VR for ARX

I expect someone has already suggested this but would you pay ARX to add basic VR support for Odyssey? It looks like Frontier are continuing down the real money for in-game stuff path, and I'd be prepared to pay far more for them to fix things than buy imaginary spaceships and make them look pretty.

I've been playing ED since the beta and it is so frustrating knowing it took one guy about a day to add VR support to Elite. I know the excuse that it would take too much time to add proper VR support, but pretty much anyone that plays Elite in VR doesn't care about getting motion sickness or hand controllers; we just want to enjoy being in VR.

Getting out of your VR spaceship and being greeted with a super low resolution cinema screen surrounded by a grey box with the worst anti-aliasing implemented since the creation of space invaders, has to be the most jarring experience in the history of gaming! The SRV is in VR, the actual jump sequence of a carrier suddenly reverts to VR if you are sat down on the bridge, everything else is in VR, apart from walking. It really can't be that difficult for them to add it to walking around. They could even add it so it only works in the xenobiology suit and I'd be happy, so long as they look to fix the terrible anti-aliasing while they are at it!!

Just putting it out there having had a long break from the game, as I'm remembering why I had a long break; one guy a day! My favourite game ruined because someone won't uncomment or add in a line of code. I'd pay 50000 ARX is they did. The anti-aliasing is another issue but perhaps they could add a 'visual enhancement pack' and rinse me for another 50000 ARK for that!
 
The aliasing issue in VR is my main concern at the moment. Legacy Horizons looks significantly sharper with very little aliasing or shimmer. I just paid for the Odyssey expainsion, so I consider my money to the Devs already sent!
 
The aliasing issue in VR is my main concern at the moment. Legacy Horizons looks significantly sharper with very little aliasing or shimmer. I just paid for the Odyssey expainsion, so I consider my money to the Devs already sent!
Yeah, I feel your pain but they are never going to fix that unless they can make money doing it. If they CBA to turn VR on they aren’t going to spend serious time working out why Odyssey wrecked AA.

They aren’t game developers anymore and haven’t been for a long while. They are selling DLC on a store and the only hope of getting things fixed is making it DLC. I’ve got a lifetime expansion pass btw and paid £100 for this game. So trust me; I’m bloody annoyed.
 
I pledged to pay extra for completed VR long ago, and that pledge stands.

After the the initial development cost has been recouped, however, it should fold into the "base game", for VR players who arrive later.
Short of a class action lawsuit I can’t see them ever honouring that 🙁
 
I'll persist in my assessment that Odyssey did not "wreck" AA. It was always exactly this bad.

However, terrain now has some materials with more specularity, and more high frequency detail, sampled from prefabbed bitmaps, sometimes sparsely, depending on LOD/Mipmap level, which inherently exhibits more aliasing, compared to the more diffusely shaded- and gently undulating surfaces of Horizons -- I'll even keep my old wondering around, whether the old terrain and rounded rocks may to boot have been drawn in a separate forward rendering pass, and only switched to deferred like the rest of the game, when they needed the more advanced materials with the new terrain compositor.

Man-made environments also lend themselves "better" to aliasing, with all those skinny, shiny shapes, and orthogonal angles (without any head-roll), viewed at near range.

But the antialiasing... it was always bad.

Short of a class action lawsuit I can’t see them ever honouring that 🙁
Opening up the improvement for everybody after ROI, you mean? -I don't think think that would be out of the question, given Horizons became the base game, when Odyssey released.

I'd be more worried about outbursts from selfish players who would deny others later getting something "for free", that they paid for earlier.

If it was about my use of the word "pledge", I did not mean it in a transactional sense -- I "pledged" as in: "made a promise out into thin air, here on the forum"; I signed no contract with expectation of reciprocation about it, and it has nothing to do with Kickstarter. :7
 
Last edited:
I'll persist in my assessment that Odyssey did not "wreck" AA. It was always exactly this bad.

However, terrain now has some materials with more specularity, and more high frequency detail, sampled from prefabbed bitmaps, sometimes sparsely, depending on LOD/Mipmap level, which inherently exhibits more aliasing, compared to the more diffusely shaded- and gently undulating surfaces of Horizons -- I'll even keep my old wondering around, whether the old terrain and rounded rocks may to boot have been drawn in a separate forward rendering pass, and only switched to deferred like the rest of the game, when they needed the more advanced materials with the new terrain compositor.

Man-made environments also lend themselves "better" to aliasing, with all those skinny, shiny shapes, and orthogonal angles (without any head-roll), viewed at near range.

But the antialiasing... it was always bad.


Opening up the improvement for everybody after ROI, you mean? -I don't think think that would be out of the question, given Horizons became the base game, when Odyssey released.

I'd be more worried about outbursts from selfish players who would deny others later getting something "for free", that they paid for earlier.

If it was about my use of the word "pledge", I did not mean it in a transactional sense -- I "pledged" as in: "made a promise out into thin air, here on the forum"; I signed no contract with expectation of reciprocation about it, and it has nothing to do with Kickstarter. :7
Sorry I misunderstood you. I’d be quite happy if they gave it to everyone for free the next day! I just want it in the game.

I don’t remember Horizons being so bad on AA but it has been a long time since I played it. I just remember being horrified the first time I landed on a planet with Odyssey.
 
It would depend on what sort of VR implementation we are talking about.

If it's just basically little more than a third option to toggle a similar view to the HUD on the free camera ... then, maybe I would.
Full VR, with controller support etc ... no. At least not up front; I love ED, but I simply do not trust that FDEV could do a good job of it. If they implemented it and charged for it afterwards, I don't think I could run it smoothly so I doubt I would pay for it, or the previous option to be honest.

If however they were to add an option to reduce the HUD size on the floating screen to be more central with our view, then move the screen forward, give it a curve ... more of a 180 view, I could be perhaps persuaded for that.

That probably wouldn't take much effort on their part, but would it be cost effective? Doubtful :(
 
I'd pay extra. I mean, there's a limit to how much, but sure, I'm already spending on skins and pre-built ships, why not pay a little extra for usable on foot VR?

Now if we're talking about including ship interiors as well... ;)
 

Craith

Volunteer Moderator
Even though I got a Lifetime pass and still of the opinion that on foot VR should be part of the expansion.
the game was built for VR after all - from the old website
1736782466358.png
I'd pay again for a proper VR Odyssey. And no fancy roomscale thingy, just control the headlook with the VR headset, aim/move with normal inputs (like mouse+keyboard). So only a headlook mode, but in real VR. make the HUD fixed to the view (it is part of the helmet after all, make its size adjustable) and done (I know, easier said and done, but I am sure they can do it if they want).
 
Pay for basic vr support in Oddy, no, the vr support is already basic, pay for vr support on foot, maybe!
Even something as simple as making the viewport scalable, I know how capable my system is, let me decide how it displays.
 
In all honesty, I think FDev should do a kickstarter for On foot VR.
Calculate the cost for implementation of a bare minimum (like using the Camera Mode with the camera where the CMDR's head is and adding a HUD while leaving controls as is) and make it the minimum for the kickstarter to succeed.
Then, calculate additional costs for, say, hiring staff that have experience in Full VR shooters like Farpoint (PSVR), Pavlov or Bonelab and make incremental Stretch Goals.
Let the VR players vote with their wallets to see if we actually want VR on foot or not.
I can understand, that players that have been around since the OG kickstarter would not want to participate in this, since they were promised things that didn't come to fruition (or so is my impression from some of the forum replies), but I'm sure there are a lot of VR players like me, that have joined the game much later in its livespan and would gladly pay some extra money to help this become a reality.
Right now the game is experiencing an influx of players and I'm assuming some of them already have the ability to play in VR. The game is already considered "the best VR space game" but imagine if they made some headlines with it again. With the influx of new VR Players that are joining the PCVR space - through the PSVR2 adaptor or the new MetaQuest3S. I'm sure there would be some money to be made here.
 
I can understand, that players that have been around since the OG kickstarter would not want to participate in this, since they were promised things that didn't come to fruition (or so is my impression from some of the forum replies), but I'm sure there are a lot of VR players like me, that have joined the game much later in its lifespan and would gladly pay some extra money to help this become a reality.
I backed the Kickstarter on Day 1 and my pledge ensures I get any future expansions for free - and I’d happily pay or pledge for a VR expansion for Odyssey.

I’d suggest something like a Premium Beta period (like the original game had) for the new-KS backers so if the campaign was successful they’d have a few months of exclusive access and hopefully hammer out any design problems, then release it into the main game for new and existing players who would get it for free.

Whether or not there would be sufficient funds pledged to finance the expansion is another matter - even the original campaign which raised £1.5m was only a gauge of interest for FDev, who had to spend a lot more to make the game (somewhere in the region of £7m in total, I think?).

I don’t think there’s any VR “champion” at FDev any more, or anyone with the same sort of enthusiasm that brought the original VR implementation into the game. New Updates sometimes bring VR specific bugs that can be spotted within minutes which makes me think no one bothered to put on a headset to test it before release. I look at the (totally free) work of modders who bring full VR to flatscreen games often with fully tracked motion controls & IK arms/bodies plus other VR interactions, and wish that sort of drive was present in Cambridge.
 
Yeah it's a shame. That their not supporting VR to the extent we'd be happy with. The orbit lines bug is a classic example of the lack of support. It's been outstanding as a bug for months with nothing done to fix it.
And it's not like VR is dropped worldwide. Company's are bringing out new headsets all the time so there is a market for it. And let's be honest, VR in elite is just amazing.
So Cmon Fdev pull your finger out and give elite VR some love !
 
VR is the only reason I started playing again. I was playing on PS4 7 years ago and when they announced that consoles won‘t be getting VR support, I moved on. I was playing and loving No Mans Sky in VR lately and recently got a new PC that can handle VR. Then I remembered that Elite Dangerous has VR on PC and gave it a try. And I‘m loving it. This game deserves all the VR love it can get - from Players and Devs alike!
 
  • Like (+1)
Reactions: Uxi
Back
Top Bottom