Open-Only in PP2.0?

Hmmmmm oksh but the framework has radically changed in PP 2.0, what's strictly BGS activity for PPers doesn't matter anymore as it has not much relevance (states for rares? ok but... meh that's not like going here/there having to flip systems, attack other PMFs etc). If BGSers with a PMFs are also doing powerplay activities, then that's powerplay (and being BGSers with a PMF is incidental), saying that from a PPer perspective ofc.

Of course, and I understand the desire to keep this topic separate and not merged into Hotel California.
 
It is, but I have no idea about how many are never playing in open compared to those who play open only, and what that means in gaming hours. I can just presume that they are much more, so that this special interest group is taken care of.
...that's going to be relevant only for those solo/PG players who looking to have an impact on the Galaxy (so a portion of the players who are always in solo/PG by default).
 
...that's going to be relevant only for those solo/PG players who looking to have an impact on the Galaxy (so a portion of the players who are always in solo/PG by default).

You mean the people who bought a game that advertised their actions would impact others regardless of their playing mode.
The reverse is also true: our time in PGs and Solo mode is also impacted by what everyone else is doing in Solo / PG and Open.

There isn't any "safety" mode either. NPC's can kill you in any mode, you can make a bad judgment and can crash in any mode, you could upset a station in any mode and get killed by it.
 
You mean the people who bought a game that advertised their actions would impact others regardless of their playing mode.
The reverse is also true: our time in PGs and Solo mode is also impacted by what everyone else is doing in Solo / PG and Open.

There isn't any "safety" mode either. NPC's can kill you in any mode, you can make a bad judgment and can crash in any mode, you could upset a station in any mode and get killed by it.

Agreed. The tiny chance of dying at the hands a hostile player is more than mitigated by the increased chance of meeting a cooperative one, a chance that is non-existent in Solo, and reduced in Solo/PG.

And that tiny chance can be reduced even further by simply not cooperating with your own death, not to mention all the “ain’t no such rule” shenanigans most players find extremely annoying to deal with. I’d much rather the type of pklayers who would use such tactics stay Solo/PG, where they have the same impact that the remaining 99% of players I have zero chances of interacting with, than having them in Open where I have to put up with that kind of crap.
 
Why hasn't this thread been locked already?

PP2.0 is out, it's in all modes. It's time to move on.
Because the forum would have to have a policy that discussing open only powerplay is not allowed, which would be ridiculous.

As PP2.0 draws in more players the calls for OOPP are only going to get more numerous as more players experience the joy of invisible enemies grabbing your territory.

All those that dislike the subject can simply ignore the thread... Trying to get it closed makes it look like you're simply worried that FDEV might actually listen and implement it...

Remember OOPP was an idea FDEV originally proposed...
 
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Because the forum would have to have a policy that discussing open only powerplay is not allowed, which would be ridiculous.

As PP2.0 draws in more players the calls for OOPP are only going to get more numerous as more players experience the joy of invisible enemies grabbing your territory.

All those that dislike the subject can simply ignore the thread... Trying to get it closed makes it look like you're simply worried that FDEV might actually listen and implement it...

Remember OOPP was an idea FDEV originally proposed...

The numbers calling for OOPP have not changed since day one, because it's the same few voices screaming over and over again - not taking no for an answer.

And no, OOPP wasn't FDevs idea at all. Open Only content has been demanded by some of you since the Kickstarter (the page and discussions are still up).
All that happened was, that after the CEO and Executive Producers said no to Open Only content (the BGS and CGs), you all shifted your focus to the new Power Play feature when it was announced. Only 1 mid-level developer considered the idea, his boss said no and he dropped the topic and on a live stream refused to talk about it.

At this point, the topic is nothing more than you lot trolling the forums - which is against the current rules.
And it should be treated as such.

[Just a reminder, all I've said is still up on the forums and the Kickstarter page - feel free to go and look]
 
The numbers calling for OOPP have not changed since day one, because it's the same few voices screaming over and over again - not taking no for an answer.

And no, OOPP wasn't FDevs idea at all. Open Only content has been demanded by some of you since the Kickstarter (the page and discussions are still up).
All that happened was, that after the CEO and Executive Producers said no to Open Only content (the BGS and CGs), you all shifted your focus to the new Power Play feature when it was announced. Only 1 mid-level developer considered the idea, his boss said no and he dropped the topic and on a live stream refused to talk about it.

At this point, the topic is nothing more than you lot trolling the forums - which is against the current rules.
And it should be treated as such.

[Just a reminder, all I've said is still up on the forums and the Kickstarter page - feel free to go and look]
I don't go back quite to day one but I remember the single Sandro remark which caused such hysteria. I'm fed up with the control-freakery of people telling me I should play the game I bought using the game options they choose. I think FD are right to shovel it all into one thread, and I hope this one will soon join it. IMO trolling is exactly what it is. (I use all the modes at various times, and I intend to continue doing so).
 
The CEO of the time didn't want gankers and greifers and wanted the game to be a co-op right at the start . He was quite up front with that .

The same CEO was chased out of Open Mode and forced into Solo/PG by a certain group of people, who wouldn't let him have any peace to play his own game.
Then they wonder why he wouldn't support Open Only gameplay after forcing him out of Open Mode.

I wonder if the new CEO plays ED and if so what mode does he play (and why) :unsure:
 
The same CEO was chased out of Open Mode and forced into Solo/PG by a certain group of people, who wouldn't let him have any peace to play his own game.
Then they wonder why he wouldn't support Open Only gameplay after forcing him out of Open Mode.

I wonder if the new CEO plays ED and if so what mode does he play (and why) :unsure:
I'm really quite fascinated by this, do you have any links to info, perhaps a talk or article in which it is mentioned?
 
Yes, if you're not a competent pilot, you will indeed get killed by those who are ...
If the bar to participating in an activity on an equal footing is being a competent pilot, then it would exclude many from getting the rewards others are getting. Lots of those who play do not hone their combat skills as this is not the game they want to play.
 
Yes, if you're not a competent pilot,

So you're saying competent pilots never die?

That's quite a bold statement and I daresay erroneous.

I suggest its fair to assume across the powers there is roughly the same spread of competency between pilots. Some better, some worse. A competent pilot vs an incompetent pilot is most likely to have a pretty certain outcome, but a competent vs a competent or an incompetent vs an incompetent?

Also, as an aside, i've just been in open all evening doing my weekly power tasks, including in enemy space. The only time i saw any other CMDRs was when i had to pop to Shindez to do a bit of outfitting, and wasn't attacked at all, despite there being many ships around. Unfortunately, i had to switch to solo for a bit to exit the station as NPCs had generated a traffic jam around the port. Other than there though, not a sausage.

I think it boils down to what i've said all along in relation to people thinking making the game open only would result in people seeing a lot more opposing players. That space is simply too big for the number of players involved, spread over timezones, and instancing, to really make a noticeable difference most of the time, and on the off-chance you run into player opposition in one system, just switch to another system and it most likely won't have anyone in it.

And thankfully there are modes to switch to, because today there was no way of getting out of Jameson's Memorial without risking the station turning hostile on me trying to shove some NPCs out of the way of the entrance.
 
Also, as an aside, i've just been in open all evening doing my weekly power tasks, including in enemy space. The only time i saw any other CMDRs was when i had to pop to Shindez to do a bit of outfitting, and wasn't attacked at all, despite there being many ships around. Unfortunately, i had to switch to solo for a bit to exit the station as NPCs had generated a traffic jam around the port. Other than there though, not a sausage.

That was pretty much my experience running the blockade at George Lucas. I’d see plenty of players there if I played during prime time, some of which were pledged to other Powers, but I only encountered a hostile player twice. Those are mighty slim odds, any way you cut it.

Given the overall lack of the usual suspects in Open, combined with how ill suited this game’s netcode is for the type of gameplay they’re imagining, I really view the whole Open Only issue as problem, not a solution.

edit: fixed a typo
 
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