Elite Dangerous | System Colonisation Beta Details & Feedback

Just logged in for the first time since completing my outpost, I still got an inbox warning that I had 3 weeks 5 days to complete it. I checked on the galaxy map and the outpost's still good. Is this what other people are seeing? Maybe the warnings keep coming until the Thursday tick makes the system officially occupied.
 
Just logged in for the first time since completing my outpost, I still got an inbox warning that I had 3 weeks 5 days to complete it. I checked on the galaxy map and the outpost's still good. Is this what other people are seeing? Maybe the warnings keep coming until the Thursday tick makes the system officially occupied.
Yes that's what a lot of people are seeing. Having the mission and mixed messages about things being complete yet not available is confusing.
Additionally confusing is that people appear to be able to make more progress if they do so before logging out after completing the port. Once you log out you are then locked out of doing anything else.
 
This is basically my point, my squadron has no faction, what happens if i start a new unpopulated system? does it just pick 3 random factions, player/non player?
Does the system have no faction?
If its just random i may as well just chose one that supports Pranav to help with PP.

O7
It's just random factions. What I meant was I'm pretty sure that "third faction is your allegience" was just luck.
 
I've been able to complete an outpost in one system so far and I'm floored with the quality and quantity of the content. Everything's all really well balanced. The commodity requirements are fair and it's now clear to be that there's a lot of complex gameplay to be unlocked.

I've encountered a couple of bugs, but they seem to be mostly down to server load due to everyone trying to do the same thing at once.

This is a fantastic release for FDev, you've really outdone yourselves this time! I'm speaking as someone with 59 weeks of game time.
 
Just logged in for the first time since completing my outpost, I still got an inbox warning that I had 3 weeks 5 days to complete it. I checked on the galaxy map and the outpost's still good. Is this what other people are seeing? Maybe the warnings keep coming until the Thursday tick makes the system officially occupied.
I hope not because that could lead to a situation where the timer expires before the Thursday tick due to bad timing
 
Seems some people are getting to build more after their first outpost many others of us do not see any of this as we are locked out until Thursday.
"Complete the primary port, time remaining..." and "Congratulations Architect! This facility is complete and operational" and the same time.
AFAIK there's nothing I can click on to see those screens.
Either you should not be able to build until the Thursday tick (which is what they said before release), and the ability to do so until relogging is a bug, or you should be able to build and the mission staying is a bug.
Weird. As soon as I finished the last delivery, I got the whole "congratulations" bit and it's all done. No relogging etc.
 
It's just random factions. What I meant was I'm pretty sure that "third faction is your allegience" was just luck.
Ok in which case the official guide is misleading then as it states the third one is the one you are aligned with.

O7
 
It's just random factions. What I meant was I'm pretty sure that "third faction is your allegience" was just luck.
That sounds pretty frustrating, the combination of not being able to make new PMFs and not being able to pick who controls the initial station makes this feel like I'm doing someone else's dirty work. I don't even think you get to have your commander be the head of the station or have your name on what you built in any way that others can see.
 
Ok in which case the official guide is misleading then as it states the third one is the one you are aligned with.
What I've seen reported elsewhere is that you get the following influence distribution

If you colonise with the same faction your squadron is aligned to:
- colonising squadron faction: 60%
- nearby non-Anarchy faction: 20%
- nearby Anarchy faction: 20%

If you colonise with a different faction:
- colonising faction: 60%
- nearby non-Anarchy faction: 20%
- squadron faction: 13%
- nearby Anarchy faction: 7%

It may be different again if either your colonising or squadron faction or both are themselves an Anarchy faction, or you may just get a system with a lot of Anarchy factions in it.
 
IDK if this helps or adds to the mystery but now there's a System Colonization Ship in the system I launched from, with icons indicating it's related to a mission, but it can't be interacted with in any way except to descend to hanger /return to surface or take off.
2025-02-28 21-15-51 Zeta Tucanae.jpg
2025-02-28 21-16-33 Zeta Tucanae.jpg


... I just logged off on the colonization ship. When I logged on I was on my station.
 
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I think the commodity requirements need to be reduced significantly, they're far too high for a solo player when you consider how many construction site slots even a really crappy system has; I have a list of nearly 40 candidates and all but 4 of them have at least 10 orbital slots.

Building just one outpost takes something like 8-12 player-hours of non stop hauling even if you have a carrier and a good supply of materials, so filling 10 slots with outposts would be 80-120 hours of work. Basic tier 1 starports seem to be about 3x more expensive than outposts, so that's 240-360 hours of work. And if you want tier 3 starports, that seems to be like 3x more expensive again, so 750-1000 hours.

And again, that's a crappy system and that figure only includes orbital ports and assumes non stop hauling with a fleet carrier. I don't know what the requirements of surface ports are, but if they're similar, and your crappy system also has ten of those, that can easily be another 750-1000 hours of work.

So we're talking 1500-2000 hours of work to fully populate a really crappy system with max tier orbital and surface ports, if you haul non stop, and if you have a Cutter or T9, and if you have a carrier. That's just stupid. I've been playing this game for years and my total playtime would maybe just barely be enough to max out one such crappy system. Things need to get buffed radically, this is an unacceptable level of grind.
i see no issue currently.

I don't think the idea is to fully populate a system in no time with little effort. I think the idea here is a single CMDR can get a system here and there over time. Maybe claim one system and plop a station maybe a planetary output, and move on to another. Or, you build out one system fully over a longer period of time. Of course you can also work with a team of people and expedite the process.
 
What I've seen reported elsewhere is that you get the following influence distribution

If you colonise with the same faction your squadron is aligned to:
- colonising squadron faction: 60%
- nearby non-Anarchy faction: 20%
- nearby Anarchy faction: 20%

If you colonise with a different faction:
- colonising faction: 60%
- nearby non-Anarchy faction: 20%
- squadron faction: 13%
- nearby Anarchy faction: 7%

It may be different again if either your colonising or squadron faction or both are themselves an Anarchy faction, or you may just get a system with a lot of Anarchy factions in it.
Much appreciated, thanks

O7
 
Weird. As soon as I finished the last delivery, I got the whole "congratulations" bit and it's all done. No relogging etc.
I didn't say there was a need to relog. However from what I and many others have experienced is that after congratulations/port appears/colonisation ship flies off, if you log out then, when you come back you still have the mission and have no options to build anything. All is grey and says construction cannot start until the port is complete. If you don't log out it seems you get the option to build more or colonise another system.
 
I didn't say there was a need to relog. However from what I and many others have experienced is that after congratulations/port appears/colonisation ship flies off, if you log out then, when you come back you still have the mission and have no options to build anything. All is grey and says construction cannot start until the port is complete. If you don't log out it seems you get the option to build more or colonise another system.
I am currently having the same issue. I could build stuff but after logging out can't build anything and can't colonize any other system.
 
Just remember if something is updated on Inara it means 1) someone was there to update it and 2) everyone using Inara can see it. So in a situation where everyone in the galaxy is trying to get the same thing you should try to find the type of station that generates the commodity you want and avoid the most updated ones

Don't go to the refinery settlements that were updated recently. Inara depends on commanders visiting stations or outposts for their data - which means the CMM stocks are already gone or depleted.

Look for those which haven't been updated for hours or even longer
Good call. Thanks!
 
I feel an itch .. do I wanna grind-a-lot again ? .. not sure .. Rich enough, but solo and no FC (don't want one) .. doubts O doubts !
 
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