Open-Only in PP2.0?

After 200 pages, the clear winner is Open Only in PP2.0!

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If lord braben was chased out of open because of his game design, that's on him - not us

Now I believe that most would agree that there is considerable doubt as to whether Mr Braben would view himself a Lord, yet he is accused of such, which would seem to fit a pattern. The projection of ones own worst traits upon a perceived 'threat', the threat to one with a superiority complex being a 'better', as such all those who might appear to be such better people are targets for distain and attack. Now, I will take your statement and turn it into a question - "How far will folks with superiority complexes go before society reacts and does something about it?" ~ that is on the society ... We see this same phenomenon manifest in the fields of science, literature, art, music amongst many others, those who make create fields from their little but their genius, often really dislike their peers; Once the field is established that same person or their 'phenotype', who create, are then pushed out or marginalised by the orthodoxy, the usual suspects, often with no recognition of their achievements, until some later date.

I'm not putting Mr Braben into the same category as these folks but his creative genius is without doubt. However, should you not agree with my hypothesis as to what could be behind Mr Brabens choice, here are some examples that may encourage some further consideration from you.

Folk who either clashed with their peers, were alienated due to their unique brilliance, or were simply under appreciated in their lifetimes, very often chased out of the socially acceptable open normal.



Science & Mathematics

  1. Nikola Tesla
    • Visionary inventor who clashed with Thomas Edison and was often dismissed for his far-reaching ideas about wireless power and energy.
  2. Isaac Newton
    • Brilliant yet intensely combative, particularly with Robert Hooke and Leibniz, whom he accused of plagiarism.
  3. Charles Babbage
    • Pioneer of computing whose Analytical Engine was poorly understood and supported by contemporaries.
  4. Richard Feynman
    • Nobel Prize-winning physicist with a disdain for bureaucracy and a penchant for exposing incompetence.
  5. Alan Turing
    • Genius cryptographer and father of modern computing who was ostracized socially and whose peers largely failed to grasp the full implications of his work.
  6. Marie Curie
    • Despite her groundbreaking work in radioactivity, she faced significant discrimination as a woman.
    • Eventually won two Nobel Prizes, but not without struggle.
  7. Rosalind Franklin
    • Key contributor to the discovery of DNA’s double helix structure, overshadowed by Watson and Crick.
  8. Lise Meitner
    • Co-discovered nuclear fission but was excluded from the Nobel Prize awarded to her collaborator Otto Hahn.
  9. Ramanujan
    • The self-taught Indian mathematician whose insights were dismissed as unorthodox or unintelligible by European contemporaries.
  10. Ignaz Semmelweis
    • Discovered the importance of handwashing in preventing infection, mocked by peers, and died in obscurity.


Philosophy & Literature

  1. Arthur Schopenhauer
    • Scorned academic philosophers of his time, calling them "charlatans."
  2. Friedrich Nietzsche
    • Deeply critical of his contemporaries, including academic philosophers and cultural figures.
  3. Emily inson
    • The reclusive poet avoided most of her literary peers, finding the 19th-century literary scene shallow and uninspiring.
  4. H.P. Lovecraft
    • His cosmic horror themes were dismissed in his time as eccentric and overly niche.
  5. Sappho
    • Revered poet whose work was dismissed or ignored by later patriarchal societies.
  6. Sor Juana Inés de la Cruz
    • A 17th-century Mexican scholar and poet condemned for her intellectual pursuits in a male-dominated society.
  7. Emily Brontë
    • Known today for Wuthering Heights, but her work was deemed "strange" and poorly understood in her time.


Music & Art

  1. Ludwig van Beethoven
    • Had strained relationships with peers and dismissed many of them as trivial or pandering to popular tastes.
  2. Vincent van Gogh
    • Overlooked by the art world during his lifetime and estranged from many contemporaries.
  3. Caravaggio
    • Revolutionary painter who constantly clashed with both peers and patrons.
  4. Clara Schumann
    • Overshadowed by her husband, Robert Schumann, despite being one of the greatest pianists and composers of her era.
  5. Judith Leyster
    • Dutch Golden Age painter whose works were attributed to male contemporaries for centuries.
  6. Hilma af Klint
    • Swedish painter who created abstract works years before Kandinsky but was largely ignored.


Technology & Innovation

  1. Steve Jobs
    • Visionary ideas often alienated him from peers who couldn’t see his vision for the future of technology.
  2. Ada Lovelace
    • Often dismissed as an eccentric despite her visionary work on Babbage's Analytical Engine.
  3. Hedy Lamarr
    • Co-created frequency-hopping technology but was largely dismissed during her lifetime.
  4. Katherine Johnson
    • NASA mathematician critical to space exploration, ignored during her career because of her race and gender.


Historical Thinkers

  1. Socrates
    • Alienated many in Athens for questioning societal norms and exposing the ignorance of his peers.
  2. Galileo Galilei
    • Endured persecution due to his support for heliocentrism, which clashed with the Church and his scientific peers.
  3. Hypatia of Alexandria
    • Her work as a pioneering mathematician and philosopher was erased by religious and societal prejudice.
  4. Mary Anning
    • Self-taught fossil hunter whose discoveries laid the groundwork for paleontology but who was dismissed by male scientists.
 
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We all share the galaxy, regardless of preferred play-style, affecting it from all three game modes.

If the desire is "all or nothing" rather than "something", then it's entirely possible that the result may be "nothing it is then....".

While Frontier have indicated that a majority play in Open, it was not clear that the statement did not suffer from the common misuse of the word "majority" is often used to describe how popular one of more than two possibilities is, when the result may be a plurality instead, i.e. one option enjoys more support than each of the other two but does not enjoy more than 50% support.

Frontier have also said that they are "well aware" that the majority of players don't get involved in PvP, and more recently that "a lot" of players engage in (unspecified) combat and "a lot" of players don't get involved in combat "at all".

As to insults - when it is proposed that players who don't need to or choose to play in Open while affecting mode shared game features should be either unable to affect those features from any game mode other than Open or should be penalised for doing do, by making their effects on those game features somewhere between worth less and worthless, those doing the proposing don't seem too bothered that the proposal is insulting towards those who don't enjoy an entirely optional play-style.
never did i advocate for, as you say, all or nothing. yet you always seem to be happy to use it as an argument to discard anything i say. its like you dont even read what you are reacting to. how is it that you make a hurt outcry when i suggest there could be bonus (im my opinion something like 5-15% bonus merits) for playing open, yet have no issue suggesting that we should evacuate all our bgs we worked on, all the powerplay we already worked on, and get in the corner for wanting to play with more people (not to gank, not to grief, just to have more people in the game. or at least a chance to meet more people).
how am i to even take seriously anything you say?

And i'm saying, if you don't push back, you're going to lose, regardless of how you term it.
that is true. surprisingly, both our claims can be true simultaneously. im not trying to argue.
sit there complaining how you can't PvP against someone
that is not true.
im not really complaining how i cant pvp people. just seeing more people in the game would be fine for me (while of course being able to directly face your enemy in time of conflict would be nice bonus of this feature).
im not a ganker, ive never killed a player in my life, i dont particulalrly enjoy pvp (mainly because i suck at it) but im also not shying away from it. in the past few days ive met 2 people who tried to kill me and i couldnt be more happy (i also recall everyting i said about mandalay not being pay to win after it handed my behind back to me :p [jk])
i just think that more people in open would make the game better. i think that some incentive could be made to motivate more people to do that and i think that a small incrase to merits would be justified.

Now if I tell your Mama just how naughty you've been, you know full well how this is going to end up; Reality will dawn upon you and you and I will not need to lift a finger; Physical fighting is for the grunts, where the real fight happens is in the creation of warriors by sorcerer and warlocks, some tend towards white others black, it's all a matter night and day really; A very dark wheel.

Somewhere down the line, this phenomenon did give rise to law, is why liberty and justice are often depicted as balance, held by a woman; Virginis becomes libra, and then the final curtain, an age old tail, however: The curtain never falls due to the violence of man, that is simply all that remains when the veil is gone.

You remove the veil by undermining civility, with somewhat more tact, propaganda, medical supplies weapons shipments spyware; All of those things. The grunts fighting it out on the front line are little but the scab on the wound is all, they are not the actual point of focus of war efforts, they are symptomatic of it.

We would do well to ponder the origins of a SOB, if we want to understand the power that creates and wins wars, or that negates them entirely; Again, fighting is for the grunts, and the monkeys.

That said, it would be foolish to ignore one's inner monkey!
i love people with many words yet nothing to say. a real contribution to the discussion and to the society. thank you for your participation.
 
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So you're saying competent pilots never die?

That's quite a bold statement and I daresay erroneous.

I suggest its fair to assume across the powers there is roughly the same spread of competency between pilots. Some better, some worse. A competent pilot vs an incompetent pilot is most likely to have a pretty certain outcome, but a competent vs a competent or an incompetent vs an incompetent?

Also, as an aside, i've just been in open all evening doing my weekly power tasks, including in enemy space. The only time i saw any other CMDRs was when i had to pop to Shindez to do a bit of outfitting, and wasn't attacked at all, despite there being many ships around. Unfortunately, i had to switch to solo for a bit to exit the station as NPCs had generated a traffic jam around the port. Other than there though, not a sausage.

I think it boils down to what i've said all along in relation to people thinking making the game open only would result in people seeing a lot more opposing players. That space is simply too big for the number of players involved, spread over timezones, and instancing, to really make a noticeable difference most of the time, and on the off-chance you run into player opposition in one system, just switch to another system and it most likely won't have anyone in it.

And thankfully there are modes to switch to, because today there was no way of getting out of Jameson's Memorial without risking the station turning hostile on me trying to shove some NPCs out of the way of the entrance.
No, thats not what i said at all.

Good pilots die less than bad ones, its that simple. Don't read into it too much.

Bad at PvP = die a lot
Good at PvP - die less
 
Yesterday was my first day back in 18 months and an open only thread was a great relief to me how little the forums at least change. My 2 cents are if solo's and groups don't want to play in open they shouldn't be forced to. Before I left though, there was talk about adding an open multiplier to PP activities though. Seems like that didn't take. I would have supported something like that. Oh well.
 
I'm really quite fascinated by this, do you have any links to info, perhaps a talk or article in which it is mentioned?

I've gone through the most common live streams and most watched historical videos and cannot find it.
I know I linked it in one of the SOG mega threads, but even I don't have the resolve to wade through that many posts (not sober anyway)
I did try the advanced search feature here, but I just got several pages of my Wall of Information post (yikes I've had to repost that a lot).

That being said, I did find a newer interview with him where he made the remark about bumping into some folks at Merope.
So it looks like once it stopped being fun for certain people to hunt him down, he swapped back to Open Mode.

If I happen upon the interview I mentioned before, I'll be sure to keep a copy of the link and send it to you.
 
No, thats not what i said at all.

Good pilots die less than bad ones, its that simple. Don't read into it too much.

Bad at PvP = die a lot
Good at PvP - die less

Ok... so how does that relate to what i said?

Assume the "me" in my post is competent. Then what?
 
I’m sure it does… but what makes you think that they’re in Solo/PG, as opposed to in Open but another instance, playing at a different time, or on a different version thanks to baseline ED being rated PEGI-7 for some strange reason? During my little experiment running the blockade at George Lucas, I only saw the opposition 10% of the time, and the one time I was killed, I respawned in a new instance.

It's far more likely that what you're getting in Open at a busy system looks like this:

(wishing I had the time to make a nifty soccor diagram)
(F)riendly PowerPlayer, (E)nemy PowerPlayer, (N)eutral Player

(F) vs (E) (N) (N) (N)(E) (N) (N) (N)(F) (N) (N)(E) (E) (N)(N) (N) (N)
(F) (F) (N) (N)(F)(E)(F)(E)
(N)(N) (N) (N) (N) (N)(N)(N)(N)

While what you're seeing in Solo may be:

(N)(N)(N)(N)(N)(F)(E)

And Private Groups may look like this:

(F) (F)(N) (N) (N) (N)(E) (E)

Frontier doesn't host instances, players do, and this game's netcode is designed with cooperative, not advesarial, gameplay in mind. As a result, Open isn't one huge instance, but many different instances designed to give players a good PvE cooperative experience, even if it means putting players in a private instance, because there's nobody local who can host an instance. In order to get something this...

(F) (F) (F) (F) vs (E) (E) (E) (E) plus (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N) (N)

...requires either active cooperation on the part of everyone involved (adding each other to friends lists, joining the same VPN, premium equipment especially on the part instance host, and changing firewall and router settings), or a complete rework of the netcode on Frontier's part. I don't see either scenario happening, especially the latter, given how expensive hosting instances would be.

Even more important is that while what I illustrated above may represent a single busy system, most of those players above may not be in the same location within the system, but Supercruise, the various stations, settlements, and planetary ports, combat zones, resource zones, USSs, POIs, or even a random location in a ring or on a world.

There is very little guarantee that those in Solo/PG will actually instance with any particular Open Instance should PowerPlay go Open Only, and anyone who's in Solo/PG to gain a mostly acadamic advantage will probably do the opposite of cooperation to ensure they get a private Open instance, and that will result in longer transition periods. There's nothing worse than getting an instance host who's playing on a potato with dialup connection, an that's when it happens accidentially. Players doing it deliberately just makes things worse.
I see what you are saying and I am sure some of the times this is the case. However, just because that can be the case does not mean it's always the case. I can live with the occasional player being invisible due to the way the networking is resulting in them being given a different instance. What I can not tolerate is the fact that the game as it is now allows players to pick an option that guarantees they can affect the powerplay with no chance of human opposition. And many people who do pick such an option do exist as is evident by all the people in these forums passionately arguing that they should still be allowed to do so and effect powerplay at the same time. You will never stop everyone from finding ways around it by messing around by the network but there will always be a contingent of those who cheat (for it would be cheating in the eyes of the game if fdev took steps to remove PG and solo PP and players went around that through out of game methods to maintain the advantage) but you can make it harder thus discouraging those who are not so desperate as to use such methods.

In summary: Just because people will still do X is not reason to not try and discourage people from doing X. The networking oddities just can't be helped at this time and thus I can accept that will happen when it's not deliberate and doesn't explain all cases of not coming across enemy players in open (as evidenced by defense of PG and solo play). Those who purposefully manipulate network conditions to get favorable instancing should be punish as any other form of cheater if and when PP contribution to a system is disabled for PG and solo.
 
Yesterday was my first day back in 18 months and an open only thread was a great relief to me how little the forums at least change. My 2 cents are if solo's and groups don't want to play in open they shouldn't be forced to. Before I left though, there was talk about adding an open multiplier to PP activities though. Seems like that didn't take. I would have supported something like that. Oh well.
This would be a compromise I would accept should PG and solo contributions not be completely disallowed in powerplay (and by that I mean they still earn merits but can't move the needle on systems till they come to open).
 
Only if said player actually had human interaction say opposition players ? Then there would be a bonus even a small one for the loser ?? But if no interaction then no bonus.
The caveats would have to be opposition actions ie attacked/ interdicted and not friends or squadron members ?
Then yes but I wouldn't give a bonus out just for playing in open.
 
I've gone through the most common live streams and most watched historical videos and cannot find it.
I know I linked it in one of the SOG mega threads, but even I don't have the resolve to wade through that many posts (not sober anyway)
I did try the advanced search feature here, but I just got several pages of my Wall of Information post (yikes I've had to repost that a lot).

That being said, I did find a newer interview with him where he made the remark about bumping into some folks at Merope.
So it looks like once it stopped being fun for certain people to hunt him down, he swapped back to Open Mode.

If I happen upon the interview I mentioned before, I'll be sure to keep a copy of the link and send it to you.
Thank you for looking, not to worry! Should you happen to stumble across it at any point in the future; I'd be grateful, but please don't go out of your way to hunt for it.
 
This would be a compromise I would accept should PG and solo contributions not be completely disallowed in powerplay (and by that I mean they still earn merits but can't move the needle on systems till they come to open).
All modes effect the game in the same way, that wont change.

O7
 
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