Game Discussions Star Citizen Discussion Thread v12

I think it's a bit of a running gag in SC that NPCs aggregate inside planets in large numbers. They fall through the surface, too, but don't have the luxury to log out and play something else.

Got some interesting goss on how planet tech works (or doesn't ;)), which speaks to this kind of thing. Will write up in a while.

It's still weird that they don't just cull all NPCs below the surface tho...
 
Whale tickets:

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If the radar altimeter is anything to go by, it's a bit of a Schrödinger's Surface. You won't know its altitude until you hit it.
Also, Chris promised a 9:1 NPC/PC ratio, not that they'd all be visible :)

Oh god, I really hope Tony's visions of generated ore nodes etc come to pass...

(But then they all get farmed by subterranean sanitation technicians and such ;))
 
Truly, 3.23 is the patch of all patches...

  • Fixed multiple issues that allowed NPCs to stand on chairs and benches

Dec 2018
"NPCs at Lorville should no longer be standing on benches" - 3.4.0

May 2019
"NPCs should no longer occasionally be standing on seats rather than sitting." - 3.5.0

May 2020
"AI should no longer stand idle on chairs and benches." - 3.9.1

August 2020
"Fixed an issue that was causing NPCs to stand in place on seats around the PU." - 3.10.0

Mar 2023
"Fixed - AI - Multilocation - AI Standing / Crouching on Benches Throughout The PU" - 3.18.0 PTU

May 2023
"Fixed an issue that was causing AI to get stuck standing/crouching on top of useables such as chairs" 3.19.1 PTU

April 2024
"Fixed multiple issues that allowed NPCs to stand on chairs and benches" 3.23.0 EPTU
 
Also ships seem to be able to ping player positions? Too much possibly?

Ship pings are currently highlighting actors when it shouldn't. This is unintended in this build.

So while this is cool for ship boarding shenanigans...

image0.jpg


It possibly just means that they still need to cull the ship interiors ;)
 
The NPCs are probably culled visually when they aren't seen, but if they are supposed to be walking around somewhere instead of living it up in the center of the earth then you can't just cull them from the game because they are supposed to be around somewhere.

I think the standing on chairs may well be the AI learning a defense mechanism against falling through the ground. 😁

"Ground is LAVA!"
 
Truly, 3.23 is the patch of all patches...



Dec 2018
"NPCs at Lorville should no longer be standing on benches" - 3.4.0

May 2019
"NPCs should no longer occasionally be standing on seats rather than sitting." - 3.5.0

May 2020
"AI should no longer stand idle on chairs and benches." - 3.9.1

August 2020
"Fixed an issue that was causing NPCs to stand in place on seats around the PU." - 3.10.0

Mar 2023
"Fixed - AI - Multilocation - AI Standing / Crouching on Benches Throughout The PU" - 3.18.0 PTU

May 2023
"Fixed an issue that was causing AI to get stuck standing/crouching on top of useables such as chairs" 3.19.1 PTU

April 2024
"Fixed multiple issues that allowed NPCs to stand on chairs and benches" 3.23.0 EPTU
Given the nature of the time-frame that they're looking at for the 'gold' delivery of Star Citizen 1.0, if it's not fixed this patch then it's fair to say that even with the current lack of confidence in CIGs ability to fix this, based on supposedly numerous attempts, I mean, it's in the patch notes each time so they must have done something, right? Maybe, but then maybe not given the persistent failure to actually fix it. Anyway, if this patch doesn't fix it once and for all, then what does that say about the other things that are meant to be fixed/implemented/polished in this crunch of all crunches after a long protracted twelve year development cycle that has shown so little effective progress beyond the 'shiny thing sells ships' stage? But conversely, if CIG have managed to fix it once and for all, then to be fair, it would show that progress may be happening. Which one will it be? The transition from early days to late in the day has been quite swift.
 
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