Maybe player characters should be allowed to select an option to make their ship appear to others as an NPC vessel - so that those intent on causing trouble for other players (exclusively?) can't tell the difference....
I like this idea a lot.
Maybe player characters should be allowed to select an option to make their ship appear to others as an NPC vessel - so that those intent on causing trouble for other players (exclusively?) can't tell the difference....
I agree the penalties and response time in core systems must be severe and quick, like the difference in police response times in the developed countries versus a developing country.
Maybe in the core systems there can be police buoys or satellites to act like big brother and keep an eye on potential crims
Errrm I'm pretty sure I suggested a form of this only a couple of days ago... and got utterly shot down (scuse the pun). Mostly by PvE'ers I suspect, even though my idea still gave them some coverage from ganking.
There are enough single player space-sims about, with another on its way in the X series to satisfy most hardcore PvE "I don't want to be anywhere near another human player ever" types.
PvE'ers also forget a PvPer has no idea who's in the ship ahead, or if there's backup, if it's bait or a dozen other possibilites, so you won't get ganked every single time a human ship appears on your scope, it just won't happen and that's speaking from several years Eve Online experience; in there ganking, griefing, and general nastiness is positively encouraged, yet it's STILL not 100% you'll get ganked in that sort of environment, and there's steps you can take to increase your odds of survival even more.
PvE'ers will just have to adapt a bit for the good of the whole game - which is what we are talking about after all; "What's best to give the highest chances of success for the franchise?".
Carebear's partaking of the "danger" of flying to an anarchic system knowing full well that "danger" has no teeth and that there's a 99.99 % chance of getting there intact (derping into the side of the spacestation not withstanding). I'm not a purist, or a carebear hater, I've been one many a time, but some things you just can't really expect considering the franchise. Some people don't play Eve Online because it's just "not for them", doesn't mean CCP should change it to accommodate you does it?
Elite 1 would have had open PvPvE if it could have.
Errrm I'm pretty sure I suggested a form of this only a couple of days ago... and got utterly shot down (scuse the pun). Mostly by PvE'ers I suspect, even though my idea still gave them some coverage from ganking.
I'm glad common sense seems to be prevailing that the PvE + PvP optional in the same shard has by far the most votes just as the Playerkiller types have only 2 so far.
There are enough single player space-sims about, with another on its way in the X series to satisfy most hardcore PvE "I don't want to be anywhere near another human player ever" types.
I'm sorry the pure PvE players might get a raw deal now and again; but as a poster said above - you really can't expect to fly to an Anarchic or similar system with a hold full of drugs and have full protection apart from npc attacks; that just isn't what the core of the franchise is about.
PvE'ers also forget a PvPer has no idea who's in the ship ahead, or if there's backup, if it's bait or a dozen other possibilites, so you won't get ganked every single time a human ship appears on your scope, it just won't happen and that's speaking from several years Eve Online experience; in there ganking, griefing, and general nastiness is positively encouraged, yet it's STILL not 100% you'll get ganked in that sort of environment, and there's steps you can take to increase your odds of survival even more.
PvE'ers will just have to adapt a bit for the good of the whole game - which is what we are talking about after all; "What's best to give the highest chances of success for the franchise?".
Carebear's partaking of the "danger" of flying to an anarchic system knowing full well that "danger" has no teeth and that there's a 99.99 % chance of getting there intact (derping into the side of the spacestation not withstanding). I'm not a purist, or a carebear hater, I've been one many a time, but some things you just can't really expect considering the franchise. Some people don't play Eve Online because it's just "not for them", doesn't mean CCP should change it to accommodate you does it?
Elite 1 would have had open PvPvE if it could have.
Errrm ive been the biggest advocate for seperation... u must be reading someone elses posts cos thats not consistent with what ive been saying.
U actually agreed with me above, Jabokai gets my point and then he explained it again to u, which u apologised that u had misunderstood it.
So why ru going back on your own post of agreement?
Looks like its just for the sake of trolling to me...
You mean the two games, and the multiplayer space flight sim niche.With that would come the fuzzy, heart shaped wallets of carebears. which is what will determine which of these three games is going to corner the space MMO-game niche.
No, you have been talking about everything BUT separating PvP and PvE groups.
Read the thread. PvE-group (and several PvP-people who understand rationale of offering people what they want in order to keep this game economically viable with competition from Star Citizen and Eve) has been talking about splitting the "All" group currently suggested into two, PvE and PvP with exactly same system as current "All" and Ironman groups.
So that there exists three rulesets which separate people in one of them completely from other two. Ironmen only see people in ironman group, PvP would only see people in PvP group and PvE would only see people in PvE group.
That has been the agenda of pro-PvE people all along.
And designing the system should be done now instead of later in the progress.
As I stated in my earlier message. Star Citizen is already building up system to limit PvP for those who do not want it, but it is in my opinion poorly thought out. Elite could with expansion of their group system into three main groups take the cake with minimal effort.
With that would come the fuzzy, heart shaped wallets of carebears. which is what will determine which of these three games is going to corner the space MMO-game niche.
PvE-people are not going to settle for ideas like "You get core systems", "Go play private or solo" or "some other system providing limited protection from PvP".
If forced to stay in core systems (where griefing is going to happen anyway as proven by Eve) or pushed to play solo or with limited private server, PvE group is going to get bored soon and not play. That means no money.
Which of the PvP group does not understand what "no money" means for games which have constant running maintenance costs?
FD, SC and EO are going to have to split the PvP group anyway, at best it is about 360 000 to 400 000 people cake to share. 400 000 is amount of active accounts, 360k is amount of subscriptions which actually bring money (except those include apparently accounts which have subscription paid with ingame money which I hear is possible these days).
That is not big chunk to share, and by offering same style of gameplay as Eve (forced PvP with only some higher security space "safe" and rest not) means they will have to share.
Now question is... Which one has the brains to go for wider audience to gain more income and who are going to commit suicide.
Anyways I've often seen the ill-informed pve purist ranting posters such as tiwaz on many forums, trying to dumb down game mechanics on many games. I can assure anyone here that if he gets his way on all his issues, ED would be commercially dead a few months after going live.
always having to point this out to ill-informed people, but the accounts paying via ingame currency are also bringing in money for CCP.
The players selling the game time codes in exchange for the game currency (isk) have to buy these with their real world cash from CCP in the first place...![]()
PLEX is 30 days of game time in the form of an in-game item. You can purchase PLEX directly from CCP
Anyways I've often seen the ill-informed pve purist ranting posters such as tiwaz on many forums, trying to dumb down game mechanics on many games. I can assure anyone here that if he gets his way on all his issues, ED would be commercially dead a few months after going live.
You mean the two games, and the multiplayer space flight sim niche.
Eve was never in the competition in the first place, because its game mechanics are fundamentally different.
Not that it necessarily invalidates your point, just wanted to point that out.
FD, SC and EO are going to have to split the PvP group anyway, at best it is about 360 000 to 400 000 people cake to share. 400 000 is amount of active accounts, 360k is amount of subscriptions which actually bring money (except those include apparently accounts which have subscription paid with ingame money which I hear is possible these days).
That is not big chunk to share, and by offering same style of gameplay as Eve (forced PvP with only some higher security space "safe" and rest not) means they will have to share.
LMAO!!
Dude thank the lord ur nothing to do with development, or more importantly marketing, nay, that ur even close to being involved in working with FD on the development of ED
Your absolute lack of understanding of the gaming market in general, the online gaming market specifically and what constitutes niche gaming are completely and utterly not how it works in reality.
Ive refused to respond to any of your posts on this thread because everything u have written hasnt made sense, hasnt had any weight in any of your arguments and your clueless interpretation opf what PvP actually is is very clear for everyone to see. But this paragraph of junk demands a response.
Made to reflect Eve Online universe with PvP everywhere but few safe zones, yes.Ru really saying that the maximum market available for ED is 400k people?
The fact of the matter is that everyone on the planet with a PC which can run ED and which has an internet connection, thats your maximum potential market. And we all know that goes into hundreds of millions of people. Ofc that amount of people wont be at all interested in ED but thats the starting point of any marketing strategy.
Wow is the best example of a game which opened up to players who had never even played MMOs, or who hadnt done online gaming or even played a video game in their lives! Living proof that if a games good enough and appealing enough, if the advertising is good and the promotions are strong then u can expand the market beyond a 'niche' as u claim.
And you say they all just love PvP... False. As it has been explained to you, massive part of games do not want PvP. That is why WoW PvE servers have higher population in whole than PvP servers. You do not find single "low" population server in Wow PvE. You have quite a few "low" population servers on PvP side. Clearly tells which side brings in the dough there.And your claim that there is only 360k to 400k possible PvPers is equally as ridiculous. Loads of people who get into a game dont start off being labelled as a PvPer, they simply explore a game they enjoy and end up trying out the PvP side of that game.
If ur gonna make claims and limit the potential PvP playerbase by making claims that only players who have previously done PvP online in similair games are potental PvPers in ED, then ill raise this claim by adding PvPers from outside your self-invented 'niche'. I foresee a whole load of PvP players from the world of FPS coming in and having a go at ED...
How do i know this?
Some of my gamer friends ive made over the years played Halo and COD at tournament level and i know for a fact theyre waiting for ED to come out and theyre gonna play it.
Well, present your facts. I have presented FACTS. Facts that tell us that we KNOW there to be 360k subsciptions for Eve online, closest existing thing for ED.My point is that players will come from every corner of the gaming spectrum to give ED a try and thankgod thats the truth. Elites reputation preceeds itself and that means its potential market is huge.
I bed u Tiwaz please refrain from making such ridiculous use of figures u have picked out of the air to back up your nonsense. We all know ur a PvP hater, we are cool with that. But lets have adult discussion based on facts and not invented garbage to backup your exaggerated issues.
WoW has plenty of competitors that have very similar mechanics. Not all of them even share the same thematic genre. *cough cough*SWTOR*cough*Mechanics are different, but concept is same. Mechanics are less relevant than concept, else we could not say that WoW has competitors because each MMORPG has little different mechanics.
Eve is competition for ED and SC, because their target audience are scifi spaceflight enthusiasts.
Apparently some ill-informed people have not heard of PLEX, or have not actually had mind to read what it is.
I'll quote for you...
Look at bold part and try to understand it.
Hilarious considering that you are the one who does not know what he is talking about.
PvP-fools wanting to make ED into another Eve Online apparently do not grasp that it is dead end.
My way ED has PvP environment and PvE environment both of which bring in cash. Your way it is dead game within a year of launch because it has no viability when trying to compete with SC and Eve for space MMO niche.
Giuys, I think a little bit of a chill pill is required or there will soon be another warning on the thread!
Personally I think the threat of downfall if ED doesn't have proper PvE is way overstated - it's not a do or die situation. But I do also believe that it has the potential to bring in more players (and hence money) if it WERE available. Heck, maybe more PvPers would opt to play if they knew the game had PvP with NO restrictions (bar law enforcement/fines/etc) or compromises BECAUSE the PvEers were separated. And likewise, you can potentially attract people in who will see that full PvE option and decide... we have to face reality (as seen from various people even in this discussion) that people's past experience DOES influence, and even dictate, their choices... hence people who have enjoyed PvE over PvP in other games could find this game a more attractive proposition. Even if they are wrongly judging PvP as implemented in ED, it doesn't matter... if they don't buy it they'll never learn otherwise and it's lost revenue.
You really are hilarious. I played eve for several years by buying plex for my several accounts via ingame currency. Why am I being 'corrected' by someone who has never even played the game, but comes on here having hysterical fits against everyone that doesn't agree with him?
THIS is what you posted earlier '
FD, SC and EO are going to have to split the PvP group anyway, at best it is about 360 000 to 400 000 people cake to share. 400 000 is amount of active accounts, 360k is amount of subscriptions which actually bring money (except those include apparently accounts which have subscription paid with ingame money which I hear is possible these days).'
To clarify, ALL the subs bring in money, its just the people selling the plex to the other players who actually pay the cash to CCP. What you say about suggests that 10% of the subbed accounts aren't of any value to the company.
WoW has plenty of competitors that have very similar mechanics. Not all of them even share the same thematic genre. *cough cough*SWTOR*cough*
In case of ED versus Eve we're not talking slight differences, but entirely different genre in the fundamental gameplay sense.
ED is going to attract people who want to get into the pilot's seat so to speak, and a great portion of the people who are content with Eve now are not really going to be interested in joystick-waggling action. They'll continue to prefer the full MMO experience and strategic gameplay based on sophisticated economic simulation.
The similar themes mean there's going to be overlap, of course, but it's not the same audience.
ED also has a different business model from Eve Online, which is subscription based, while ED is going to be single purchase.But since we have no knowledge of actual audience, we have to make assumptions based on numbers we know, not from fantasy.
Eve would never lose all subscriptions, as you rightfully noted, but I never said it did. However, there are large number of people there who would switch. Some people even in this forum boast about how they have played Eve so and so much.
Eve subscriptions give us rough number of people who are known to be interested in space MMO win PvP environment with no to little restrictions.
Also, as noted Eve players often having multiple accounts gives us also some margin for people coming from outside Eve into this scene.
We cannot make assumption that having spaceflightsim MMO with same style game would have radically different customerbase.