Thargoid invasion - Next target systems?

It's not the titans lasers I worry about it's the glaives seeing me and zapping me with lightning slowing down my ship. Seems to mostly happen when I try to use my cutter my krait rarely gets much aggro but glaives always seem to find my cutter even with it popping heatsinks and having a base heat output of 15%. Probably going to just use the krait with 3x 3c and 1 2c Sirius rack and swap the 2nd caustic sink for another Sirius sink to make up for no TV beam.
 
I'm probably going to put my shield back in as I feel like getting chipped away took more time to fix than what I reckoned probably wouldn't have taken it down in the first place. Plus with the Cutter handling, it's easy to bump into something.. even with G5 Dirty Drives etc.. Why is it that the Cutter looks like a dream but handles like a nightmare..
I have a ridiculous amount of hours in flying the cutter back in the vo/Ltd gold rushes I never hit a thing can dance around boosting nonstop in asteroid fields and boost out of the slot at stations all the time. Even though it really seems to grab glaives and interceptors attention more around the titans guess just because it's a bigger visual target.
 
It's not the titans lasers I worry about it's the glaives seeing me and zapping me with lightning slowing down my ship. Seems to mostly happen when I try to use my cutter my krait rarely gets much aggro but glaives always seem to find my cutter even with it popping heatsinks and having a base heat output of 15%. Probably going to just use the krait with 3x 3c and 1 2c Sirius rack and swap the 2nd caustic sink for another Sirius sink to make up for no TV beam.
I was running around 35% heat, popped a couple of heatsinks but really had no trouble, I kept an eye out on the scanner and visually. I saw no Glaives, I thought they were impounded?
 
I was running around 35% heat, popped a couple of heatsinks but really had no trouble, I kept an eye out on the scanner and visually. I saw no Glaives, I thought they were impounded?
Nope they are def there been chased by 3 just today, they dont hyperdicte you but they are most certainly buzzing around the titans. I may be getting bad luck in my runs though today with how many I've ran into .
 
Everybody who is (like me) unable to hit significantly more heat vents per run than 5 might consider to use the 2E Sirius racks (16 missiles per round) instead of the 3C version (24 missiles per round), because you cannot unload relevantly more than 16 missiles in the given time.

While personally I get more from five Heat vents if I use class 3 Sirius missiles, this is actually excellent advice given the possible reload cycle! That is to say, there exists an amount of Thermal core time below which it is far better to position well and make one full class 2 volley do the best it can. Again personally and said another way, if I had only the class 2 missiles then I would only bother with four vents.


Plus with the Cutter handling, it's easy to bump into something.. even with G5 Dirty Drives etc.. Why is it that the Cutter looks like a dream but handles like a nightmare..

Gear-boosting is your friend! Powerful boost vessels such as the Mamba can cancel a full trajectory by gear-boosting at 90 degrees, weak boost vessels such as the Krait 2 need something like 135 degrees to do that, and the Cutter actually is somewhere in between due to its very long boost duration.

I need to make a Imperial-Cutter-handling video!
 
While personally I get more from five Heat vents if I use class 3 Sirius missiles, this is actually excellent advice given the possible reload cycle! That is to say, there exists an amount of Thermal core time below which it is far better to position well and make one full class 2 volley do the best it can. Again personally and said another way, if I had only the class 2 missiles then I would only bother with four vents.




Gear-boosting is your friend! Powerful boost vessels such as the Mamba can cancel a full trajectory by gear-boosting at 90 degrees, weak boost vessels such as the Krait 2 need something like 135 degrees to do that, and the Cutter actually is somewhere in between due to its very long boost duration.

I need to make a Imperial-Cutter-handling video!
Didn't know there was a term for that I just naturally learned how to do it in asteroid fields. Like you said turning to boost at a 90 angle is what it's mostly about I flip faoff for a sec to point the nose of my ship in the new direction I want to go and boost. Take the cutter out into a asteroid field and you will learn how to cancel its inertia in no time.
 
TLDR: Everybody who is (like me) unable to hit significantly more heat vents per run than 5 might consider to use the 2E Sirius racks (16 missiles per round) instead of the 3C version (24 missiles per round), because you cannot unload relevantly more than 16 missiles in the given time.🤔
I use a conda with 4x size 3, 1x size 2 and 1x torp and the size 2 runs out in 20-30min or less with the size 2 having half or more of its ammo left so I really need the size 3 for endurance whenever availible. Even if you're just worried about the reload cycles and can't stay at a titan for that long then shooting the size 3s in the air to empty the mag and force a reload with it's spare ammo capacity is much less punishing.
 
Gear-boosting is your friend! Powerful boost vessels such as the Mamba can cancel a full trajectory by gear-boosting at 90 degrees, weak boost vessels such as the Krait 2 need something like 135 degrees to do that, and the Cutter actually is somewhere in between due to its very long boost duration.

I need to make a Imperial-Cutter-handling video!
I'm leaning into it by not boosting but doing a round trip around the perimeter at full speed and popping the first vent I'm traveling to and then proceeding from there. Once I see the vents closing I switch it to go underneath the Titan and then boost to the side of the exposed heart tower shooting as I get to it and glide by, it's usually going back in before I'm past it, so I feel like I get decent time on target. I'm slowly getting used to and accounting for the drift.
 
You lot seem to be doing this a lot - did the NPCs start appearing with the 3rd heart, or were they around before?

Edit: nvm - someone says they had one yesterday :oops:
 
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While personally I get more from five Heat vents if I use class 3 Sirius missiles, this is actually excellent advice given the possible reload cycle! That is to say, there exists an amount of Thermal core time below which it is far better to position well and make one full class 2 volley do the best it can. Again personally and said another way, if I had only the class 2 missiles then I would only bother with four vents.

Yes👍! .. besides, that sounds to me like you are faster getting a good position to fire missiles at the core than I am 😅. How many do you have left in the class 3 racks when the heat core closes ?
 
So, looking at how Leigong’s going - how does that stack up to Taranis? And in case of a Titan like Oya, would this make it worth stripping it down to three controls and ‘blitzing’ it in one week, over just bashing through its resistance at Moderate or High?

Curious to see/hear what planners might think of that, especially with the ‘alerts once a Titan is destroyed will disappear’ rule.

(On the note of Oya, would it be more effort to clear HIP 3006 before it launches an alert at Liu Hef with its lone 100k outpost, or to just deal with the alert itself? Since it’s doubtful anyone’ll want that to go to invasion and bother with it as a control later.)
 
Regarding Oya most of the classic Reboot settlements are there, 3 in Hip 8525. I knew this day was coming but wasn't expecting the samplers to line up Hip 8525 this quick.
Enjoy them while they're here I suppose.
 
Yes👍! .. besides, that sounds to me like you are faster getting a good position to fire missiles at the core than I am 😅. How many do you have left in the class 3 racks when the heat core closes ?

With five vents, the class 3 ammunition ends at around 2/24, close enough to one full volley and with plenty of total ammunition to eject only those last missiles ready for the next strike. The first strike leaves the class 2 just above half, but I save its ammunition and leave it on a haphazard cycle unless it ends very low—it will incur one reload per Core attack either way, so I empty it only if it is so low that it would incur two.

See the video I sent!


I feel like I get decent time on target. I'm slowly getting used to and accounting for the drift.

Remember with missiles, you can start attacking in advance if you are some distance away, timed such that the first missiles arrive just as the Core appears!


So, looking at how Leigong’s going - how does that stack up to Taranis?

At the present rate and imagining usual activity times, T. Leigong feels like it will enter Meltdown at around the same time in the week, ~19:00 on Friday if not before. I think the smaller head-start balances the much lower resistance, and our foreknowledge of how best to damage the Core!


And in case of a Titan like Oya, would this make it worth stripping it down to three controls and ‘blitzing’ it in one week, over just bashing through its resistance at Moderate or High?

Very much the latter; T. Oya ought to be attacked intensely even while at High! M. Leigong is special in having such poor strength Control systems, meanwhile M. Oya has many of the strongest, and including the single strongest system Eoto.

Reducing T. Oya to Compromised will start involving 24000-strength payloads and full Spire sieges, about which I feel most uneasy regarding a return, for M. Taranis had some quite stressful moments in November with Frontier changing the rules at every step!


On the note of Oya, would it be more effort to clear HIP 3006 before it launches an alert at Liu Hef with its lone 100k outpost, or to just deal with the alert itself?

By definition, if the goal is a collapse then leaving it to produce an Alert means clearing that additional system, plus having to clear the Control system regardless! HIP 3006 is much stronger than Liu Hef, but this is relevant only if the goal is to defend the boundary—that is to say, striking at HIP 3006 makes no sense if one will then be defending a HIP 3006 bridge rather than a Liu Hef bridge, but makes perfect sense for a collapse rather than a defence.
 
Swapping out the TV beam for a 4th Sirius rack was definitely worth it got 50mil in a run just now compared to 40mil with just 3. Getting more aggro but with 2 Sirius sinks it isnt too bad though still getting dogged by glaives got tboned by one earlier lol. With 4 racks my krait is doing 4.2-5.2mil per heat cycle almost as good as my cutter was getting but much more manageable. I'll leave the TV beam off from now on gl out there everyone.
 
Swapping out the TV beam for a 4th Sirius rack was definitely worth it got 50mil in a run just now compared to 40mil with just 3. Getting more aggro but with 2 Sirius sinks it isnt too bad though still getting dogged by glaives got tboned by one earlier lol. With 4 racks my krait is doing 4.2-5.2mil per heat cycle almost as good as my cutter was getting but much more manageable. I'll leave the TV beam off from now on gl out there everyone.
I got a Glaive this time around though I managed to escape. I ignored it because I was setting up for a run, which ended up completely defeated due to the Glaive stopping me from getting to the center to attack the core lol. I should have retreated to the asteroid belt with it and taken it out immediately but by the time I decided to there were about a dozen or more scouts all having a go too, I can pop scouts pretty quick but I was getting hit left and right with caustic missiles and due to how hectic everything was getting I forgot to purge so I was at 10% hull on a well engineered Hull Reinforced Cutter when I next looked, so I just decided to retreat.

Back at the carrier I ended up switching back to shieldless and also putting back the Class 7 repair controller which actually worked out great as my son joined me for a few runs, which was very nice of him as he just got Hell Divers 2 yesterday and is loving it, though I will say he did enjoy the Titan stuff too. Anyway, the repair limpets came in handy for both of us and even though the TV isn't really doing much I currently have max AX stuff on my ship already so I left it there. Overall, a lot of fun and I'm planning on doing a few more runs later on this evening. I never switched to missiles as I wanted to see the difference in payout from last night, but looking at your results I think I'm definitely going to give those a go, maybe even switch to my Gunship.
 
I got a Glaive this time around though I managed to escape. I ignored it because I was setting up for a run, which ended up completely defeated due to the Glaive stopping me from getting to the center to attack the core lol. I should have retreated to the asteroid belt with it and taken it out immediately but by the time I decided to there were about a dozen or more scouts all having a go too, I can pop scouts pretty quick but I was getting hit left and right with caustic missiles and due to how hectic everything was getting I forgot to purge so I was at 10% hull on a well engineered Hull Reinforced Cutter when I next looked, so I just decided to retreat.

Back at the carrier I ended up switching back to shieldless and also putting back the Class 7 repair controller which actually worked out great as my son joined me for a few runs, which was very nice of him as he just got Hell Divers 2 yesterday and is loving it, though I will say he did enjoy the Titan stuff too. Anyway, the repair limpets came in handy for both of us and even though the TV isn't really doing much I currently have max AX stuff on my ship already so I left it there. Overall, a lot of fun and I'm planning on doing a few more runs later on this evening. I never switched to missiles as I wanted to see the difference in payout from last night, but looking at your results I think I'm definitely going to give those a go, maybe even switch to my Gunship.
Yeah its no fun grabbing their attention I've had em in all 5 runs today fdev must be making them spawn more now or something. I just sacrificed 700 hull hp to bring a 6a slf bay next run with ax taipans in it gonna see if my elite slf pilot can distract any that get on me. Doubt she will live long but if she can stop them from following me that will be good enough. If you get one on you best strategy is to boost into the asteroid field and try to lose or fight them if you wish just be careful of mines. Gl man o7

Edit: 5.2mil seems to be about the max that I can do with a krait getting it pretty consistently now with 4.8mil on the low end. Missles are definitely the way to go and my slf pilot was moderately effective at taking aggro away from me. Trick is not to have it deployed all the time only poop em out when a glaive gets on ya.

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