They differ:so the pre- engineered FSDs are in the end exactly the same as normal fully engineered ones?
or do they differ in stats?
this confuses me quite a time
Or give it the much needed thermal vent to even be able to use it in some ships that would otherwise overheat on every jump. Like the T9.Adding an experimental can get even more range etc.
The Beluga can run a bit warm too.Or give it the much needed thermal vent to even be able to use it in some ships that would otherwise overheat on every jump. Like the T9.
Pretty much all ships that have both FSD and drives one size bigger than their powerplant will do. I never understood why the Beluga hasn't got a size 7 plant.The Beluga can run a bit warm too.
Except the Dolphin. That thing can scoop from inside of a star and stay nice and cool.Pretty much all ships that have both FSD and drives one size bigger than their powerplant will do. I never understood why the Beluga hasn't got a size 7 plant.
It is so cool that it makes Zaphod Beeblebrox look flustered...Except the Dolphin. That thing can scoop from inside of a star and stay nice and cool.
That isn't really an FSD issue, it's a "using an E grade powerplant because you didn't bother to refit it" issue.Or give it the much needed thermal vent to even be able to use it in some ships that would otherwise overheat on every jump. Like the T9.
It is so cool that it makes Zaphod Beeblebrox look flustered...
Actually I have an A grade one, although G5 overcharged with thermal spread, because I run weapons and a beefy shield on it.That isn't really an FSD issue, it's a "using an E grade powerplant because you didn't bother to refit it" issue.
Thanks for posting link. I voted it up.The votable Issue Tracker, Not a duplicate: https://issues.frontierstore.net/issue-detail/63452
These FSD's have flip flopped between having experimental and not having them. It was decided a while ago that they would keep the experimental effects as they have fixed it in the past. Much like the Caustic Sinks Ammo engineering. Personally I would be more hesitant to spend the mats (like I sadly just did for 2 of them to find out it wasn't working anymore) if I wasn't able to add the experimental, especially for combat ships that can fit a size 5.
The votable Issue Tracker, Not a duplicate: https://issues.frontierstore.net/issue-detail/63452
These FSD's have flip flopped between having experimental and not having them. It was decided a while ago that they would keep the experimental effects as they have fixed it in the past. Much like the Caustic Sinks Ammo engineering. Personally I would be more hesitant to spend the mats (like I sadly just did for 2 of them to find out it wasn't working anymore) if I wasn't able to add the experimental, especially for combat ships that can fit a size 5.
It's Fdev themselves that mark it duplicate and close it isnt it?I voted in this one, but I suspect it has a wrong game version (3.5.01 - Live), while the duplicate had the right one (Odyssey Update18 (PC 4.0)). I 'm afraid this is not going to be noticed (and fixed) this way.
Yes, but in this case they might have decided to keep it on the same longer standing issue to keep the older reports. Helps since the issue has more votes (and therefore, higher internal priority).It's Fdev themselves that mark it duplicate and close it isnt it?
I honestly have no idea, could also just be someone moderating the bug reports with no access to the development pipeline.It's Fdev themselves that mark it duplicate and close it isnt it?
I guess as long as the majority discussing issues are determined nothing will be done, or discussed, Frontier need to do nothing?It would be nice if we got a word about this in the end of march stream, but that's obviously hoping for too much.