Elite Dangerous | System Colonisation Beta Details & Feedback

Same issue, lost my system including my 3 orbital and 1 planetary installations in it. The game says it's a regular, occupied system now.
 
Absolutely not necessary.
Construction of coriolis, it is about 75-77 trips by cutter. If the purchase station is not far, the purchase and sale route is 10-12 minutes.
Then mathematics will tell you that this is about 15-16 hours if you only engage in this activity.
If there are 3-4 people, the coriolis is built in one evening:)

ONLY if you have close systems with commodities.
 
Absolutely not necessary.
Construction of coriolis, it is about 75-77 trips by cutter. If the purchase station is not far, the purchase and sale route is 10-12 minutes.
Then mathematics will tell you that this is about 15-16 hours if you only engage in this activity.
If there are 3-4 people, the coriolis is built in one evening:)
I started building a base in the asteroid last night, there are exactly the same amount of resources needed, now I'm loading the carrier with the remaining resources for the second time, I'm doing everything alone.
 

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You know what, guys? I take my words back about paying people to unload to colony ship. I set up a trade to unload aluminium and titanium to colony ship for the highest profit haul possible, and people spit on that. I lost 5k worth of cargo, and its not even the rare CMM composites.
Either FDev comes up with a way to do some sort of contract to make people not steal, or NPC haulers. No, I don't care about the whole player economy anymore. Or FDev should do the alternative of other ways to progress on the construction than space trucking.
 
ONLY if you have close systems with commodities.
I have a lot of systems around me. I did not wait for the SMM, took how much was available, loaded others and flew away.
And now there are no problems with CMM.
That's why I said, if not far.
My carrier stands still, I fly only on a cutter and sometimes on a T8.
Another thing is that while I fly a mule, I am stupid from this monotonous stupid work
 
I started building a base in the asteroid last night, there are exactly the same amount of resources needed, now I'm loading the carrier with the remaining resources for the second time, I'm doing everything alone.
Yes, that's for sure. Coriolis and the asteroid base are not a problem. I agree with you.
 
You know what, guys? I take my words back about paying people to unload to colony ship. I set up a trade to unload aluminium and titanium to colony ship for the highest profit haul possible, and people spit on that. I lost 5k worth of cargo, and its not even the rare CMM composites.
Either FDev comes up with a way to do some sort of contract to make people not steal, or NPC haulers. No, I don't care about the whole player economy anymore. Or FDev should do the alternative of other ways to progress on the construction than space trucking.
Ha! We should be able to set the profit at the colonisation ship so people only benefit from the delivery of material, rather than getting rich buying materials from your fleet carrier and using them for their own effort.
 
What could work is rather than increasing the construction radius, allow the possibility of starting new bubbles away (still having a radius constriction of 15ly or something). That way, cmdrs can venture out into the black and start new colonies. There should be a trade-off though, for those abilities, you should need more materials to start afresh elsewhere.

The trade-off is it takes much more time to get resources to those far-flung systems.

OOO OH MY GOD! I just finished building Coriolis and I WILL NEVER DO THAT AGAIN! DO IT YOURSELF! You are crazy if you think this kind of "Colonization" is good content.т.

You know what, guys? I take my words back about paying people to unload to colony ship. I set up a trade to unload aluminium and titanium to colony ship for the highest profit haul possible, and people spit on that. I lost 5k worth of cargo, and its not even the rare CMM composites.
Either FDev comes up with a way to do some sort of contract to make people not steal, or NPC haulers. No, I don't care about the whole player economy anymore. Or FDev should do the alternative of other ways to progress on the construction than space trucking.

Seconded, this should worry Fdev because a lot of people say they get tired of hauling which means those players will not do system colonization again or skip it for a loooong time. There is already a slight downward trend in concurrent players on Steam.
 
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I started building a coriolis, too. Its not that hard..only lots of trucking ^^ the most stuff is steel, aluminium etc, cmm is nearly finished. But i cant finish it until tomorrow´s tick, sadly
 
Seconded. Only having Hauling as an option to build stuff will drive some people to quit the game or take weeks long break from stress, boredom, exhaustion. We need more options to build stuff.



Seconded. It's shallow game design to only have hauling as an option. Many people want to be the Architect, not part-time haulers.
Don't forget that there's even more hauling if you want to build planetary settlements/installations in the system. This is one of the worst gameplay designs I've ever seen in my gaming career. I asked several friends if they would return to the game to build some stations, but none is interested in another grind fest. I decided to try it myself and good grief...

I play Euro/American Truck Simulator, I enjoy playing a courier, but not like this. It's incredibly shallow in ED, this game right now offers nothing but endless grinding. These devs look like they don't have other vision to keep players occupied.
 
Don't forget that there's even more hauling if you want to build planetary settlements/installations in the system. This is one of the worst gameplay designs I've ever seen in my gaming career. I asked several friends if they would return to the game to build some stations, but none is interested in another grind fest. I decided to try it myself and good grief...

I play Euro/American Truck Simulator, I enjoy playing a courier, but not like this. It's incredibly shallow in ED, this game right now offers nothing but endless grinding. These devs look like they don't have other vision to keep players occupied.
To be honest, planetary settlements are mostly 5-10K resources, so not too bad. With the exception of the tier 3 port which is even more resource-consuming than an Ocellus, but that is fitting when looking at the benefits that tier 3 port gives.
 
To be honest, planetary settlements are mostly 5-10K resources, so not too bad. With the exception of the tier 3 port which is even more resource-consuming than an Ocellus, but that is fitting when looking at the benefits that tier 3 port gives.
I am aware that they require less resources, but my point stands. Once you finish your station, you will be hauling even more. What a joke.
 
I have a lot of systems around me. I did not wait for the SMM, took how much was available, loaded others and flew away.
And now there are no problems with CMM.
That's why I said, if not far.
My carrier stands still, I fly only on a cutter and sometimes on a T8.
Another thing is that while I fly a mule, I am stupid from this monotonous stupid work

As I said if you have commodities close it is easy to do it in a ship.

But some systems now are build pretty far from some commodities, so it is not universal thing.
 
Only if you choose to.
I'm struggling why people are doing a thing that they are moaning about. For example Exploration doesn't appeal to me so I do very little of it.
Before you even start it's clear what's involved. Quantity of goods required is not hidden, so you know what you are getting into.
Also people seem to be in a hurry to get everything finished this week. I'm looking at this as a 1 or 2 year project for my 30 installations. I'll be doing other things and then come back and complete another installation.
Meanwhile many Cmdrs, myself included, are throughly enjoying this content.
Thanks FDev 👍
 
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