power play 2.0 stream

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From @Obsidian Ant vid I've heard that SQUADRONS are going to be DELINKED from current POWERS and FACTIONS?

That's important as many squadrons are currently linked to puppet MFs and the legacy of PP 1.0 could't fit the new PP 2.0 scheme.

I mean, it's time for squadrons who are power supporters to pick up the MF they like... without the need of resetting/redoing the whole thing from scrap.
 
From @Obsidian Ant vid I've heard that SQUADRONS are going to be DELINKED from current POWERS and FACTIONS?

That's important as many squadrons are currently linked to puppet MFs and the legacy of PP 1.0 could't fit the new PP 2.0 scheme.

I mean, it's time for squadrons who are power supporters to pick up the MF they like... without the need of resetting/redoing the whole thing from scrap.
I would wait for Fdev, tubers are just speculating.

O7
 
As long as a station they are alongside of does not open fire with them, I'll be fine with that.

(Although I don't actually participate in powerplay and instead just have a pledge on RP grounds right now.)
This could be a concern and stop folks from pledging if its going to cause an issue with general CGs or trading further down the line.

O7
 
That might turn some people off pledging though as it basically causes you problems in huge huge chunks of the bubble.

Imagine trying to do a CG or just some non-PP stuff, maybe meet up with a friend, but in a rival part of the bubble, and PP NPCs attacking you even if you're not doing PP related stuff. I remember when i last gave PP a try and this behaviour was enabled, i got attacked just trying to dock at a station, even though i had no PP stuff on me, no PP bonds, nothing.
The thing is though- that should be part of it. Powerplay is (will be) a twelve way tussle for dominance and if you don't get aggro from 11/12ths of the galaxy....whats the point of any of it?
 
Powerplay actually affects security, prices and stocks already, even if with in a limited way for the last two. Honestly I think that this could add flavour to the galaxy, make it even a tool for more localised communities such are the PMF oriented ones. Anyway, we'll see, if Powerplay will be tweaked as Thargoid Wars it's gonna be a process more than a fixed feature.
 
The thing is though- that should be part of it. Powerplay is (will be) a twelve way tussle for dominance and if you don't get aggro from 11/12ths of the galaxy....whats the point of any of it?

Well, if that's how it should be, then perhaps people shouldn't expect too many people to be interested in it.

whats the point of any of it?

If powers can't fall, then what's the point of any of it?
 
Well, if that's how it should be, then perhaps people shouldn't expect too many people to be interested in it.
Then frankly I don't understand what people thought you'd get from one of EDs two explicit conflicts- Thargoids and this, and that if you could sign up and nothing happens.

I think more people would be less interested if thats the case, because then V2 is just BGS again. V1 partly died when the billed 'Game of Thrones' in space turned into Eastenders.

whats the point of any of it?
Although they can't fall (only FD can DM it as alluded to) its ultimately about spreading your power and you getting rewarded for it.
 
Then frankly I don't understand what people thought you'd get from one of EDs two explicit conflicts- Thargoids and this, and that if you could sign up and nothing happens.

Thing is, its not a war. Its politics. There is no official declaration of war between the parties, so getting attacked by an opposing power in lawful space should result in them being treated like pirates, even in their own territories. I understand there are direct conflicts from time to time, where things come to a head, but those should be seen as things spiralling out of control, and being denounced by the powers publicly while secretly supporting them behind the scenes.

Now, if powers were directly tied to their major factions and these were actual outright wars, with not just powers being hostile to each other, but factions as well being triggered to go to war, then fine. And once the wars are over, it goes back to being politics, then that could be fine. Or if all powers (and associated factions) were in a constant state of war, then again, being attacked just for flying the wrong flag could be acceptable.

But again, how many players would want that? How many would want to be blocked off from CGs outside their powers' territory as well as any other activities. You might want it to work like that, but PP is already a niche activity. You want to make it more niche? I thought you wanted FD to make changes that would attract more players to PP?

Although they can't fall (only FD can DM it as alluded to) its ultimately about spreading your power and you getting rewarded for it.

Oh yes, playing a never ending game of risk, with no win or lose condition, just painting different parts of the map different colours for some time, until people get tired of the grind, then another power takes over for some time. That sounds utterly exciting.

What is a competition when there is never a win/lose state for participants?
 
Thing is, its not a war. Its politics. There is no official declaration of war between the parties, so getting attacked by an opposing power in lawful space should result in them being treated like pirates, even in their own territories. I understand there are direct conflicts from time to time, where things come to a head, but those should be seen as things spiralling out of control, and being denounced by the powers publicly while secretly supporting them behind the scenes.

Now, if powers were directly tied to their major factions and these were actual outright wars, with not just powers being hostile to each other, but factions as well being triggered to go to war, then fine. And once the wars are over, it goes back to being politics, then that could be fine. Or if all powers (and associated factions) were in a constant state of war, then again, being attacked just for flying the wrong flag could be acceptable.
The why did each power UM using violence? V2 has violence as well as the threat of violence (as the devs talked about it in FU) to further its ends. In FU 4 UMing, expansion and prep were all framed this way, while there are new ways to expand / UM at the same time the threat is still there.

But again, how many players would want that? How many would want to be blocked off from CGs outside their powers' territory as well as any other activities. You might want it to work like that, but PP is already a niche activity. You want to make it more niche? I thought you wanted FD to make changes that would attract more players to PP?
Its like any other complication, and neither does it block you from doing anything else. In this case you'll (or should) have NPCs (based on what you do in PP) come after you- just like when you are wanted, or have a cargo a pirate wants.

It sounds as if you want ED to be Space Engine. Nice little box, nothing happening.

Oh yes, playing a never ending game of risk, with no win or lose condition, just painting different parts of the map different colours for some time, until people get tired of the grind, then another power takes over for some time. That sounds utterly exciting.

What is a competition when there is never a win/lose state for participants?
Sounds like any part of the game- BGS, Thargoids- what is the win state for them? Sure you can blow up a Titan, but will more come? Can you ever 'win' the Thargoid war?
 
The why did each power UM using violence? V2 has violence as well as the threat of violence (as the devs talked about it in FU) to further its ends. In FU 4 UMing, expansion and prep were all framed this way, while there are new ways to expand / UM at the same time the threat is still there.

Politics, as i said, sometimes gets out of control. But fine, as i said, if there is to be outright conflict, then it should be properly declared as war.

And again, if that is to be the route, then people have to decide if they want to get involved in a gameplay feature that causes them issues across most of the bubble.


Its like any other complication, and neither does it block you from doing anything else. In this case you'll (or should) have NPCs (based on what you do in PP) come after you- just like when you are wanted, or have a cargo a pirate wants.

Again, its up to what people are looking for. Its one thing getting jumped as you run missions, like trade missions, but can get a bit annoying at times. Now increase the amount of times you're getting jumped each time you travel somewhere and, well, the annoyance might get a bit too much for some.

It sounds as if you want ED to be Space Engine. Nice little box, nothing happening.

Not at all. What i would like is for powerplay to be engaging, meaningful, and fun. Based on what we have learned so far, FD are basically putting lipstick on a pig, but its still a pig.

I'm not against PPers being attacked across large swathes of the bubble, if it was actually a state of war. Being able to be attacked by opposing powers when there is no state of war, and them not getting a bounty for attacking you, seems wrong to me. Imagine it being like privateers vs pirates. Privateers were used because the state sponsoring them could have plausable deniability. They got caught pirating a ship from another nation, the sponsoring nation could wash their hands of it saying "oh, them, they're just pirates, nothing to do with us". So, if a PP NPC attacks you, without you breaking any laws and without a state of war, then it should be them getting a bounty like a pirate and you are free to attack them back without getting a bounty yourself.

Sounds like any part of the game- BGS, Thargoids- what is the win state for them? Sure you can blow up a Titan, but will more come? Can you ever 'win' the Thargoid war?

Thargoids i have my issues with as well, since its all guided by the hand of FD. They ultimately control whether the Thargoids continue to attack or not. When and where Thargoids lose or if they ever do. Utterly meaningless, and one of the reasons i never got involved with it.

BGS - i used to try and push the BGS as a mini game, but then basically realized it was all a meaningless grind, just like PP. So now all i do is work to ensure we control our own system, which isn't hard. We know the BGS was never really planned to be a territorial game and FD were surprised how players latched onto factions and stuff. And i know some people enjoy it. But i've done my time with it and realized there's no real point in it either.

Pointing to another meaningless gameplay feature isn't the defense you think it is ;)
 
If someone could kindly post a new thread with Op outlining in layman's terms what PP 2.0 is and how it's different? I'd be eternally grateful 🙏
The jargon is way above my pay grade.
Thanks in advance !
o7
 
First of all: we should think about game mechanics. Declarations of war and such political acts implicate a chain of command which is not the main goal to this new Powerplay. The goal of this new Powerplay seems to be to give more gameplay opportunities and goals to the players. I think it's clear considering that we will have rankings not just between the Powers but even between players pledged to the same Power. Decentralisation seems to be the key word in this new Powerplay and I am a big fan of that, even being a former leadership of one of the 11 Powers.
About Powers being kicked out: FDev guy mentioned some sort of balance to make even smaller powers competitive, my personal interpretation is that farther systems will be harder to grind for the defendants, so a Power should be really abandoned to lose as many systems to justify for it to being deleted. Which is actually good for the game itself and the communities behind a Power. Who knows, maybe we will have chunks of empty space that will make room for new Powers in the future.
 
Politics, as i said, sometimes gets out of control. But fine, as i said, if there is to be outright conflict, then it should be properly declared as war.

And again, if that is to be the route, then people have to decide if they want to get involved in a gameplay feature that causes them issues across most of the bubble.Again, its up to what people are looking for. Its one thing getting jumped as you run missions, like trade missions, but can get a bit annoying at times. Now increase the amount of times you're getting jumped each time you travel somewhere and, well, the annoyance might get a bit too much for some.
Like any system it has to be graded to your actions and levels of engagement, and that context (where they pop up) matters. I'm not advocating for ATR chasing you about from minute one.

But again, its your choice, just like blowing up ships or being a pirate- just on a larger scale (as it should be, since territory is more than a system).

Not at all. What i would like is for powerplay to be engaging, meaningful, and fun. Based on what we have learned so far, FD are basically putting lipstick on a pig, but its still a pig.

I'm not against PPers being attacked across large swathes of the bubble, if it was actually a state of war. Being able to be attacked by opposing powers when there is no state of war, and them not getting a bounty for attacking you, seems wrong to me. Imagine it being like privateers vs pirates. Privateers were used because the state sponsoring them could have plausable deniability. They got caught pirating a ship from another nation, the sponsoring nation could wash their hands of it saying "oh, them, they're just pirates, nothing to do with us". So, if a PP NPC attacks you, without you breaking any laws and without a state of war, then it should be them getting a bounty like a pirate and you are free to attack them back without getting a bounty yourself.
Powerplays strategic layer outcome is about making your power climb in the galactic standing. Thats why PP has its own C+P so that conflict does not result in crazy bounties.

Thargoids i have my issues with as well, since its all guided by the hand of FD. They ultimately control whether the Thargoids continue to attack or not. When and where Thargoids lose or if they ever do. Utterly meaningless, and one of the reasons i never got involved with it.

BGS - i used to try and push the BGS as a mini game, but then basically realized it was all a meaningless grind, just like PP. So now all i do is work to ensure we control our own system, which isn't hard. We know the BGS was never really planned to be a territorial game and FD were surprised how players latched onto factions and stuff. And i know some people enjoy it. But i've done my time with it and realized there's no real point in it either.

Pointing to another meaningless gameplay feature isn't the defense you think it is
I get you find it all pointless, but others don't. If that were the case you'd not have ZYADA, FUC etc. Plus, this is how ED 'is' -FD generally want closed systems.
 
Guys for anybody preoccupied about how being pledged could make their PvE experience a little bit more dangerous than it is right now: just do not pledge.

Yes, pledging will give you cool bonuses, apparently materials, access to Powerplay modules etc, but of course it comes with a cost, the same way you gotta risk something if you want to be part of the thargoid wars and get the bonuses from that game mechanic.

I don't know what are we even talking about to be honest, it's a new game mechanic that overwrites old Powerplay which has always been criticized to be without any actual influence over the galaxy. Now apparently FDev is making Powerplay a factor (not a decisive one, more like a layer to the already present complexity of BGS) and somebody still is not happy.

Really: I can't understand. Open? No, you can't get involved if you don't want it. More challenging PvE wise? No, I want to be involved in total safety.

Come on guys.
 
Did l hear right from OA video that if you pledge to any power in PP 2.0 you on a sliding scale of hands on involvement, gain access to ALL the PP modules which are currently scattered about various powers?
Ohhhh I'd so like this. I got most of em but I imagine for nubs it'll make life easier and put a stop to PP tourism?
 
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