The why did each power UM using violence? V2 has violence as well as the threat of violence (as the devs talked about it in FU) to further its ends. In FU 4 UMing, expansion and prep were all framed this way, while there are new ways to expand / UM at the same time the threat is still there.
Politics, as i said, sometimes gets out of control. But fine, as i said, if there is to be outright conflict, then it should be properly declared as war.
And again, if that is to be the route, then people have to decide if they want to get involved in a gameplay feature that causes them issues across most of the bubble.
Its like any other complication, and neither does it block you from doing anything else. In this case you'll (or should) have NPCs (based on what you do in PP) come after you- just like when you are wanted, or have a cargo a pirate wants.
Again, its up to what people are looking for. Its one thing getting jumped as you run missions, like trade missions, but can get a bit annoying at times. Now increase the amount of times you're getting jumped each time you travel somewhere and, well, the annoyance might get a bit too much for some.
It sounds as if you want ED to be Space Engine. Nice little box, nothing happening.
Not at all. What i would like is for powerplay to be engaging, meaningful, and fun. Based on what we have learned so far, FD are basically putting lipstick on a pig, but its still a pig.
I'm not against PPers being attacked across large swathes of the bubble, if it was actually a state of war. Being able to be attacked by opposing powers when there is no state of war, and them not getting a bounty for attacking you, seems wrong to me. Imagine it being like privateers vs pirates. Privateers were used because the state sponsoring them could have plausable deniability. They got caught pirating a ship from another nation, the sponsoring nation could wash their hands of it saying "oh, them, they're just pirates, nothing to do with us". So, if a PP NPC attacks you, without you breaking any laws and without a state of war, then it should be them getting a bounty like a pirate and you are free to attack them back without getting a bounty yourself.
Sounds like any part of the game- BGS, Thargoids- what is the win state for them? Sure you can blow up a Titan, but will more come? Can you ever 'win' the Thargoid war?
Thargoids i have my issues with as well, since its all guided by the hand of FD. They ultimately control whether the Thargoids continue to attack or not. When and where Thargoids lose or if they ever do. Utterly meaningless, and one of the reasons i never got involved with it.
BGS - i used to try and push the BGS as a mini game, but then basically realized it was all a meaningless grind, just like PP. So now all i do is work to ensure we control our own system, which isn't hard. We know the BGS was never really planned to be a territorial game and FD were surprised how players latched onto factions and stuff. And i know some people enjoy it. But i've done my time with it and realized there's no real point in it either.
Pointing to another meaningless gameplay feature isn't the defense you think it is
