Elite Dangerous | System Colonisation Claim Pause

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What a great pile of garbage. I do not have a static IP, therefore tomorrow a complete stranger could use the same IP to log into the game...
Why? Do you live in the same country, in the same region, use the internet from the same provider on the same day and your in-game habits would reflect that the cheater on the IP is you as well, and at no point in the 30 days would the two of you be signed on at the same time? At no point did I mention to not take anything else into consideration such as HWID, but guess what, I'm sure cheater spoofed that and made their HWID match yours. Oh no! Also, the reason I said 30 days, is because the account in question would then probably be signing in with an alt account on the same IP address multiple times within a given time frame. Then when they get a new IP, the same two accounts sign in on the same IP again. The 3rd account (you) wouldn't be signing in on the same IP, as the chances for you to get that recycled IP consecutively after that very person who is cheating is incredibly small.

There are plenty of factors that get revealed through the IP address and one can easily deduce these sorts of things.

Here: https://www.fortinet.com/resources/cyberglossary/what-is-ip-address Before you pop an artery.
 
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It's still bad advice to just mass block any CMDRs from that IP, but for a different reason: CGNAT. There's a possibility to punish even more innocent bystanders than just the household, and I don't think we have any kind of collective punishment anymore.
Whatever they do, games in general need to step up the method they are using, because they are being made a fool of.
Cheaters are getting out of control.

And at this point I would much rather stop 90% of the cheaters with some false positives, than no false positives and barely any cheaters caught.

And in all honesty, Elite Dangerous isn't even a game in which one could complain about cheaters, so at least that's good. I take it what has happened lately, is unusual, no?
 
I have found 3 nice systems tho one of which would be a gamble. it has 3 stars one of which is iirc 250,000 ls away with a bunch of planets. there is a 1 in 3 chance I could end up having a coriolis around it so I don't fancy that one.
That's why I think it's a shame that you can't settle from the Colonia bubble. It can't be building materials. Or did one of the architects need more than 80 inhabited systems in the neighbourhood? Even if it is difficult. Difficulties are part of everyday life up here. If they had simply said that there must be no more than 15 LY between an existing settlement and the new settlement, that would have been OK and the Colonia bubble would have been included.

But I'm probably thinking too simply, because FD has once again programmed around seven corners.
 
Before you pop an artery.
What a shame, that it wasn't on paper. Would have been nice toiletpaper.
Do you live in the same country, in the same region, use the internet from the same provider on the same day
Don't know, don't care.
your in-game habits would reflect that the cheater on the IP is you as well
For this I need to know, what the cheater does. Tell me, how did they work?...

At no point did I mention to not take anything else into consideration such as HWID
If you got an unique HWID, what do you need the IP for? You could use the Account itself and ban these. But you suggested to ban all based on the IP...
 
Does anyone know if you can chain colonies out? I know you have to be near a occupied system so once I build a station can I locate a new system and continue out toward a desired path? If I wanted to build a series of bases out to 12,600 ly to the outer rim can I do that?
In theory, sure.

FDev said 8000 new systems were colonized since the release. The far majority of those systems were individual commanders acting independently, or small groups of maybe a half dozen or so commanders who pooled their efforts.

Consider the following scenario: If 32 commanders load up a T9 with 700+ tons of cargo, they could deliver enough material to a colonisation ship to complete an orbital outpost in a manner of minutes.

Once the cargo requirements are completed, that new station (pior to the pause) had it's colony contact activated. The time between delivery of the cargo to the claiming of a new system and the activation of the new beacon in the next system was a matter of minutes (I'd say it took about 15 minutes or so in game).

Imagine if there are another 32 commanders who are fully stocked up and ready to deliver to the newly claimed colony.... once that colonization ship arrives (around another 15 minutes), they could in theory unload as well, and the process continues.

If you had 64 commanders acting together, one wing of 32 commanders could be making deliveries to complete a project while the second wing went off to resupply, and they would alternate delivery and resupply runs.

Using this process, a large group could colonize a new system every hour. That would move around 360 light years per day with a 15 LY per colony limit. Within one month, this effort could stretch around 10,800 light years, again, in theory. The actual amount would likely be lower given the need to zigzag a bit from one system to the next.

In my mind, the biggest constraint is not the 15LY cap, but rather, the level of coordination involved.

I was able to daisy chain 5 systems together myself before the pause, just for point of reference.
 
That's why I think it's a shame that you can't settle from the Colonia bubble. It can't be building materials.
I can think of three possibilities.

1) Building materials :) Insulating Membrane has 39 tonnes (10% of an outpost) available in the entire region, and there's not even any particular reason to buy it there. Some of the others are also pretty short supply. Supporting more than one or two parallel constructions might be tricky without shipping in very great bulk from the bubble.

2) Detention Centres. The "Squadron-to-third" mechanism can pull in a superpower-aligned faction to the Colonia region. If they then obtain a jurisdiction, people get sent right back to the bubble as the nearest e.g. Federal detention centre if they get affected by that. But adding superpower detention centres near Colonia would involve a significant lore event, because it was set up to be independent of them...

3) Scale issues: there are a whole bunch of things which work better in Colonia precisely because it's only got 70 systems. Adding 8000 systems to the bubble doesn't change things much. Adding 8000 systems to Colonia would make it a completely different type of settlement.

(I certainly wouldn't be against Frontier setting up some other "colonise the giant nebula" project somewhere else in deep space too - they could send out four detention centres, a megaship with low supply caps but very high regeneration rates, and see what happens)
 
I can think of three possibilities.

1) Building materials :) Insulating Membrane has 39 tonnes (10% of an outpost) available in the entire region, and there's not even any particular reason to buy it there. Some of the others are also pretty short supply. Supporting more than one or two parallel constructions might be tricky without shipping in very great bulk from the bubble.

2) Detention Centres. The "Squadron-to-third" mechanism can pull in a superpower-aligned faction to the Colonia region. If they then obtain a jurisdiction, people get sent right back to the bubble as the nearest e.g. Federal detention centre if they get affected by that. But adding superpower detention centres near Colonia would involve a significant lore event, because it was set up to be independent of them...

3) Scale issues: there are a whole bunch of things which work better in Colonia precisely because it's only got 70 systems. Adding 8000 systems to the bubble doesn't change things much. Adding 8000 systems to Colonia would make it a completely different type of settlement.

(I certainly wouldn't be against Frontier setting up some other "colonise the giant nebula" project somewhere else in deep space too - they could send out four detention centres, a megaship with low supply caps but very high regeneration rates, and see what happens)
I think that it is also because this is a beta and they'd rather concentrate on one spot in the galaxy and see how it evolves than have to focus on various "bubbles".
 
I think that it is also because this is a beta and they'd rather concentrate on one spot in the galaxy and see how it evolves than have to focus on various "bubbles".
Definitely in the short term. But it's plausible that their post-beta plans don't involve allowing any inhabited system to be used as a colonisation source either.
 
I can think of three possibilities.
1) Building materials :) Insulating Membrane

You've been in the Colonia bubble long enough yourself. The flight time from the bubble to Colonia is between two and three hours, depending on the pilot's skill.

2) Detention Centres

Why aren't normal detention centres enough? That's right EDO is not normal ;-)

I see the problem only in the fact that FD has thought too complicated
 
Any idea of how far along this proccess has come? Is the claim pause going to be lifted in the near future or can we expect a longer timeframe of a week or two? I am really looking forward to experiencing this feature for myself but I understand there are issues that have to be resolved prior.
 
The point-doubling of T2+T3 ports] is intended"

That is a TERRIBLE mechanic and not something that should be just communicated as an asterisk in some tutorial text. Seems like the intent is to stop people from just loading up a system with star-ports but if it is a surprise gotcha it means in reailty it will lead to abandonment.
 
OK, I'm going to be positive now, which I appreciate is possibly unlawful behaviour on this forum, but: shout out to Paul and the team because FDev are properly communicating about things regarding this release.

For example I just noticed the main menu DOES now have a little notice
1741624817701.png

and we've had loads of posts here.
and whilst X is still utterly the wrong platform to choose in 2025 FDev are no worse than any other game studio in this regard and are using it to push out good updates.
And going back to threads with more info.
And they are using the Issue Tracker.

More of this please!
 
I'm confused about this "exploit" people have been mentioning... Who exploited? What did they do? How did it impact the game so severely?
 
OK, I'm going to be positive now, which I appreciate is possibly unlawful behaviour on this forum, but: shout out to Paul and the team because FDev are properly communicating about things regarding this release.

For example I just noticed the main menu DOES now have a little notice
View attachment 420465
and we've had loads of posts here.
and whilst X is still utterly the wrong platform to choose in 2025 FDev are no worse than any other game studio in this regard and are using it to push out good updates.
And going back to threads with more info.
And they are using the Issue Tracker.

More of this please!
There's absolutely nothing wrong with pushing notifications out on X.
One person can see it, then can share it with anyone without that person needing an account.

The outreach is far greater than this forum, people can list their concerns and thoughts, it can diverge in various directions. I'm open to their being alternative ways of notifying users, but to say that X is somehow not a viable option is weird.

As for transparency, there's not much that has been done. They already told us they will pause it. I personally got this message through Steam. Nevertheless, it's be silence since. I personally wouldn't mind something like an idea when they plan to turn it back. In a few days, week, month?

As of now I'm barely playing and just camping at a station so that I can claim the system I've staked out long before the update even dropped, but due to a bug, I wasn't able to claim it. I didn't even think at that time, that the entire feature will be turned off.

So it would be nice if they would give a rough estimate. I don't at all expect them to reveal the details, just to avoid anyone else trying a similar methods to abuse the game in other ways.
 
lol I just looked at the link. gotta love the 1 person telling the reporters it's no problem and to get a life.
I guess they must be pond scum themselves, either that or they have no idea how it screws it for the honest players
 
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