The T6 miner I'm OK with but the Chief with the Guardian weapons is a bit too much. Give it only AX Multicannons and Missles and it would balance. Guardian/Engineer/PP unlocks should not be bypass-able with real fake money. I know you're all gung-ho for Thargoids but I think sticking to basic ship purchaces would be wiser:
A rated Keelback for Combat+SLF
A rated T7 for Cargo
A rated DBS/X for Exploring
A rated Dolphin for Passangers
You get the picture. I would not like to see G5 PA/Rail Kraits for sale in the store.
Remember you said this:
"However, we will be listening to your feedback as we go about this process."
This is make-or-break territory you are wading into with these changes. Please get this one right.
I couldn't agree with this statement more. I'd add that it's fankly kind of a slap in the face to all the work we've put in unlocking this stuff/grinding reps for permits, etc. naturally in-game. It's skipping mechanics we've all had to learn/deal with/overcome along the way. Why should that be different for people who decide to pay real money for a 'jump start' ship?
A-Rate it if you want to, that's perfectly fine. Any player with sufficient credits can do that in-game. But tech unlocks/engineering means you're into more "endgame" content, you've put in the time, you know what you're doing, and you're ready for the more challenging content. Let new players get there on their own, when they are
ready for that content, just like all of us did.