CMM Composite??

Inara is your friend, secondly, the stations that spawn CMM composites usually have tons of steel, titanium, polymers, liquid oxygen and aluminum. Buy CMM composites, fill up with other materials.

Using Inara last night I was able to buy all the CMM composites I needed for an outpost in less than 4 hours... That's 4000 tons. I'm now 51% complete on my outpost and will likely finish this evening as I need only steel and titanium and that's plentiful at surface ports one fully loaded jump away.

Not too bad for a solo player in a T-9...
 
Inara is your friend, secondly, the stations that spawn CMM composites usually have tons of steel, titanium, polymers, liquid oxygen and aluminum. Buy CMM composites, fill up with other materials.

Using Inara last night I was able to buy all the CMM composites I needed for an outpost in less than 4 hours... That's 4000 tons. I'm now 51% complete on my outpost and will likely finish this evening as I need only steel and titanium and that's plentiful at surface ports one fully loaded jump away.

Not too bad for a solo player in a T-9...
Inara is great for telling you which stations could have CMM composites, but right now you should not rely on any numbers it states as they are moving so fast. I chose a number of nearby systems with ground refineries and just went to them in turn. [edit] and of course, bought all the CMMs and filled up with other required materials.
 
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I only seem to be able to find "bad stations". One that spawned 200 per tick yesterday suddenly started to give 5 only.
What you can't see is how many other commanders are waiting in other groups/solo for stocks to replenish before they pounce, nibbling at the crumbs.
 
Inara is your friend, secondly, the stations that spawn CMM composites usually have tons of steel, titanium, polymers, liquid oxygen and aluminum. Buy CMM composites, fill up with other materials.

Using Inara last night I was able to buy all the CMM composites I needed for an outpost in less than 4 hours... That's 4000 tons. I'm now 51% complete on my outpost and will likely finish this evening as I need only steel and titanium and that's plentiful at surface ports one fully loaded jump away.

Not too bad for a solo player in a T-9...
This is the way.
 
CMM's are driving me crazy, have to collect over 14K for the asteroid base, yesterday afternoon was OK, could generally pick up 500 to 700.

Today back to a dribble. I don't mind trucking but flitting between systems for a handful of them is not fun
 
I think many people are so used to simply loading up on the most profitable commodity, the idea of a mixed cargo just seems alien.
Yeah... I'll bet that most of the biggest whiners about the cost and time probably have every engineer unlocked, a cutter or corvette (or both) and a fleet carrier.... 🙄 They took time and effort, so does this.

I was worried that I wouldn't be able to complete the station because I do travel with my job but here I am, less than 10 hours in and 51% complete with all on my CMM composites bought. It's soooooooooo hard!!! 😭
 
What you can't see is how many other commanders are waiting in other groups/solo for stocks to replenish before they pounce, nibbling at the crumbs.
With the CMM replenishment rate, that's generally not too big a deal provided that the station has lots of baseline stock (e.g. Boom + Civil Liberty states)

When supply hits zero, the replenishment will then give it whatever the ten-minute regeneration is (for CMM, this will now be a significant fraction of the entire supply cap following Frontier's intervention on Wednesday night).
But because of how the market data synchronisation works, every CMDR docked at that station can then buy whatever that allocation is. When the servers reconcile that, the supply ends up massively negative, but negative supplies aren't allowed [1] so it just ends up back at zero, and the whole thing repeats ten minutes later.

(We managed to get well over ten times the apparent supply regeneration out of some stations in a Colonia CG once this way)

[1] Negative demands are, but since you can still sell to a negative (displayed as zero) demand, that's not so big a problem.
 
I've not much experience on hauling, so I don't know what I'm talking about, but this thing about using a carrier........ assuming you're not many jumps away from your proposed colony, isn't it often going to be as fast (or faster) going straight there with your cargo rather than creating a middleman, using the carrier. Or am I missing something? again. :)
 
Today I wanted to help a streamer I was watching yesterday. Then I had a look at Inara and visited a few places. It seems FCs owners are killing markets. Sorry Cmdr Yotsuya. I was able to help you only for just one day.
 

Craith

Volunteer Moderator
I only seem to be able to find "bad stations". One that spawned 200 per tick yesterday suddenly started to give 5 only.
probably a few others discovered it and bought all the commodities. Either wait for them to leave or switch source - there are plenty out there. My current source has 1200 in stock, yesterday it was down to 50 at some point.
What you can't see is how many other commanders are waiting in other groups/solo for stocks to replenish before they pounce, nibbling at the crumbs.
There is a report in the stations how many ships travelled into the system in the last 24 hours. It can be evaded, but is quite accurate. just assume all the hauling ships came for the CMMs
I've not much experience on hauling, so I don't know what I'm talking about, but this thing about using a carrier........ assuming you're not many jumps away from your proposed colony, isn't it often going to be as fast (or faster) going straight there with your cargo rather than creating a middleman, using the carrier. Or am I missing something? again. :)
If it is just a few jumps and both source and system construction ship are close to the sun, I agree. A carrier makes sense if there are manye jumps involved or if either location is 500.000 ls aways (hint: those tend to have less traffic = more CMMs)

Personally my current source is <20ls from the star, 1 jump from my system. Worst was 200 ls and 3 jumps, so the carrier sits in the system to make it look more populated :D
 
I found that CMM Composites were (surprisingly) the most fun of the construction. I figured that looking for a location on Inara etc would just put me chasing the same scraps as other commanders, so it would be better to find my own sources.

There were dozens of refinery systems within a single jump of my T9 (she has a Titan SCO drive, which is great for range but it means she runs super hot and has a lot engineering to make it all work) so I prioritized large population systems and looked for refinery planetary ports. Mostly I was only getting ~450T CMM Composites at a time so I would keep moving rather than return, always looking for a better port, and whenever the T9 was full, drop them off and continue the search. I eventually found a nice 800+T supply that was 15Ls from arrival, but had nearly finished anyway.

It obviously wasn't as fast as getting eg. Steel, but it was a lot more interesting, and I've got so much better at planetary landings that I'm starting to enjoy them more; less worry more doing what I intended with less effort.

Holy carp, I got so good at gliding until right on top of a settlement that at one point I came out of glide at just ~2.5km altitude, directly above a city that had a ~2km spire and just about hit it from glide! Brown trousers moment!

Each system I went to was also a new opportunity to look for appealing new crew, check the pioneer store for used gear, keep an eye out for a tech broker or material trader, etc.
 
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I've not much experience on hauling, so I don't know what I'm talking about, but this thing about using a carrier........ assuming you're not many jumps away from your proposed colony, isn't it often going to be as fast (or faster) going straight there with your cargo rather than creating a middleman, using the carrier. Or am I missing something? again. :)
A carrier can hold all the materials required to build a station, most of which can be found at a single refinery port. It makes sense to load one up and make one longer journey to save many short ones.
Of course, you'll still have to many many, many really short journey at each end to load and unload, and it also depends on how far the refinery is from your new base.
 
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So across a total of about 60-90 minutes of very interrupted gameplay, with a T9 with tonnage of 680, all I've done is:
  • Load up at a surface refinery with whatever CMMs they have, and filled the rest of my space with Steel or Titanium, then unloaded at my FC; or
  • Logged off at a station with CMMs, bought what I could, logged off to do whatever I need to do for the day, logged back on, and continued with the above point.

Explicitly, I was never sitting there, waiting for a market resupply to tick over. I was always moving, when I was actually playing, and this is in the bubble.

... this was the result:
1740829297265.png

So, ~7200 total tonnes (approx 12 loads... I did say it was very interrupted)... I have ~4600t of CMM composites, and ~2800t of other stuff.

So... yeah... I don't know what I'm doing differently to anyone else... but this still seems fine?
 
So across a total of about 60-90 minutes of very interrupted gameplay, with a T9 with tonnage of 680, all I've done is:
  • Load up at a surface refinery with whatever CMMs they have, and filled the rest of my space with Steel or Titanium, then unloaded at my FC; or
  • Logged off at a station with CMMs, bought what I could, logged off to do whatever I need to do for the day, logged back on, and continued with the above point.

Explicitly, I was never sitting there, waiting for a market resupply to tick over. I was always moving, when I was actually playing, and this is in the bubble.

... this was the result:
View attachment 418856
So, ~7200 total tonnes (approx 12 loads... I did say it was very interrupted)... I have ~4600t of CMM composites, and ~2800t of other stuff.

So... yeah... I don't know what I'm doing differently to anyone else... but this still seems fine?
It depends on how many other commanders are trying to do the same thing. Last night I was doing the same as you, but finding stocks in the low tens because there were so many jumping in before complete replenishment. Today - in the same markets - I've mopped up >1500t in three visits.
Now it's just 30 small trips in my T9 to transfer my hard-gotten gains.
 
So across a total of about 60-90 minutes of very interrupted gameplay, with a T9 with tonnage of 680, all I've done is:
  • Load up at a surface refinery with whatever CMMs they have, and filled the rest of my space with Steel or Titanium, then unloaded at my FC; or
  • Logged off at a station with CMMs, bought what I could, logged off to do whatever I need to do for the day, logged back on, and continued with the above point.

Explicitly, I was never sitting there, waiting for a market resupply to tick over. I was always moving, when I was actually playing, and this is in the bubble.

... this was the result:
View attachment 418856
So, ~7200 total tonnes (approx 12 loads... I did say it was very interrupted)... I have ~4600t of CMM composites, and ~2800t of other stuff.

So... yeah... I don't know what I'm doing differently to anyone else... but this still seems fine?
Yep same. Got a port with 857 CMM per 10 Minute tick, not on Inara. Second port I visited.

Delivered 6 T9 loads with 736 tons each with my Alt to my Carrier. Done for my outpost.

Granted, thats 4300 not 50000 for a tier 3 port, but that's sensible I guess.
 
It depends on how many other commanders are trying to do the same thing. Last night I was doing the same as you, but finding stocks in the low tens because there were so many jumping in before complete replenishment. Today - in the same markets - I've mopped up >1500t in three visits.
Now it's just 30 small trips in my T9 to transfer my hard-gotten gains.
In my case, I'm just sweeping a single system with multiple such locations. The SCO is bloody brilliant for breaking orbit of a planet and making this a fast process.

That said, it's very important to note traffic in the system.
 
CMM Composites are only one piece of the jigsaw, stating the obvious! When you look at the timescale and sheer volume of components needed to build a station, I feel it's only going to be possible if the big ticket items like Steel, Aluminium, Titanium and CMM are readily available where the first three appear to be. The issue with CMM seems to me to be too little in one place and too high a requirement in too short a timescale, particularly for those of us who have more limited time in game. I hope that FDev will sort out the CCM issue in good time to make it feasible to complete the item list before the deadline, otherwise it seems to me that a lot of effort and credits spent will be for nought this time round. Particularly when a) finding stuff and loading onto an FC is one leg but then offloading from the FC is a second leg, b) possibly up to 78 trips to offload from the FC to the CS if running a T9 at full capacity. It seems that individual efforts could fail, but if colonising in a good sized team it stands a good chance of success.
 
I thought Fdev already addressed the CMM issue, it seems it did nothing. Inara showing practically no CMM anywhere.
Im not gonna jump from station to station collecting scraps when i have 740t cargo space and 11000 CMM to deliver, it would make this quite nice job very tedious.
 
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