yes, I've got all my crossable parts crossed in the hope that it pans out well!Powerplay gives you a reason.
yes, I've got all my crossable parts crossed in the hope that it pans out well!Powerplay gives you a reason.
So if you are about to destroy a player with merits or is #1, how is that benefiting the feature if they quit as they are about to be destroyed? How is that fair to the other player?Makes no difference.
If players could dictate to others how they must play, how much PvP would be expected? Yes, even in Open....
And failing balancing brought UO to death. Better no users than fewer users ?
Since when did players need to take "fairness" into account in player encounters? Those inclined to target those disinterested in PvP and who pose no challenge at all certainly don't....So if you are about to destroy a player with merits or is #1, how is that benefiting the feature if they quit as they are about to be destroyed? How is that fair to the other player?
Because otherwise how is Open consistent given it requires a consistent outcome to make sense?Since when did players need to take "fairness" into account in player encounters? Those inclined to target those disinterested in PvP and who pose no challenge at all certainly don't....
It seems that the consistency that is sought is not something that Open as implemented offers.Because otherwise how is Open consistent given it requires a consistent outcome to make sense?
.... and complaining about a player choosing to leave the game at any time or blocking them is equally silly - as both are as much a part of Open as shooting at anything one instances with.Powerplay provides context for killing in Open, complaining about being killed is silly and why other modes are there.
That's what Hitler said about Roosevelt?This guy is still fiddling with modules and engineering.![]()
Powerplay gives you a reason.
But Powerplay in Open requires a logical outcome to be consistent- for example quitting out and surviving to deliver Powerplay cargo that would ordinarily be destroyed..... and complaining about a player choosing to leave the game at any time or blocking them is equally silly - as both are as much a part of Open as shooting at anything one instances with.
And thats why we have modes.Players might have many reasons to engage with powerplay, there's no single ethos that everyone has to assent to in order to engage with it.
Players and player groups should be fully entitled to set their own rules of conduct, but I don't see how they can credibly demand adherence to them from others (within the standards set by FDev, that is). Who put them in charge?
No rules should supersede the ones of the feature.Players and player groups should be fully entitled to set their own rules of conduct,
No way should it be modes that regulate this, it should be inherent within the game mechanics.And thats why we have modes.
No rules should supersede the ones of the feature.
And thats why we have modes.
No rules should supersede the ones of the feature.
Hudson is out, I think the new guy is the replacementWho is the Archer guy? I thought there was only 1 new Power, the Alliance person, Kaine.
.... and what are the "rules" of the feature (that exists inside the framework of the game and modes which already have rules)?No rules should supersede the ones of the feature.
Replacement for HudsonWho is the Archer guy? I thought there was only 1 new Power, the Alliance person, Kaine.
You can't have a consistent experience if everyone has their own rules in a feature that is competitive.The same argument applies to modes:
Players might have many reasons to use the different game modes, there's no single ethos that everyone has to assent to in order to enter a particular mode.
Players and player groups should be fully entitled to set their own rules of conduct around mode usage, but I don't see how they can credibly demand adherence to them from others (within the standards set by FDev, that is).
Well, if a player group dictates their members must do all PowerPlay activity in Open, that's completely fine, and is an example of a rule superseding the rules of the feature, inasmuch as neither PowerPlay nor Open mandate such a rule.
If you mean "no rule outside the in-game mechanics and FDev's strictures should be (or indeed could be) forced on players if they don't wish to comply" then that's largely self-evident, and I'd agree.