CIG last added a moon, planet (or system) to live back in April 2020, four years ago.
does it count if they removed one at the same time?
CIG last added a moon, planet (or system) to live back in April 2020, four years ago.
tbf, nothing is close to done. all there is is potential. and it just keeps ticking along like the energizer bunny.
I can hear Mole pining for Levski from here!![]()
I think it's a bit of a running gag in SC that NPCs aggregate inside planets in large numbers. They fall through the surface, too, but don't have the luxury to log out and play something else.
Culling probably crashes the servers.Got some interesting goss on how planet tech works (or doesn't), which speaks to this kind of thing. Will write up in a while.
It's still weird that they don't just cull all NPCs below the surface tho...
If the radar altimeter is anything to go by, it's a bit of a Schrödinger's Surface. You won't know its altitude until you hit it.It's still weird that they don't just cull all NPCs below the surface tho...
If the radar altimeter is anything to go by, it's a bit of a Schrödinger's Surface. You won't know its altitude until you hit it.
Also, Chris promised a 9:1 NPC/PC ratio, not that they'd all be visible![]()
A private audience with TheOh yes, private lounge! With blackjack and ladies of negotiable affections!
- Fixed multiple issues that allowed NPCs to stand on chairs and benches
Ship pings are currently highlighting actors when it shouldn't. This is unintended in this build.
It's still weird that they don't just cull all NPCs below the surface tho...
Given the nature of the time-frame that they're looking at for the 'gold' delivery of Star Citizen 1.0, if it's not fixed this patch then it's fair to say that even with the current lack of confidence in CIGs ability to fix this, based on supposedly numerous attempts, I mean, it's in the patch notes each time so they must have done something, right? Maybe, but then maybe not given the persistent failure to actually fix it. Anyway, if this patch doesn't fix it once and for all, then what does that say about the other things that are meant to be fixed/implemented/polished in this crunch of all crunches after a long protracted twelve year development cycle that has shown so little effective progress beyond the 'shiny thing sells ships' stage? But conversely, if CIG have managed to fix it once and for all, then to be fair, it would show that progress may be happening. Which one will it be? The transition from early days to late in the day has been quite swift.Truly, 3.23 is the patch of all patches...
Dec 2018
"NPCs at Lorville should no longer be standing on benches" - 3.4.0
May 2019
"NPCs should no longer occasionally be standing on seats rather than sitting." - 3.5.0
May 2020
"AI should no longer stand idle on chairs and benches." - 3.9.1
August 2020
"Fixed an issue that was causing NPCs to stand in place on seats around the PU." - 3.10.0
Mar 2023
"Fixed - AI - Multilocation - AI Standing / Crouching on Benches Throughout The PU" - 3.18.0 PTU
May 2023
"Fixed an issue that was causing AI to get stuck standing/crouching on top of useables such as chairs" 3.19.1 PTU
April 2024
"Fixed multiple issues that allowed NPCs to stand on chairs and benches" 3.23.0 EPTU