Changes are needed for making claims at new outposts

yep, but the problem is (at least as I tried tody) an Architect seems to be able to place one project a time per system only.
I was surprised, as I read somewhere in here that one could place up to 5 Constructions simultaniosly per system.....
I can do that >.>

(This has 2 orbitals, one surface port, and still two more projects available... i'm waiting on pre-reqs)

Edit: oh, and 2 in another system

1741420663308.png
 
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I can do that >.>

(This has 2 orbitals, one surface port, and still two more projects available... i'm waiting on pre-reqs)

Edit: oh, and 2 in another system

View attachment 420068
I think you got me wrong :)
the poster I replied to was suggesting to open multiple construction sites parallel - without finishing them.
If I read your screenshot correctly, You have two finished ports and one open construction?

That I am able to do too, but not finishing one Outpost and then put 5 Construction-sites parallel (space/surface) to leave them unfinished and for other casual players to finish up as suggested
 
I think you got me wrong :)
the poster I replied to was suggesting to open multiple construction sites parallel - without finishing them.
If I read your screenshot correctly, You have two finished ports and one open construction?

That I am able to do too, but not finishing one Outpost and then put 5 Construction-sites parallel (space/surface) to leave them unfinished and for other casual players to finish up as suggested
No, i have three open construction sites in one system, and could open 2 more if i wanted.

1741420663308.png


Those three are all under construction.... i have two more i could open, but would just be wasteful until i get the prereqs these enable.
 
na - cannot do. Maybe because I have an active primary port construction in another system ongoing..... will try if I can do another installation after finishing the open one of if that is blocked by ongoing primary-port construction as well
 
na - cannot do. Maybe because I have an active primary port construction in another system ongoing..... will try if I can do another installation after finishing the open one of if that is blocked by ongoing primary-port construction as well
Yeah i dunno... i don't have an active new primary port right now so maybe related?
 
I think my opposition to it is mainly just that it's gonna be SO MANY systems with nothing but 1 outpost, which I don't feel they've really backed up in terms of lore/realism
I think this one would work a lot better if we also had hyperspace range limited to around 15 LY, and fuel capacity limited to a single max-range jump. (And fuel scooping from stars dangerous, use a gas giant if you can)

(Yes, I know, that's not the direction the game has been going since 1992 - it's about the destination, not the journey, nowadays)

At that point a bunch of tiny refuelling stops chaining out towards somewhere people actually want to go makes a huge amount of sense and they're very valuable even as single-outpost systems.
 
The key is that you said "to me". This isn't about any one person but appealing to the community at large, which a good amount of people have expressed how they would like further claims or an improvement to the current system. Just because you don't like that idea doesn't mean others don't. I'm not a big fan of the 15 ly cram and perpetual risky daisy chains yet I don't care that others are and that the mechanic exists. The thing about games is there are usually ways to integrate different play styles. I hope the devs are considering all input. I'm not gonna tell you that yours is wrong and shouldn't be considered. Why does it bother you if people want to play act or have their favorite system, aren't into what you like? There would still be plenty of people who do the bubble chaining thing. Especially if long range claims are limited. It would just be nice if there were more ways to colonize, which I keep saying. Not to hate on the current system yet it is a beta so opinions are going to be expressed on desired changes and improvements.

As for realism/explanations, it doesn't make sense that humanity would be concentrated into a "bubble" that far in the future with all that tech. There would certainly be many outposts if just for research reasons. Humanity in the real world spends crazy money just to send probes into the far solar system. With FTL travel you better believe humanity would be exploring the far corners of the galaxy and setting up small shops here and there. It's not like fast travel and abundant resources don't exist in the game world yet I don't blame the game for being what it is because for design limitation reasons they had to start with a "bubble". Maybe it's time for the bubble centric universe to evolve and change though. I bet if the majority of players were given the chance to claim systems 100+ ly away they would take it. It's human instinct to want to explore and get out there. It's one of the reasons this game is more popular than the other space sims, it's the milky way. It's only beat out in that regard by literal sims like space engine.

Again the issue with daisy chaining to get far out is that for many players it is a means to an end, a grind, and will burn people out. There is also the risk of people sniping which turns the system into more of a mad FOMO dash. The existing system is beta too keep in mind. We should not be holding on to it like it is gospel because betas are used to test and change things. I think you underestimate peoples' passion for exploration and finding their favorite systems. This is plain wrong-"There wouldn't be, because in order to produce a "choice" that is satisfying to the people asking for it, the option would have to be easier faster and require fewer resources than the "choice" they have right now, which they are rejecting."
It assumes everyone is lazy and has no labor of love. I would bet plenty of people would trade in the FOMO dashes or chain grinding to choose a system they really want and apply the work to that. It makes no sense that the choice has to be easier for people to be satisfied. People reject grinds and toils when the grind outweighs the pay off. Which we're gonna see happen if people have to chain everywhere and keep getting sniped.

I wouldn't want to create a system where a person has to do lots of numbing work to chain systems and other players are waiting for the final stepping stone to be completed so they can rush the last system. That's kind of toxic. Allowing everyone to make at least one far away claim without having to chain could solve that problem. Expanding the base range would solve it. You may not see the use in it but it wouldn't effect your gameplay. If you want to create a neighborly chain you could do that. As for connectivity, I don't think everyone cares about that or if anything they care about the opposite-the bubble getting cluttered with forgotten stepping stones. This is a game touted as a 1-1 milky way, it's a game greatly about exploring. There's a lot of people who want to explore and carve out a neat system.

I could counter argue the neighborhood/connectivity point with a daisy chain is ugly and it would be cool to find lone systems shining out in the black, it would certainly feel more unique for explorers to encounter them than simply something growing out of the bubble. It's like a congested city approach vs wide tracks of open land speckled with settlements (ironically a true "frontier"). Now I don't know who said the current system is stupid and all that, I didn't. I said there's room for improvement and far claims would be nice. Maybe every player gets only one or maybe you have to earn claim credits by developing bubble systems. Give people claim credits for a 100 ly claim when they haul goods to any colonization ship = incentivize people to help others build their systems, while also earning credit/merit to someday make a far away claim. Put in the grinding work with a goal, with a labor of love approach, to someday get your "ranch" far away from the congested city.
You want to circumvent the system. You want a feature to get around having to engage with basically the whole design of colonization. And you cover for it with this “why not both?” framing.

How about anyone can instantly teleport to any system or any station at any time? You don’t have to use it if you don’t want to. It takes nothing away from the existing hyperspace-fsd-outfitting mechanics, the people who want to use it can still do that. Same exact thing going on here and that’s why I object to it.

Sure. It’s all subjective opinions here. Except one position begins with willingness to engage with the mechanics as designed. The other position requires a fundamental rework of everything, because anything standing between a few precious egos and whichever particular star system they want their names on registers as nothing more than an egregious obstacle to be petitioned away.
 
You want to circumvent the system. You want a feature to get around having to engage with basically the whole design of colonization. And you cover for it with this “why not both?” framing.

How about anyone can instantly teleport to any system or any station at any time? You don’t have to use it if you don’t want to. It takes nothing away from the existing hyperspace-fsd-outfitting mechanics, the people who want to use it can still do that. Same exact thing going on here and that’s why I object to it.

Sure. It’s all subjective opinions here. Except one position begins with willingness to engage with the mechanics as designed. The other position requires a fundamental rework of everything, because anything standing between a few precious egos and whichever particular star system they want their names on registers as nothing more than an egregious obstacle to be petitioned away.
110% on the mark - can´t stop laughing
 
I seriously plea for a display after construction which type of Installation it is (e.g. clicking on an Outpost -> shows Industrial/Colony/Military etc.) in the info tab.
Otherwise players which do more than one system will have a hard time to follow up what they did build in which system and deciding which road to proceed becomes a lottery (if I did not miss some in the architect-view)
 
You want to circumvent the system. You want a feature to get around having to engage with basically the whole design of colonization. And you cover for it with this “why not both?” framing.

How about anyone can instantly teleport to any system or any station at any time? You don’t have to use it if you don’t want to. It takes nothing away from the existing hyperspace-fsd-outfitting mechanics, the people who want to use it can still do that. Same exact thing going on here and that’s why I object to it.

Sure. It’s all subjective opinions here. Except one position begins with willingness to engage with the mechanics as designed. The other position requires a fundamental rework of everything, because anything standing between a few precious egos and whichever particular star system they want their names on registers as nothing more than an egregious obstacle to be petitioned away.
I feel like you're really distorting their arguments here. It's a beta for a new feature of the game, of course people are going to give feedback, suggest additions, and even daydream about what they wish it look like with more significant changes. They didn't say they want to be able to teleport to Rackham's Peak and slap down a flag, they said things like, "Hey what if we could earn a single 100LY claim by doing a bunch of the 15LY bridge claims first?" To me the idea of "Help haul cargo for other players and you can earn a few rare but exciting long-distance claims" is a perfectly worthwhile suggestion, and one that I would absolutely put work in to achieve myself if it were in-game. Might not be what FDEV eventually wants to do, but hey this is a forum, and we're giving feedback on a beta feature.
 
You want to circumvent the system. You want a feature to get around having to engage with basically the whole design of colonization. And you cover for it with this “why not both?” framing.

How about anyone can instantly teleport to any system or any station at any time? You don’t have to use it if you don’t want to. It takes nothing away from the existing hyperspace-fsd-outfitting mechanics, the people who want to use it can still do that. Same exact thing going on here and that’s why I object to it.

Sure. It’s all subjective opinions here. Except one position begins with willingness to engage with the mechanics as designed. The other position requires a fundamental rework of everything, because anything standing between a few precious egos and whichever particular star system they want their names on registers as nothing more than an egregious obstacle to be petitioned away.
Ok I'm done with you. I tried to be civil/considerate of your perspective and you are going off the hyperbolic rails trying to tell me what I want and what my position is. Are you slow or stupid? It's weird you don't like people sharing different views and are compelled to misrepresent them with insane straw men so you can win the video game argument. If you lack the capacity to see other peoples' perspectives there's no reasoning with you. No one said anything about teleporting. Learn to read. Your mind is teleporting with dramatic assumptions. I and others have made balanced suggestions, considerate of others' opinions, not claiming absolute answers simply talking it out. The irony is you bring up ego and can't see your own. There's always trolls like you on forums who think their opinion is rule.

Now as said I'd like to see a system that integrates longer range claims, maybe staking, eventually. Other people have expressed a desire for greater range, it's not a minority position. I hope fdev are wise enough to consider the different ideas people have put forth here. Maybe they are already planning on improvements.
 
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I feel like you're really distorting their arguments here. It's a beta for a new feature of the game, of course people are going to give feedback, suggest additions, and even daydream about what they wish it look like with more significant changes. They didn't say they want to be able to teleport to Rackham's Peak and slap down a flag, they said things like, "Hey what if we could earn a single 100LY claim by doing a bunch of the 15LY bridge claims first?" To me the idea of "Help haul cargo for other players and you can earn a few rare but exciting long-distance claims" is a perfectly worthwhile suggestion, and one that I would absolutely put work in to achieve myself if it were in-game. Might not be what FDEV eventually wants to do, but hey this is a forum, and we're giving feedback on a beta feature.
See you get it. I wasn't sharing ideas as absolutes, not set on things having to be "this" way just putting ideas out there. I'm sure there are many ways that range could be extended and the overall feature expanded. Maybe they are working on new additions now? I saw on reddit people suggest that claim amount be tradeable for range-you can either claim lots of systems or less at once but at greater range. There's a lot of ways fdev could expand the system and make it fun and balanced. I don't know their workload or desire to make changes to the system but gotta have faith it's gonna continue to be improved and expanded upon. I'm not complaining about it but it is a game and people like to get involved with their favorite games and speculate about what's next. As you said it's a beta and that means feedback.
 
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Ok I'm done with you. I tried to be civil with you/be considerate of your perspective and you are going off the hyperbolic rails trying to tell me what I want and what my position is. If you lack the capacity to bridge to other peoples' perspectives at all and instead attack with strawmen there's no point.

No one said anything about teleporting. Your mind is teleporting with projected assumptions/misrepresenting others opinions/strawmen. I and others have been making balanced suggestions for increasing claim range. You're not engaging in this discussion with good faith or reading/responding to what people say. Everything I've suggested has striven to work with the current system, I've even suggested staking instead of claims. You seem to like how it currently is, the problem is betas are for suggestions and improvements. Why make dramatic accusations against others and their suggestions when we could be looking for common ground. The irony is you bring up ego and can't see your own.

Now as I keep saying I'd like to see a system that integrates longer range claims, maybe staking, eventually. I hope fdev are wise enough to consider the different ideas people have put forth here. That's all, no need to accuse people of wanting to teleport across the galaxy. Fdev has been on a roll so maybe they are already planning on improvements.
what are you getting riled up about when hes not even replying to you?
you claim that beta is for suggestions and improvements. suggestions are open to feedback and improvements too. some suggestions are unfortunate and will get shut down by arguments...

in regards to changing the system itself let me remind some of you
The aim of the Beta is to gather data and feedback specifically focused on resource balancing. We are happy with the System Colonisation feature itself and whilst we are always happy for you to share your feedback the aim of this Beta is aimed firmly at resource balancing and not changes to the feature itself.
 
Question- if 2 players are in range of being able to claim a specific system from their already colonised systems, who gets it? Are we back to first come, first served?

I think the principle of reserving systems is going to get complicated as you're going to need a prioritisation system and also there's still going to be an element of fastest finger first as the architect is going to have to log in every day to make sure a colonisation contact hasn't turned up in the system. They might get first call on the system, but how long they should have that for is going to be the subject of some debate. Seems like a no win argument for FDev. Too short and someone can grab it anyway because the architect couldn't log in, too long and people could potentially drop back a system in the chain and just try to outcompete the original architect. Essentially we're back to large groups get the prize, which will also start arguments.

From the post above, this might be beyond the scope of changes FDev are willing to make as the dev wrangler is probably already getting the whip ready to get them going on Vanguards.
 
Question- if 2 players are in range of being able to claim a specific system from their already colonised systems, who gets it? Are we back to first come, first served?
Yes, it's first come, first serve
I think the principle of reserving systems is going to get complicated as you're going to need a prioritisation system and also there's still going to be an element of fastest finger first as the architect is going to have to log in every day to make sure a colonisation contact hasn't turned up in the system. They might get first call on the system, but how long they should have that for is going to be the subject of some debate. Seems like a no win argument for FDev. Too short and someone can grab it anyway because the architect couldn't log in, too long and people could potentially drop back a system in the chain and just try to outcompete the original architect. Essentially we're back to large groups get the prize, which will also start arguments.
Yep. Any ruleset in this space is just introducing additional complicating factors without fixing the core concern.
 
It's a hypothetical problem - in 99.9% of times there will be no-one trying to snipe a system. People love to worry about non-existent issues.

It's not like we're short of systems to colonise.
is that not a bit like the same argument that 99.9% of open is just as safe as solo.......

ie it is factually 100% accurate but also completely wrong at the same time because it is all the interesting places (engineer bases, CG locations) which are more dangerous.

so yes 99.9% of systems wont be likely to get sniped............ but the ones with loads of interesting layouts, or with ELWs and what not (i would love to colonise a system with an ELW with a planetary ring for instance) that are deep out in the black that players may spend many months slowly working out towards....... I genuinely think they WILL be very likely to get sniped.
 
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