Powerplay 2.0 “Open” Rewards

Hard disagree. As an analogy, just because combat players enjoy combat ships, doesn't mean we should make all combat ships as good at hauling as the haulers. Similarly, different modes are good for different things. That's not just acceptable, it's by design.

If you're mad the other side is outhauling you, then get out of your combat ship and swap to a hauler. Don't demand they swap to a combat ship so they're worse at hauling and you can keep up. That's just childish.

Not every aspect of this game is beholden to your ability to kill them. That is by design, a design that has been front and center since the game was released. Get over it.




Now, that said, I am in no way against the idea of a place for pvp to be relevant.

For example, imagine if Powerplay Stronghold Carriers existed exclusively in Open, and in order to attack or defend them, you needed to be in a single, server-hosted instance.

This gives a reason for pvp, as you want to either kill the attackers or defenders. It also gives a reason for both sides to want to be in the same instance, since they can't exactly defend it if they're not in the same instance as the attackers. And most importantly, it gives a reason for even beginners to get in a pvp ship, since even delaying the attackers will slow their progress. They'll die, but they'll still succeed better than if they didn't try at all. It also would add diversity to pvp, since it would be about more than just killing the enemy, but also damaging the NPC targets, and different weapons are better at different goals.

This makes pvp relevant to powerplay, encourages open play, encourages pvp, and does not infringe on anyone else's gameplay, only impacting the people who WANT to be there.

That's exactly the sort of thing that could make pvp actually a valid playstyle in Elite.
I think you've run out of ammo and are treading water with debating society fluff. I'm not goving it air, sorry. It's just a shame the pages of nonsense are going to basically kill the thread.
 
I think you've run out of ammo and are treading water with debating society fluff. I'm not goving it air, sorry. It's just a shame the pages of nonsense are going to basically kill the thread.
I do wonder about using the top 10 commanders / rewards tiers for Open more creatively.

Imagine that for example you have stats for hauling tonnage in Open, kills etc- in that the more you do in Open you get greater perks- but the minute you switch to solo or PG the 'Open points' are reset. So its like an ongoing bet, and that the higher you go in the ranks the more visible you become on the map (say, linked to being scanned by an NPC or player) and stakes become ever more stacked. Since its linked to effort and over several categories you can't simply sit in a station to get it.

You could have many fun twists too- after a set amount of time cargo runs gain greater INF on delivery (due to your 'ace' status), or that NPC cargo vessels drop cargo in fear automatically, or that you get extra loyalty points (useful for the ongoing care packages after tier 10).

So in effect its rewarding staying in that mode while doing activity but if you choose not to risk you remain at a 'normal' level in other modes.
 
I see one argument against open-only rewards being “you shouldn’t discriminate against other modes to satisfy the 1% of players who enjoy PvP” to paraphrase

Watching the latest Frontier Unlocked, I really got a sense they’re working to make it far easier to see where the action is. This means you can do your own research, find a quiet spot to undermine, or else you will need friends and firepower to take the big systems

Admittedly big system brawls could be dominated by PvP groups against the likes of a BGS focused ones, if they don’t find a way to out-smart them with diversions or flying way out beyond sensor range etc

The real question is, is it worth the time and effort to convert to open-only for what might be a better gameplay environment? Not to mention patching exploits like mode switching safe travel to a station

Much as I’d love to see it, I don’t think it’ll happen without a community vote
 
Last edited:
For example, imagine if Powerplay Stronghold Carriers existed exclusively in Open, and in order to attack or defend them, you needed to be in a single, server-hosted instance.
Could be on to something here, and otherwise you make good points. Open suffers from poor P2P reliably and a dedicated server instance is something a lot of people would love to see. Some might even pay for, depending how it’s implemented
 
I see one argument against open-only rewards being “you shouldn’t discriminate against other modes to satisfy the 1% of players who enjoy PvP” to paraphrase

Watching the latest Frontier Unlocked, I really got a sense they’re working to make it far easier to see where the action is. This means you can do your own research, find a quiet spot to undermine, or else you will need friends and firepower to take the big systems

Admittedly big system brawls could be dominated by PvP groups against the likes of a BGS focused ones, if they don’t find a way to out-smart them with diversions or flying way out beyond sensor range etc

The real question is, is it worth the time and effort to convert to open-only for what might be a better gameplay environment? Not to mention patching exploits like mode switching safe travel to a station

Much as I’d love to see it, I don’t think it’ll happen without a community vote
The first thing is, how do we know its the '1%'? FD would know enough and if they are openly talking about Open again (or weighting) it can't be an insignificant size.

Watching the latest Frontier Unlocked, I really got a sense they’re working to make it far easier to see where the action is. This means you can do your own research, find a quiet spot to undermine, or else you will need friends and firepower to take the big systems

Its easy(ish) to see now- it just takes leg work. Stations have / had a PP shipping lost report, which indicates undermining merits held but not handed in (thus you can see a snipe building). V2 makes all of that visible at once, and is a lot easier.

The real question is, is it worth the time and effort to convert to open-only for what might be a better gameplay environment? Not to mention patching exploits like mode switching safe travel to a station
You can have both and do it incrementally. My favoured path is in V2 certain activities in solo only give you personal rewards- and that the influence effect is muted. As an example the cargo hacking in stronghold FC systems- mute solo influence. If it has little effect you can unmute it in a later point update but it requires hardly any changes or disrupts the flow of the game. All it does is separate out open roles and solo ones.
 
I see one argument against open-only rewards being “you shouldn’t discriminate against other modes to satisfy the 1% of players who enjoy PvP” to paraphrase

Even if they made PP2 full OO and PvP-only, that wouldn't be discrimination against those who don't like PvP.

Don't like it? Fine, then don't do it.
This is literally how every single activity works in the game.

You don't like it how mining/exploration/AX combat is implemented? Then don't mine/explore/go shoot bugs.

Module shopping has been the only reason why anyone who did not really like PP1 had some incentive to participate. Well, they could just move all PP modules to tech brokers in PP2 for all I care, but even if they did not do that, the situation would not be any different to the case of other activities that have something locked behind them.

For example, you have always had to jump 5000 Lys or mine 500 tons of ore to unlock some engineers, even if you happened to hate exploration and mining with a passion. Have those people been discriminated against? I don't think so.
 
Even if they made PP2 full OO and PvP-only, that wouldn't be discrimination against those who don't like PvP.

Don't like it? Fine, then don't do it.
This is literally how every single activity works in the game.

You don't like it how mining/exploration/AX combat is implemented? Then don't mine/explore/go shoot bugs.

Module shopping has been the only reason why anyone who did not really like PP1 had some incentive to participate. Well, they could just move all PP modules to tech brokers in PP2 for all I care, but even if they did not do that, the situation would not be any different to the case of other activities that have something locked behind them.

For example, you have always had to jump 5000 Lys or mine 500 tons of ore to unlock some engineers, even if you happened to hate exploration and mining with a passion. Have those people been discriminated against? I don't think so.
You can separate out personal rewards with power ones though too.

So you can do everything for yourself but only some of it counts towards the powers growth.
 
Various polls by YouTubers and stats from Inara consistently indicate 4-5% involvement in PvP.
You also had more specific polls:

OA did a poll with the questions (7.7K resp) back with Flash Topic 1:

OO :50%
Weighting: 25%
No change: 25%

Flash topic 1 responses were about 65% in favour of Open - topic 2 was around 40% (weighted) where I counted either form yes, yes 'but' or no.



Recently Burr did a poll too regards V2:

1714908044681.png


So in the end the picture is people want the status quo to change in PP. I know weighting was popular with FD since its easy to do and that since V2 has a lot of open friendly aspects (like FC assaults and battles) they might choose this again- only time will tell after U19 is launched.
 
You also had more specific polls:

OA did a poll with the questions (7.7K resp) back with Flash Topic 1:

OO :50%
Weighting: 25%
No change: 25%

Flash topic 1 responses were about 65% in favour of Open - topic 2 was around 40% (weighted) where I counted either form yes, yes 'but' or no.



Recently Burr did a poll too regards V2:

View attachment 391944

So in the end the picture is people want the status quo to change in PP. I know weighting was popular with FD since its easy to do and that since V2 has a lot of open friendly aspects (like FC assaults and battles) they might choose this again- only time will tell after U19 is launched.
Neither of which addressed Ragnascot's question regarding percentage of PvPers.
I also don't see an option for OO with modules exported to tech brokers...
 
Neither of which addressed Ragnascot's question regarding percentage of PvPers.
Well it does, because thats what ultimately what its all about.

I also don't see an option for OO with modules exported to tech brokers...
Because its not really an important question. Sandro back then talked about moving them to brokers and I imagine devs today are still aware of the issue.
 
You also had more specific polls:

OA did a poll with the questions (7.7K resp) back with Flash Topic 1:

OO :50%
Weighting: 25%
No change: 25%

Flash topic 1 responses were about 65% in favour of Open - topic 2 was around 40% (weighted) where I counted either form yes, yes 'but' or no.



Recently Burr did a poll too regards V2:

View attachment 391944

So in the end the picture is people want the status quo to change in PP. I know weighting was popular with FD since its easy to do and that since V2 has a lot of open friendly aspects (like FC assaults and battles) they might choose this again- only time will tell after U19 is launched.
Based on 2k votes on a channel where there's nothing about PvP? 🤷‍♂️ :ROFLMAO:
 
Various polls by YouTubers and stats from Inara consistently indicate 4-5% involvement in PvP.
The Inara thing was about 10% who had been interdicted in the last month iirc. Very easy thing to not happen regardless of your level of comfort with PvP. Treat it as a fraction of pilots who were exposed enough to organic PvP in supercruise in a given month. I.e. who weren't off exploring, in closed modes, doing BGS in quiet systems or countless other things in that period.
 
Last edited:
Nothing wrong with that, I'm also one who plays PG (& open) and has no interest in doing any kind of PP any longer (I did my 3 specials, all in open , all years ago) and thinks it should be open or have its own launcher tab (as then blocks can be removed, and anyone playing wants to play)
They might indeed replace OPEN with POWER PLAY or Open Power Play 👆
 
Back
Top Bottom