Just a question for Enthusiast Elite Dangerous players in VR and... Frontier developers!

They made no such statements for Odyssey.
Even more so, they were planning to drop VR support from Odyssey, but eventually cave in and they let Odyssey have full VR support in-ship (like Legacy) and pancake on-foot.
...and that is where the problem started, it doesn't make it ok need anyone be reminded "Elite Dangerous: Odyssey is the second paid expansion for Elite Dangerous"

there is no such thing as Odyssey or even Horizons as some stand alone entity completely devoid and separated from ED

but rather than argue about it having not been done why is it such a problem to explore ways it could be done with little risk to Frontier?
 
there is no such thing as Odyssey or even Horizons as some stand alone entity completely devoid and separated from ED

but it was.
Odyssey was a new and different client - and for quite some time after the launch, it didnt featured Horizons at all. It was like a completely separated platform (and it still is - players in Horizons cannot "see" the players in Odyssey)

I've said countless times, they should have released Odyssey as a separated game (Elite 5) in the same galaxy (which it actually happened until the Legacy - Live split)
They could have used this opportunity to cut all the ties with Horizons (drop the active ship, more consistent C&P etc)
 
but rather than argue about it having not been done why is it such a problem to explore ways it could be done with little risk to Frontier?
How might that be achieved? FD are not likely to permit modders to get their hands on the code...

Developer time has to be paid for, do you believe that VR players would be prepared to pay for an expansion that incorporated rebuilt VR in EDO - particularly if it would likely cost more than the EDO expansion? (because sales would be expected to be minimal, in comparison to a regular expansion)
 
How might that be achieved? FD are not likely to permit modders to get their hands on the code...

Developer time has to be paid for, do you believe that VR players would be prepared to pay for an expansion that incorporated rebuilt VR in EDO - particularly if it would likely cost more than the EDO expansion? (because sales would be expected to be minimal, in comparison to a regular expansion)
Most VR players have repeatedly stated they would happily pay for VR in EDO ... specifically as an expansion. Myself included.
 
Most VR players have repeatedly stated they would happily pay for VR in EDO ... specifically as an expansion. Myself included.
Indeed, some have, I don't know about 'most' as I doubt most even visit this forum... (even I would pay, a nominal amount, at least)
If FD did their guesstimate of active VR users, then calculated the cost of development - and suggested that an expansion could be produced for £50 ($70, €70) if that would be acceptable to users? It certainly wouldn't be to me. (but then, it would be buying an expansion 5 times...)
 
Indeed, some have, I don't know about 'most' as I doubt most even visit this forum... (even I would pay, a nominal amount, at least)
If FD did their guesstimate of active VR users, then calculated the cost of development - and suggested that an expansion could be produced for £50 ($70, €70) if that would be acceptable to users? It certainly wouldn't be to me. (but then, it would be buying an expansion 5 times...)
It would be to me. I'd pay $100 .. probably more. I'd suggest that a lot of VR ED players clock in well over hundreds of hours of playtime, making that sort of purchase more than acceptable in terms of ROI.

I'll go out on a limb and say unlike games like COD, Fortnite etc. ED is more of a lifestyle hobby/experience ... coupled with VR, puts it in a place where I am happy to pay the extra money for that experience.
 
A VR expansion sounds great. I'm honestly happy with ED in VR as it is but yeah, I'd love to pay more for a great VR update.

I just wouldn't. If FDEV ever make a new Elite game, with VR I wouldn't buy that either, not without seeing many many positive reviews from both the usual characters here in the forums and new players alike.

I love this game, I love what FDEV have done with it, I'll play it till they turn the servers off most likely. But they can't/ won't even fix the anti-aliasing along with repeated long standing bugs.

I just don't trust them enough to do a job worth paying for.
 
How might that be achieved? FD are not likely to permit modders to get their hands on the code...

Developer time has to be paid for, do you believe that VR players would be prepared to pay for an expansion that incorporated rebuilt VR in EDO - particularly if it would likely cost more than the EDO expansion? (because sales would be expected to be minimal, in comparison to a regular expansion)
they would have to do it under some kind of license that protects the IP and source code, a bit like Valve did with Half Life 2
 
but it was.
Odyssey was a new and different client - and for quite some time after the launch, it didnt featured Horizons at all. It was like a completely separated platform (and it still is - players in Horizons cannot "see" the players in Odyssey)

I've said countless times, they should have released Odyssey as a separated game (Elite 5) in the same galaxy (which it actually happened until the Legacy - Live split)
They could have used this opportunity to cut all the ties with Horizons (drop the active ship, more consistent C&P etc)

Its part of Elite Dangerous, why are we even debating this? The fact Frontier decided to segregate the versions has no bearing, Odyssey is a DLC expansion nothing more nothing less.

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and no Frontier couldn't have separated it into say Elite Odyssey cos they haven't finished Elite Dangerous that would have been completely unacceptable to large range of customers & players even if they wanted to.

and if Frontier do get around to making a sequel to Elite Dangerous if it doesn't support VR then I won't buy it and complain after the fact, I will however point out to them the wasted opportunity
 
I bought Elite Dangerous to fly my ship, not walk about as a Halo Character which Halo and other FPS do in a far superior way to Elite Dangerous. If walking about was a separate Add On/DLC I wouldn’t have purchased it. The big picture Space Sim suited me fine, there’s other games for walking about pew pew.
 
Then you bought the wrong game because that's been the plan since the Kickstarter.
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Nah, not quite. Elite could have first concentrated upon ships internals then perhaps boarding for salvage or a spot of piracy. Once they’d cracked ships and stations then what experience they picked up along the way would have been invaluable to them.
As I’ve said, I’m happy with ships and ship missions - I include Planetary Landings here, I simply wouldn’t have purchased the On Foot Pew Pew everywhere else DLC.
That way, everyone could have had exactly what they wanted.
 
I bought Elite Dangerous to fly my ship, not walk about as a Halo Character which Halo and other FPS do in a far superior way to Elite Dangerous. If walking about was a separate Add On/DLC I wouldn’t have purchased it. The big picture Space Sim suited me fine, there’s other games for walking about pew pew.
Ermm... Walking around is a seperate DLC. It is called Odyssey.
 
With that PC hardware you should be able to play ED in VR at between 60-90fps almost anywhere in game with those game setting, I can with similar PC specs on my Q3 with WiFi.
Some suggestions for you would be:
Use OpenXR not SteamVR with Virtual Desktop if you can.
Have a wired Ethernet connection between your PC and WiFi router (you probably already have this if your using Virtual Desktop).
Have you WiFi router close as possible to your headset and check is connected via a 5GHz connection not 2.4GHz.
Do you know if OpenComposite is still safe? Windows anti-virus is flagging it as a trojan.
 
You only need to use OpenComposite Switcher which works fine with VDXR, as that is all that is does is replace SteamVR with any OpenXR. M$ Defender does not flag it. VDXR is a significant performance improvement.

The other thing I would add to this thread - instead of getting 60-90fps and living with 90fps synthesized from 45fps as VD invokes SSW - set your headset for 120fps and get a stable 60fps that is synthesized to 120fps. Running steam supersampling is costing you bandwidth that is not getting sent to the headset, the headset is not pixel matched like a regular display - it is digitally pixel warped to account for optical warping. So VD Godlike is that maximal resolution that gets central vision as sharp as it will get.

The other advantage of Virtual Desktop is it supports 3D SBS stereo desktops and has a 180deg curved screen with 90 deg vFOV (max of on-foot slider) when moved back to max depth. So 180 stereo is not as good as VR, but it is a lot better than flatscreen! You can choose the screen surround - black, transparent, galaxy or HT/media room. I usually have to restart to switch display modes going back to VR it loads in the wrong place.
 
 
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