I wouldn't say broken, but certainly had bugs that will need fixing.You get it. And it was actually broken anyways.
I wouldn't say broken, but certainly had bugs that will need fixing.You get it. And it was actually broken anyways.
I'm not sure what you're suggesting here. The 20 players at the station are in one server, the 30 new pirate arrivals are in their server on the ship.Not really.
For exemple, you have a space station with 20 players in and around it. The station is managed by a dyn server which always exist (because there is always players in it).
Arrival of an Idris with 30 pirates players. The Idris use it's own dynamic server that will exist inside the zone of the station server as long as it's stay around it.
So this would mean huge numbers of boundary crossing server events, for people, objects, bullets, plushies, top hats etc, at the station inside, outside, floor etc level.Exemple 2: you have a dyn server for a space station that usually manage 50 players in and around the station. A player event is taking place with 100 players, you can split the usual dyn server by 2 servers : one for the outside of station, one for the inside. You can also split the inside of the station with one server for each floor of the station.
Simplier than that. You will not be able to seat on the pilot chair with a heavy armor. The seat is too small for the armor
The encumbrance could mean you can't use the flightstick as good but who would model that?
oh LA ...
edit:
Static Meshing
100 players for Stanton = 1 server
100 players for Stanton + Pyro = 2 servers
100 players for Stanton + Pyro + Terra = 3 servers
Dynamic Meshing done right
100 players for Stanton = 1 server
100 players for Stanton + Pyro = 1 servers
100 players for Stanton + Pyro + Terra = 1 servers
Oh, so you're saying they will have static server mashing AND dynamic server meshing both at the same time ... interesting - had not considered that ....
So, is it the Pyro as it will come to the PU or a Playground-not-Pyro? There was some indigestion on the Spectrum that this new system is very different from the promised Pyro. It is smaller, has more stations and no lava planet.
Starfarer owners had their dreams of refuelling players in Pyro squashed without any word of apology.
yeah, I was thinking more about that and you have a point - but the basic thing with DSM is that the servers map to groups of ppl - 100 at the moment - so DSM scales with ppl, not system counts.With DSM it could be 1 server if all 100 players are in Stanton, but then some go over to Pyro and they still need 2 servers. Now if everyone moved from Stanton to Pyro, then they could spin down the Stanton server.
Source: https://www.youtube.com/watch?v=etwJ_L9EtUk
Translation courtesy of Redditors who still speak minority languages
Source: https://www.reddit.com/r/starcitizen/comments/17hpfmo/benoit_beausejour_on_server_meshing_we_are
...we are farther than what we thought with the functional system we have now...
A server for every Concierge!
Bargain...
I don't understand what is your point. You say the same thing than me when I talk about the Hammerhead and that they should vent before the take off.Exactly.
There is no reason, except for building a flying death trap, for a starship designed to operate where it may come under hostile fire, for a ship not to provide multiple redundancies to keep the crew alive and focusing on the task at hand: keeping the ship from being destroyed.
The first task in prepping for combat should be lowering cabin pressure. There’s no need to risk explosive decompression, let alone a fire, by not having the ship interior be as close to a vacuum as possible.
For the crew themselves, their sealed flight suits naturally should have a supply of O2. Their crew station should have a much larger reservoir, which they can attach their flight suit to at the start of combat. And that larger reservoir should connect to the ship’s life support system… which no longer needs to maintain a pressurized environment for crew comfort, and is thus way more efficient.
edit: fixed a typo
Amazing:And the memory hole eats the Q3/Q4 2022 target for SSM that Benoit and friends gave... Nomnomnom
Also:"Players will first see this next year [2022] when the first iteration of Server Meshing goes live with the introduction of the Pyro system."
Can an asset as small as a bullet travel across server shards?
The short answer is no.
They are so good at faking that they even fake bugsYou get it. And it was actually broken anyways.
They are so good at faking that they even fake bugs![]()
Not sure if the english translation is accurate here....we are farther than what we thought with the functional system we have now...
I don't understand what is your point. You say the same thing than me when I talk about the Hammerhead and that they should vent before the take off.
Just imagine that you and your whole crew only have 10 minutes of oxygen with your helmets. You can vent the whole ship but everyone would have to use an oxypen every 10 minutes (and everybody should have some in their inventory). And imagine also that venting a whole ship like the 890 takes 5 minutes and voilà, almost nobody will vent it before take off.
In fact it can be something cool. Taking the time to vent a Hammerhead that is more prone to fire (because combat ship) will be something a wise pilot should do at each take off with the whole crew getting some oxypens. And as you have only 4 quick access to pen, you must choose if you take 2 medipen/2oxypen or 3 medipen/1 oxypen, etc.