Maybe don't use Inara for this. Their data is pulled from places CMDRs are visiting, and of course other people using Inara means those spots will be rushed. I've been able to find most commodities just fine using the in-game tools.So FC owners are hoarding the material chokepoints. Solo truckers without FCs either have to get gouged (if they can find a FC owner willing to sell) or are left cycling for hours waiting for a refill. The stations listing more than 1-2 when you arrive are at 1-3 items when you actually visit.
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Having the same problem. What was the answer.Greetings
Can somebody please tell me how we get to choose the name for our station. I completed it and it set a default name. Can’t seem to find an option to rename.
Thanks
Edit: found the answer thanks![]()
The current quantity is fine. I managed to get 1600 in 5 runs to fill my order in an area that looked exactly like @Easy's Inara photo. You wouldn't buy tickets, games and consoles from scalpers. Why would you want to in a game too?it's so easy to earn credits in this game, there is no justifiable reason for hoarding and price gouging to make credits off other players.
my vote would be to up the quantity of insulating membrane.
Looks like you're looking in the wrong spots. Issues seem to be: limiting to large pad only, not filtering on minimum supply and, well, using inara.So FC owners are hoarding the material chokepoints. Solo truckers without FCs either have to get gouged (if they can find a FC owner willing to sell) or are left cycling for hours waiting for a refill. The stations listing more than 1-2 when you arrive are at 1-3 items when you actually visit.
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This.Here's a balance feedback about the refinery contact --> Mining is, no matter what, a time consuming activity. Making the ratio 2->1 for mined ore to refined ore is not respectful of player time, as it's pretty much guaranteed that filling up the commodity itself is always going to be faster than mining. For example, say I have a perfect hotspot with asteroids generating 40-50% of the materials I need. Which, by the way, mostly doesn't exist for the types of materials eligible to be refined. Even then, it will take 20min to fill a python with ~190 tons. Which will translate to 95 tons of processed material, which then needs to be transported to the destination. Just buying the processed material and using the same python would have got me about 3 trips in the same span of time, or 570t vs. 95 t. While it might not "make sense" from a mass conservation POV, it "makes sense" from a respecting player's time POV to make the refinery contact give 2x or 3x or more tons from 1x ore.
Not very helpful. "Don't use Inara." Then don't offer an alternative. Think about the casual normie. They aren't using secret sauce strategies to hunt them down,
Log completely out of the game and log back in. You will then be able to build the security station.So... i get the feel a few others have mentioned this... but seems like prerequisite facilities aren't being detected atm.
Trying to build a Tier 2 Security Station, needs a Tier 1 Relay station. Just built the Relay station... but Security Station says it still needs a relay station in the system.
seems like prerequisite facilities aren't being detected atm
I managed to solve this. Out of the three sattelite installation options, only the first one (Hermes) is actually recognized as a sattelite installation. Once it's built you can immediately place tourist settlements. The second one spawns a science installation for example.I wanted to build a tourist settlement but needed a satellite in the system, so I built one last week. And yet it still says I can't built the tourist settlement.
Take a look at the structure via the system POI menu (lower left), you'll find it under the construction icon. It will pop up a construction progress panel on the right.
- No material tracking – We need a materials list or a pinned mission in the transactions panel to check resource requirements when away from the colonization ship.
Maybe all the software out there that are reporting market data to EDDN and Inara should be updated so that they send another report after the player has made purchases, so that the sent data is actually up-to-date.Inara isn't accurate anymore and any data it shows is before the reporting player make a purchase so high chance they bought what was shown.
Perhaps adjust how yoiu search?So FC owners are hoarding the material chokepoints. Solo truckers without FCs either have to get gouged (if they can find a FC owner willing to sell) or are left cycling for hours waiting for a refill. The stations listing more than 1-2 when you arrive are at 1-3 items when you actually visit.
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