Elite Dangerous | System Colonisation Claim Pause

Status
Thread Closed: Not open for further replies.
If there is a believable response to how you can solo build a Coriolis in an hour while others (and their friends) are busting their guts hauling for 2-3 days - I'd love to hear it.
... that could be relatively easy answered: solo you can't, group of pilots using FC/FCs with prepurchased materials. .. lets say 70 trips (Coriolis - 53,8k of comodities) with cutter means for 10 people only 7 trips at short distance. And only Frontier can have data about some details. People can enter system docked at FC, dunno how this will be counted in game stats. This is why call someone exploiter, without full knowledge, is very questionable.
 
Last edited:
... that could be relatively easy answered: solo you can't, group of pilots using FC/FCs with prepurchased materials. .. lets say 70 trips (Coriolis - 53,8k of comodities) with cutter means for 10 people only 7 trips at short distance. And only Frontier can have data about some details. People can enter system docked at FC, dunno how this will be counted in game stats. This is why call someone exploiter, without full knowledge, is very questionable.
imo this is something which should have been considered for the sense of plausibility. with all the money and materials in the world it still takes time to build stuff.
I am ok with the 4 weeks timer for 1st claim however I would have gone 1 step further myself.
a small "base" imo should take a minimum of 2 weeks to build regardless of what you throw at it, a coriolis a month and the big daddies I think should take a couple of months to actually build them.
instant build stations even in a squadron is daft imo
 
Hi,
I understand that new claims have to be paused, it's a beta after all.
But the reason remains unclear to me : was the expansion too fast ? Or just nothing to do with that ?

I really love the idea that we could colonize distant stars, nebulaes, or build a route toward Colonia or Sgr A*, it will take months, maybe an entire year, maybe two... but it will happens. I just hope you will not impose a limit of 15 LY per week or something like that, as reaching Colonia would take 26 years at this speed (at this point, i really doubt the game will still be alive). We have 400 billions systems, most of these are still not explored. If expansion is too much slowed down, these dreams will be impossible. Don't get me wrong, i think reaching such distant places should be long, requires a lot of logistic and be a huge community achievement, which would take years, but should still be achievable in the lifetime of the game.

At the same time, i understand the fact that rapid expansion toward distant places will lead to a lot of system with a single outpost with nothing more to do. Not really a issue to me, the Bubble will still be there as a densely settled and very active place for most of gameplays. But yeah, maybe finding a way to incentivize players to develop their own star systems could be cool, because it's very expansive. Personally, i think further constructions once the primary port is done should be a bit less expansive.

Just, please don't impose too much restrictions about colonisation. The current statut is pretty balanced in my opinion, i think a larger range for claiming could be cool to discourage cases where only a small outpost is built with nothing more. Adding things like "only one system per week/month" would make the gameplay less engaging and kill 90% of the point of colonisation (because many commanders dreams of colonizing nebulaes, distant worlds etc).
A solution could also be to add a way to further develop systems that are abandonned by their architect since a long time (6 month ? 1 year ?), this would not revoke their architect statut, just add a way for other players to give a chance for these systems to be thriving.
 
imo this is something which should have been considered for the sense of plausibility. with all the money and materials in the world it still takes time to build stuff.
I am ok with the 4 weeks timer for 1st claim however I would have gone 1 step further myself.
a small "base" imo should take a minimum of 2 weeks to build regardless of what you throw at it, a coriolis a month and the big daddies I think should take a couple of months to actually build them.
instant build stations even in a squadron is daft imo
That is a good ideia , would need a tweak on the time to completion , but sounds feasible.
Of course there would be people who wants a instant build and would bleat a lot.
And to sweeten the awating time , some "reward" to the architect at the end of it.
 
The fortunate few who got to claim one or more systems and can continue to develop them, while those who did not are locked out.
You understood the colonization feature is on hold, because beta?

Go out, do something else. I decided to go for Exploration Elite V until all the quirks are removed from Trailblazers 🤷‍♂️
Granted, I got my first system, but I only build one outpost because the rest is still unclear.
 
not sure what you mean... (genuinely not being facetious)
(or has colonisation been turn on within the last couple of hrs if so that is great)

We were all blocked from colonization at the same time. And we all were given the chance to start at the same time when Trailblazer dropped. If people chose to wait to see if it was worth playing, that is their choice.

And you never really answered the question. Who are the "fortunate few" you were talking about? I'm not interested in hearing other people's explanation of what you said. I'd like to hear it myself from you directly.
 
If you are not able to schedule a release date be it for a bug fix or new feature you are running a shoddy shop or don't choose to make it be public. you be the judge.
Well FDev have a long history of choosing to not make things public.

In response to other posters, why are we so interested in how to cheat?
 
You understood the colonization feature is on hold, because beta?

Go out, do something else. I decided to go for Exploration Elite V until all the quirks are removed from Trailblazers 🤷‍♂️
Granted, I got my first system, but I only build one outpost because the rest is still unclear.
I was clarifying the original point. I (and you) have a colony, I (and you) can build stuff ("fortunate few") Other people ("rest of us") don't have a colony and cannot start one for an indefinite time. That was the original point.
 
We were all blocked from colonization at the same time. And we all were given the chance to start at the same time when Trailblazer dropped. If people chose to wait to see if it was worth playing, that is their choice.
We were all blocked from starting a new colony at the same time, those with un filled systems can keep playing that game.
Yes I chose to watch the process go through a whole weekly cycle to see what was involved and allow for minor tweaks, but not everyone will have chosen not to play those few days before the pause was applied.

And you never really answered the question. Who are the "fortunate few" you were talking about? I'm not interested in hearing other people's explanation of what you said. I'd like to hear it myself from you directly.
 
This is a beta, it's clearly stated. You can choose to participate, or not.
I'm wondering who chose to have 75 minute jump times for their Carrier or have total randomers build Outposts in the back yard of their PP 2.0 home system or have expansionist PMFs suddenly flip an entire swathe of territory because Colonisation enables that now.

I actually agree quite a lot of people who complain about things in the beta would be better off just ignoring the beta BUT there is some genuine impact on gameplay outside of the beta and pretending otherwise does not add to the debate.
 
Hi,
I understand that new claims have to be paused, it's a beta after all.
But the reason remains unclear to me : was the expansion too fast ? Or just nothing to do with that ?
There are bugs, and the bugs are interacting and making troubleshooting difficult.

One would expect that in a beta, and it is the point of a beta.

Which is why you don't do betas in Production.

Then again there is another problem, which is that FDev have spent three months repeating themselves that the 10ly or 15ly limit is a temporary thing until they have taken lessons from the beta and it is likely to be changed, and yet one comment out of five on these threads is still an essay on "hey, I hope this 15ly thing isn't forever! Why haven't Frontier said anything about it?"
 
Which is why you don't do betas in Production.
You said yourself:
BUT there is some genuine impact on gameplay outside of the beta
You cannot simulate these impacts and you do not know, how much effort people put into a separate beta (which progress gets shrubbed). Likewise the bug with multiple commander claiming the same system, that is not trivial to achieve on a test server. One second is a very long time period for a computer, a lot can and will happen in that timeframe...
 
Not sure if this was directed at any one post but being in 'beta', especially when FDev stated it's live, in production, and a full feature, wouldn't and shouldn't give license for anyone to blatantly cheat the game. Once discovered, there are simply two paths: 1) you bring it to the attention of the development team because you have an interest in the fidelity of the game, the community, and general integrity; or 2) you purposefully take advantage of the exploit for personal gain (whatever that may be).
 
Well FDev have a long history of choosing to not make things public.

In response to other posters, why are we so interested in how to cheat?
True but they indisputably also have a history of a poorly run shop/organization as evidenced by the infamous original Odyssey release.
 
There are bugs, and the bugs are interacting and making troubleshooting difficult.

One would expect that in a beta, and it is the point of a beta.

Which is why you don't do betas in Production.

Then again there is another problem, which is that FDev have spent three months repeating themselves that the 10ly or 15ly limit is a temporary thing until they have taken lessons from the beta and it is likely to be changed, and yet one comment out of five on these threads is still an essay on "hey, I hope this 15ly thing isn't forever! Why haven't Frontier said anything about it?"
I'm not complaining about the range itself, nor assuming things will not change. It's a beta, so here is my feedback. I'm simply sharing my thoughts about what i experienced, as a player (and member of a squadron), while doing colonisation. You can notice i tried to express thoughs and potential solutions for specific issues, including the risk of having plenty of under-developed systems. Pretty rude. And i'm simply wondering what's happening that lead to a pause of colonisation, even if i guess we'll never know.

For the reasons this beta is done in production, Frontier clearly stated that they can't get representative numbers in a separate beta. Even if it was an open beta on a separate server, a lot of players don't want to put time and effort in something that will be provisional and only for testing purpose. Is this the best way ? I don't know honestly, i guess they could hardly do otherwise, because they can't simulate players' behaviour on a such scale in a separate beta.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom