2025 priorities

1. Doesn't happen on my end very often, maybe it's a client side problem?
2. Meh, annoying the first time but you get used to it after a while.
3. Never happened to me, maybe a client side problem?
4. definitely a client side problem. Surface gameplay and planetary assets are more hardware hungry. very likely to be a client side problem.

The only thing they should fix in the bug department is the weird new shadow tech they implemented.

OP had a point though. These are all examples of bugs fdev just never bothered to fix. And it's not like there's only 4 of them. There are a LOT more, some of which have been present since before I started to play this game in 2016.
 
Now that FDev is back from the holiday break, let's set a new goal for 2025

FIX THIS BROKEN MESS OF A GAME!!!!!!

seriously, we shouldn't even be talking about colonization before all the bugs are fixed.
I do get your point, but that's simply not how game development works, if you want to sustain a business. Last year, people returned to ED or bought it because of the new stuff, not because old stuff got fixed. Don't get me wrong, I do think fixing bugs along the way is important for the business side, too. But unless you present a proper business model or a viable financial plan based solely on a year of bug fixing, that won't happen.

are you doing exo biology? if you do, land on a planet, then get your SRV out
drive away from your ship
then get out of the srv, walk few steps, get back in.

keep doing it for like 3-5 times and it will randomly get stuck in the black loading screen. you can hear the SFX in the background.
Strange. I do exobio all the time, so I do what you describe quite a lot. I've never had any problems with it whatsoever.
 
Strange. I do exobio all the time, so I do what you describe quite a lot. I've never had any problems with it whatsoever.
I've had it happen twice, on an exploration run of dozens of landings and hundreds of times getting in and out of the ship. Quit to Main Menu and Continue and I was back playing in 10 seconds. This is a real issue, but not a high priority issue.

I've been playing a lot over Christmas and New Year, and I'd say as far as FIXING things goes, it's all about improving and smoothing performance. Server performance has been noticeably worsened since PP2.0 was introduced, and I've been noticing more hitches and stutters in gameplay despite running at 60fps well below my CPU/GPU limits, so I presume these might be network related also (though possibly LOD related and bottlenecking elsewhere).
 
Tentpole “NEW(!)” features can reinvigorate interest but people leave the game altogether (and often never come back or don’t return for years) because of bugs.

It’s especially bad for new players because Elite is inherently confusing and frustrating with the learning curve and some of the counterintuitive play systems it has. When basic things are broken, and remain unfixed for a long long long time, it erodes the authority of the game designer. Everyone has to second guess why something is happening or failing to happen, and you play in perpetual troubleshoot mode.

There’s no clarity on why things aren’t working, oftentimes not even an Acknowledgement of the problem by FDEV that you can look up online, and the fantasy of being a spaceship pilot dies.

I enjoy Elite but I cannot recommend it to anyone because of this ongoing issue of poorly addressed bugs and outright gaslighting around some longstanding issues, both from the devs and the community. Most everyone I’ve ever played with has dropped the game for this reason and if I encouraged anyone to play the game it would actually reflect poorly on me unless I massively caveated my recommendation.

This is not a problem with any other video game I have ever cared to engage with for pretty much my entire life as near as I can remember.

Colonia is broken because of PP2.0 bugs which are not acknowledged by Frontier for months now, and yet extensively documented. A fix would be easy. Yes easy. Very easy. Instead players are quitting or putting the game on indefinite hold. Who cares? Who needs em! Their problems are not a big deal I guess. OK. Well those people are going to be gone and some of them are going to resent you, FDEV.

FDEV has always had this issue to greater or lesser degree and it’s disappointing. It’s sad to see an otherwise unique and spectacularly executed game floundering like this and all because FDEV isn’t willing to treat their players with respect. They simply don’t value retaining their players or customers.
 
Tentpole “NEW(!)” features can reinvigorate interest

What ED updates are most likely to reinvigorate is a couple of old bugs fdev had already fixed once before. The flickering shadows thing is a good example.

The typical way these updates tend to go is the following:

  • update drops full of new bugs (this is inevitable to a certain degree)
  • some of these bugs are so obvious that even the most incompetent QA staff should have spotted them instantly, even if fdev only employed blind people wearing dark sunglasses (these kind of bugs should never appear in the release version)
  • many of the new bugs break parts of the game that's completely unrelated to anything the update is about (which is just weird)
  • and there's always a pretty high probability of the resurrection of some old bugs (which should literally never happen)

After the update, if we are lucky, we can expect to get one or two hotfix patches, although these only ever fix a handful of bugs, most of them are just nerfs, workarounds, or they just fall into one of the "fixed some unspecified crash that nobody ever experienced" and "fixed the issue of the ugliest Asp Scout paintjob being 2 pixels off under the landing gear" categories.

Oh, and of course some of these fixed bugs will return later, once the next update has broken them again. :)
 
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