Ride weather limits.

All rides should have weather limits. Max wind, max and min operating temps. can or cant operate during rain etc. For coasters, these limits should be calculated at the same time as the excitment, fear and nausea are calculated and the weather restrictions should be displayed along side these stats. It should also take the height and speed into account. If these limits are exceeded and the ride isnt closed by the player, the ride will become damaged and cant be re opened for 24 in game hours while its repaired. As for coasters, if they valley, the same 24 hour closure would be needed to reset the valleyed train (Im not expecting animations here. just the magical train spawning back in the station when its reopened). These of course should be optional and maybe even tunable in the settings.
 
I just could imagine to see two restrictions...

rain (peeps would prefer covered rides if it’s raining)

temperature (peeps would prefer/avoid water rides and pools at high/low temperatures)

No further calculations...
 
Im not talking about guests. Im talking about rides and having restrictions for each ride and coaster based on weather. As in a tall coaster cant operate during high wind and if you do operate it during high wind, it can valley and you should be punished for operating it in bad weather conditions. Same as flat rides. In the real world, every coaster has limits in what weather they can be operated in. And if ignored can lead to damage or much worse, an accident. I understand Frontier may want to stay way from accidents, so the best outcome would be to not allow the player to re open a ride that has been damaged by being operated during bad weather, for 24 in game hours or something. Its then down to the player if they wish to risk running a coaster if the wind is very close to that coasters wind limit etc.
 
This idea really sounds interesting, I do think they need to focus far more on improving the game we already have before adding on something like this. It would have been great if it was included from the start and the game was more polished!
 
If they ever implement random rollbacks, they should be more frequent during high winds (and said rollbacks may cause valleying depending on ride layout)
 
Im not talking about guests. Im talking about rides and having restrictions for each ride and coaster based on weather. As in a tall coaster cant operate during high wind and if you do operate it during high wind, it can valley and you should be punished for operating it in bad weather conditions. Same as flat rides. In the real world, every coaster has limits in what weather they can be operated in. And if ignored can lead to damage or much worse, an accident. I understand Frontier may want to stay way from accidents, so the best outcome would be to not allow the player to re open a ride that has been damaged by being operated during bad weather, for 24 in game hours or something. Its then down to the player if they wish to risk running a coaster if the wind is very close to that coasters wind limit etc.
But these two guest behaviour restrictions (if there will ever be some) because of weather are probably most likely to get. Even if peeps avoding uncovered rides while it's raining is more complicated the game somehow can detect raincover...

For sure in real life there are temperature or wind restrictions for coasters and tower rides.
And as more qol we get the better the game.

But I think we could do a step back from asking Frontier to implement such calculations. It's probably too complicated for them to do it. (Would rides won't run for days if the game says it's winter? Or would rides permanently stop and go because of wind?).
We can see how much in this game isn't ok, at all. How could we assume that they would be able to handle more complicated stuff?
 
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But these two guest behaviour restrictions (if there will ever be some) because of weather are probably most likely to get. Even if peeps avoding uncovered rides while it's raining is more complicated the game somehow can detect raincover...

For sure in real life there are temperature or wind restrictions for coasters and tower rides.
And as more qol we get the better the game.

But I think we could do a step back from asking Frontier to implement such calculations. It's probably too complicated for them to do it. (Would rides won't run for days if the game says it's winter? Or would rides permanently stop and go because of wind?).
We can see how much in this game isn't ok, at all. How could we assume that they would be able to handle more complicated stuff?
Guests wanting indoor or covered rides during rain is already in the game!! It just doent work well.
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I don't like out of two reasons:

First: Playing experiece weather can be arbitrary and so on, though 3 rainy days and i have to close my coasters, my parkrating will drop, etc. Would this feel good as player playing a game? Would it be a 'fun and engaging system'? And so on. It could make fun, but there you need a whole system behind it, not only 'bad weather' but also hot sunny days could be an issue cause the coaster run too fast in the afternoon, etc. I feel that is right now too much to ask for.

which brings to the second point: We have an weather, ailment, nutrition, power system. All are half baked, i don't need another half baked system.

So this is a thing for maybe in 2 years, when there are enough meaningful systems.
 
I don't like out of two reasons:

First: Playing experiece weather can be arbitrary and so on, though 3 rainy days and i have to close my coasters, my parkrating will drop, etc. Would this feel good as player playing a game? Would it be a 'fun and engaging system'? And so on. It could make fun, but there you need a whole system behind it, not only 'bad weather' but also hot sunny days could be an issue cause the coaster run too fast in the afternoon, etc. I feel that is right now too much to ask for.

which brings to the second point: We have an weather, ailment, nutrition, power system. All are half baked, i don't need another half baked system.

So this is a thing for maybe in 2 years, when there are enough meaningful systems.
Thats why it should be an option in the sandbox setting. Like everything else is. And if we dont suggest ideas even while the game is broke, we may as well just stop with any hope for the game!
 
I do seem to think for some reason that shelter from the weather does already effect whether or not a guest will go on a ride. But yeah this is nothing to do with ride operations.
 
I’m fairly sure they do. But as you said. Weather won’t currently directly affect whether a ride operates or not.
 
I’m fairly sure they do. But as you said. Weather won’t currently directly affect whether a ride operates or not.
Thats exactly it. I understand its not a feature a lot of people would use. But i for one would love to have to keep an eye on the weather forcast etc and close my rides down before the weather gets so bad that it causes me greater issues and i start getting penalised heavily. 24/48 in game hours of down time to revcover trains or repair flat rides etc.
 
Probably it's too far thinking about realism...

Some people are complaining about too much micromanagement, already.
Beside that Frontier might not be able to add your idea,. It's still a game that is meant to create fun while not being unrealistic. For sure they could add one more button in the game settings, but they won't add anything with low requests?
Maybe we should be happy that peeps can react to weather conditions.

Some of the things which were highly requested...
water parks (✅️), scenery resizing (✅️), complete stations overhaul (❌️) and rail crossings (❌️)
 
I’m with RCT on this one. Personally I’m far more in the creative side than the management so couldn’t think of anything worse than adding more management options.

But this really is personal preference only. I don’t think it’s a bad idea at all for those who would use it.
 
Im very much a builder. Its how i have 700 hours in this game and havnt rage quit over the bugs. But there is nothing nicer than watching and running a park you have spent hundreds of hours building.
 
I love to see how my park is comming to live, too.

But wow, you must bave been playing about 12 hours each day since release...

I don't know if I was playing 12 hours in all because of all the frustrating issues.
 
Thats why it should be an option in the sandbox setting. Like everything else is. And if we dont suggest ideas even while the game is broke, we may as well just stop with any hope for the game!

I am all for having ideas, fixing things and so on, but i am just not a fan of yours, not even totally personal, but it doesn't seem like a 'fun system' right now. What you basically ask for is an invisible frictionmuliplier that gets applied per cycle. Like mornings, cold and windy is like 1.4 friction and hot, sunny in the afternoon is like 0.8 (just some random numbers i put out).

The Idea all in all is great, but doesn't fit in the game right now, cause the actual coastersim of the game is not that complex, it would include really deep changes for a feature that is not that popular or maybe even get a few steps ahead:
Before we come to this we need, better loading/unloading, morning test runs, etc.

So my issue is simply before we get there, let's please start with fixing the existing systems.
 
The friction thing would actually be a great way of doing it. The game could easy change the friction etc for coasters on the fly depending on weather. And i get that its not for everyone. And that the game has much more important things to fix and bring. But i dont see the issue with it if can be turned off in the settings? As evident by the forums here and Steam, there is a vast variety of players, so wouldnt it be in the interest of the game to be as tailorable as possible as to reach the most ammount of different type of players?
 
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