As far as i know, no. But i dont really know.
Nobody really does. It's like the fable of the 5 blind men and the elephant.
As far as i know, no. But i dont really know.
We don't know at this point if refinery hubs (the only refinery building) has a different effect depending on which planet type it is placed upon.What type of planet are the refineries on? I'd like to experiment with planet types affecting economies, but claiming is still down.
Yeah, I'm just going through potential options for making a refinery economy, which will be required for making deep space bubbles. The issue is it appears that a facility needs to have an economy for a port to inherit that economy (not just system influence.) So how do we make a refinery economy port without any options that the port can inherit from?We don't know at this point if refinery hubs (the only refinery building) has a different effect depending on which planet type it is placed upon.
Yeah, orbital refineries are around, see the dredd on in this post. Hopefully some surface ones will show up at the restart.Does anyone have a port on/orbiting a mainly extraction economy planet? What is the economy there?
Some people are having a lot more joy with getting different economies
- I've built a Colony Outpost with two Agri Installations nearly - it is still not picking up any Agri influence.
- I've built a Surface Colony Tier 2 Planetary Port next to a refinery - it's still a pure Colony
Then I come across Tascheter Sector BV-Y b4 which has basically one of everything nearby:
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and ...
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Ungh, quoting myself, but just saw there's two different "economy" values. Cant believe i didn't see it before...OK, so at one point my system ticked into "High Security" (yay) probably after a construction finished.
tl;dr it looks like high security is hit by having bars all the way to top end, as it only kicked in once i finished the Relay, which would've given the last needed security point.
I think that's interesting because it might indicate a "maximum" so pushing other stats beyond that wouldn't provide any effect presumably? (The exception being the Population change, since that seems to be measuring the magnitude of change, rather than a value on a scale.
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Active facilities are:
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Hmm... it's that orbital actually going to be useful though? With that mix of economies, you'd be lucky to see anything in significant supply or demand right?Yeah, orbital refineries are around, see the dredd on in this post. Hopefully some surface ones will show up at the restart.
Depends what they are trying to do. Certainly showed me you can have more than 2 economies, where my (wrong) assumption was that it would pick the top two to report. And the market is good if you want a large variety of goods.Hmm... it's that orbital actually going to be useful though? With that mix of economies, you'd be lucky to see anything in significant supply or demand right?
I recall there being a CG which introduced a triple economy way back when? Or maybe that was just three economies in the system.Depends what they are trying to do. Certainly showed me you can have more than 2 economies, where my (wrong) assumption was that it would pick the top two to report. And the market is good if you want a large variety of goods.
Its market is on Inara, so you can see if you don't want to travel. It has a variety, but I would guess it needs more population for more supply. Still not seeing many orbitals w/Refinery economies - I'm hoping (as are others) that we see that change after Thursday. or else fdev broke it on teh last update - who knowsBut... I've got no idea what that sort of station could offer usefully? I've got a couple colonies to check on, maybe I'll run out to that one too?
Nah, also want to check things like mission boards... nothing the ol' 60LY DBX cant handleIts market is on Inara, so you can see if you don't want to travel. It has a variety, but I would guess it needs more population for more supply. Still not seeing many orbitals w/Refinery economies - I'm hoping (as are others) that we see that change after Thursday. or else fdev broke it on teh last update - who knows![]()
A more straightforward 'Coriolis inherits surface Refinery system - Col 285 Sector UQ-Y b16-0
Byron is Colony/Refinery (50:50) and Levi's progress is a Refinery Hub (no other Refineries in the system)
I'm guessing that the Frank Military location is from this week and might cause economy influence tomorrow?
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HIP 93722 has Pond Vista which is an Outpost that has 50:50 Colony/Refinery - it orbits the Refinery. I don't see any T3 Starports with Refinery economies, but that could just be because they are rare - I haven't really checked.Is this also valid for colony outposts and Orbis/Ocellus stations, or do you need more Refinery Hubs for higher level stations?
There are multiple examples of Refinery Hubs which are not affecting nearby space. Which is presumably down to waiting for Thursday / bugs / something elseWhen was the Refinery Hub built? Does the station economy change immediately when it is built or on the Thursday weekly update?
Having gone to the market now, I'm doubtful that will be the case.Its market is on Inara, so you can see if you don't want to travel. It has a variety, but I would guess it needs more population for more supply.
Though there's a few different ways to take that literally, even then.
Is "around" to be read in the sense of "orbiting around" or "in the vicinity of" (so the range is Ls-based rather than on orbital relationships)
Didn't I see somewhere that population reinforces the influence effects? Some of the things might just be waiting on the population to tick up.HIP 93722 has Pond Vista which is an Outpost that has 50:50 Colony/Refinery - it orbits the Refinery. I don't see any T3 Starports with Refinery economies, but that could just be because they are rare - I haven't really checked.
There are multiple examples of Refinery Hubs which are not affecting nearby space. Which is presumably down to waiting for Thursday / bugs / something else