Elite Dangerous | System Colonisation Beta Details & Feedback

it's so easy to earn credits in this game, there is no justifiable reason for hoarding and price gouging to make credits off other players.
my vote would be to up the quantity of insulating membrane.
 
So FC owners are hoarding the material chokepoints. Solo truckers without FCs either have to get gouged (if they can find a FC owner willing to sell) or are left cycling for hours waiting for a refill. The stations listing more than 1-2 when you arrive are at 1-3 items when you actually visit.
View attachment 419839
Maybe don't use Inara for this. Their data is pulled from places CMDRs are visiting, and of course other people using Inara means those spots will be rushed. I've been able to find most commodities just fine using the in-game tools.
 
it's so easy to earn credits in this game, there is no justifiable reason for hoarding and price gouging to make credits off other players.
my vote would be to up the quantity of insulating membrane.
The current quantity is fine. I managed to get 1600 in 5 runs to fill my order in an area that looked exactly like @Easy's Inara photo. You wouldn't buy tickets, games and consoles from scalpers. Why would you want to in a game too?

I bet after a month of this. So March 27th. You will start to see a decline in the market issues because of the other colonies building up their systems to provide the same resources or more. Its now turned into a game of hurry up and wait, at least for it to become normal.

Everything is out there. Somewhere. And there was enough of it for 8000-9000 system claims and 13000+ structures in the past WEEK.
 
So FC owners are hoarding the material chokepoints. Solo truckers without FCs either have to get gouged (if they can find a FC owner willing to sell) or are left cycling for hours waiting for a refill. The stations listing more than 1-2 when you arrive are at 1-3 items when you actually visit.
View attachment 419839
Looks like you're looking in the wrong spots. Issues seem to be: limiting to large pad only, not filtering on minimum supply and, well, using inara.

Edit: noting in the screenshot below is Large stations.

1741321810628.png


Try my guide:
 
Last edited:
Here's a balance feedback about the refinery contact --> Mining is, no matter what, a time consuming activity. Making the ratio 2->1 for mined ore to refined ore is not respectful of player time, as it's pretty much guaranteed that filling up the commodity itself is always going to be faster than mining. For example, say I have a perfect hotspot with asteroids generating 40-50% of the materials I need. Which, by the way, mostly doesn't exist for the types of materials eligible to be refined. Even then, it will take 20min to fill a python with ~190 tons. Which will translate to 95 tons of processed material, which then needs to be transported to the destination. Just buying the processed material and using the same python would have got me about 3 trips in the same span of time, or 570t vs. 95 t. While it might not "make sense" from a mass conservation POV, it "makes sense" from a respecting player's time POV to make the refinery contact give 2x or 3x or more tons from 1x ore.
This.

I'm still not sure what is the actual purpose of the refinery contact when the refined commodities can already be purchased directly. Not to mention there's no hotspots for the listed ores so you can't even do targeted mining.
 
So... i get the feel a few others have mentioned this... but seems like prerequisite facilities aren't being detected atm.

Trying to build a Tier 2 Security Station, needs a Tier 1 Relay station. Just built the Relay station... but Security Station says it still needs a relay station in the system.
 
So... i get the feel a few others have mentioned this... but seems like prerequisite facilities aren't being detected atm.

Trying to build a Tier 2 Security Station, needs a Tier 1 Relay station. Just built the Relay station... but Security Station says it still needs a relay station in the system.
Log completely out of the game and log back in. You will then be able to build the security station.
 
Hi, I just wanted to do a quick post to express my feedback of the experience so far of colonization. I found it interesting but rough and incomplete in terms of rewards, user interface and overall purpose & experience.


  • No control over initial station placement – Getting stuck on the dark side of a planet with no sunlight is frustrating.
  • No material tracking – We need a materials list or a pinned mission in the transactions panel to check resource requirements when away from the colonization ship.
  • Lack of personal base-building – Building for AI factions is fine, but without player-made factions, personal bases, or meaningful rewards (like item storage, resource refining, customization or meaningful passive income), it feels disappointing.
  • No incentives for teamwork – Players should be able to claim systems as a squadron/vanguard, share rewards, and create player-driven missions like hiring friends or npc's to help build.
  • Passive income is too low – The earnings are so small that they provide no real benefit.
  • UI lacks key info – There’s little to no detail on economy types, structure benefits, or meaningful differences between options.
  • No abandon button – Mistakenly placed outposts should have an option to be removed.

It's also time for the next ship big cargo hauler ship that puts the T9 to shame but fly's better in super cruise with more optimizations. That would also help the experience to be more interesting and an easy arx purchase if the ship was designed in a cool design. Unless changes to rewards occur I can't see my self doing much more of this activity past the rare occasional event.

Thanks for hearing my thoughts! =)
 
Hi all,

Should it be possible to see the construction site of an orbital outpost? I am building my first outpost, but cannot see a construction site for it. The outpost is currently about 35% done.
 
I wanted to build a tourist settlement but needed a satellite in the system, so I built one last week. And yet it still says I can't built the tourist settlement.
I managed to solve this. Out of the three sattelite installation options, only the first one (Hermes) is actually recognized as a sattelite installation. Once it's built you can immediately place tourist settlements. The second one spawns a science installation for example.
 
  • No material tracking – We need a materials list or a pinned mission in the transactions panel to check resource requirements when away from the colonization ship.
Take a look at the structure via the system POI menu (lower left), you'll find it under the construction icon. It will pop up a construction progress panel on the right.

There's a list of remaining materials required there.
 
Is there a fix for the game saying a primary station is not complete despite it being finished and giving you the colonization mission again? Colonization ship is no longer in system, was able to build an orbital as well before this bug happened.
 
Inara isn't accurate anymore and any data it shows is before the reporting player make a purchase so high chance they bought what was shown.
Maybe all the software out there that are reporting market data to EDDN and Inara should be updated so that they send another report after the player has made purchases, so that the sent data is actually up-to-date.
 
Unable to build any ground stations in my system aswhen I activate the SC Suite the game crashes. Have tried Syncing the game files but with no joy. Any news on Fdev fixing this problem or is there a workaround.
Have put in a ticket in Issue Tracker but as yet no joy.
 
I built the Coriolis and got paid 10,000 credits!!!!!!!!! INCREDIBLE UPDATE!!!!! SUPER CONTENT!:ик::ик::ик::ик::ик:
 
Back
Top Bottom