot should do at each take off with the whole crew getting some oxypens. And as you have only 4 quick access to pen, you must choose if you take 2 medipen/2oxypen or 3 medipen/1 oxypen, etc.
 
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When oh when will Chris just embrace the jank?

This is the game. This will always be the game...


An absurd sandbox of half-realized fidelities.

And it's got its fun ¯\(ツ)/¯

Actually... Keep doing what you're doing I guess Chris ;)

(Just stop dollar-siphoning the dreams of loons, you absolute wrong'un...)
 
Not only that - you have a suit for radiation, another for hot planets, another for cold planets. And if you forget the one you need then you get to go back to fetch it - because physicalised.
I'm glad they ditched a similar system in SF, it was annoying enough just taking damage - actually dying because of your suit would be a pain.
The temperature system is pretty cool now. You can land on a moon at -200°C with a -50°C or -150°C suit, the former giving you 10 min and the latter 20 min before you go hypothermic (not real numbers).

Source: https://www.youtube.com/watch?v=bVZzOTwWvN0
 
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Viajero

Volunteer Moderator
Huh. So there's no reason not to have instancing then.
Oh absolutely. If there is very little or no gameplay happening around server boundaries that means that in practicality there is not much distinction between what CIG wants to do with static server meshing where servers just hand over players to each other as those go across a boundary, and classic instancing 🤷‍♂️ But hey, that´s CIG once again doing what´s never been done before.
 

rootsrat

Volunteer Moderator
This is the section he is talking about

I see.

Wouldn't the limited visibility due to big, heavy helmet affected the pilot regardless of what ship they are flying?
Wouldn't a massive heavy armour, big sturdy sleeve and big glove on a pilot's hand limit your dexterity regardless of what ship they're flying?

Seems a bit nonsensical and arbitrary to me. Unless I misunderstand again.
 
Ah OK.

So what are the penalties for wearing armour and helmet inside a ship?

Per this: https://forums.frontier.co.uk/threa...ion-thread-v12.548510/page-3555#post-10248672

Really, I am genuinely interested, because the concept doesn't make sense to me to apply penalties to ship based on what the pilot is wearing.
It's nonsense. Whether you have armour or not doesn't affect the flying capabilities. The encumbrance could mean you can't use the flightstick as good but who would model that? Itdoesn't affect cargo space, fuel consumption - nothing. Your view might be impeded by a petty developer who thinks that would be a great idea.
 

rootsrat

Volunteer Moderator
It's nonsense. Whether you have armour or not doesn't affect the flying capabilities. The encumbrance could mean you can't use the flightstick as good but who would model that? Itdoesn't affect cargo space, fuel consumption - nothing. Your view might be impeded by a petty developer who thinks that would be a great idea.
TBH I don't mind when a game tries to simulate realism this well, but... not in a silly arbitrary way.

Same helmet, but you see better in Ship B than in Ship A because... reasons?
 
Oh absolutely. If there is very little or no gameplay happening around server boundaries that means that in practicality there is not much distinction between what CIG wants to do with static server meshing where servers just hand over players to each other as those go across a boundary, and classic instancing 🤷‍♂️ But hey, that´s CIG once again doing what´s never been done before.
Static meshing is not the goal but a step toward dynamic meshing. Dynamic SM will allow the system (in theory) to define on the fly the boundaries where nothing is happening, the number and the size of the zones. In the demo, instead of having 3 servers from the start, you could have one server for all, and when too much players are coming, the system will separate the zone in 2 servers. And afterthat separate in 3 zone if more players are coming. If successful, this will improve servers performance and reduce infrastructure costs.
 
I see.

Wouldn't the limited visibility due to big, heavy helmet affected the pilot regardless of what ship they are flying?
Wouldn't a massive heavy armour, big sturdy sleeve and big glove on a pilot's hand limit your dexterity regardless of what ship they're flying?
Simplier than that. You will not be able to seat on the pilot chair with a heavy armor. The seat is too small for the armor
 
If they ever expand the Pyro PTU to everyone they'll need to double their server costs (a bit more than double as there is the replication).

CiG really need dynamic meshing for themselves - there isn't much advantage for players over static meshing.
 
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