Release EDDiscovery 18.X is now out! New modules panel upgrade and Engineering

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*** Unknown Module { "paintjob_empire_eagle_tactical_blue", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Paint Job Empire Eagle Tactical Blue") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists



**** Unknown government Undefined

("government" is empty system out in the black)
 
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Could you please share the journal that contains the thing that causes the "undefined" message?

Here you go...

(I was wrong about it being an empty system, the journal is from an alt, not the cmdr I thought was giving the message.)

The section is:

{ "timestamp":"2025-03-02T15:12:18Z", "event":"FSDJump", "Taxi":false, "Multicrew":false, "StarSystem":"UV Ceti", "SystemAddress":18263140476329, "StarPos":[-0.18750,-8.31250,-2.12500], "SystemAllegiance":"Federation", "SystemEconomy":"$economy_Colony;", "SystemEconomy_Localised":"Colony", "SystemSecondEconomy":"$economy_None;", "SystemSecondEconomy_Localised":"None", "SystemGovernment":"$government_Democracy;", "SystemGovernment_Localised":"Democracy", "SystemSecurity":"$SYSTEM_SECURITY_low;", "SystemSecurity_Localised":"Low Security", "Population":14900, "Body":"UV Ceti B", "BodyID":2, "BodyType":"Star", "JumpDist":42.503, "FuelUsed":3.850038, "FuelLevel":25.326080, "Factions":[ { "Name":"UNDEFINED", "FactionState":"None", "Government":"Undefined", "Influence":0.000000, "Allegiance":"", "Happiness":"", "MyReputation":0.000000 }, { "Name":"EZ Aquarii Advanced Industries", "FactionState":"None", "Government":"Corporate", "Influence":0.196000, "Allegiance":"Federation", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":0.000000 }, { "Name":"Future of EZ Aquarii", "FactionState":"None", "Government":"Democracy", "Influence":0.608000, "Allegiance":"Federation", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":0.000000 }, { "Name":"EZ Aquarii Crimson Organisation", "FactionState":"None", "Government":"Anarchy", "Influence":0.069000, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":0.000000 } ], "SystemFaction":{ "Name":"Future of EZ Aquarii" } }
 

Attachments

  • Journal.2025-03-02T145500.01.log
    774.9 KB · Views: 40
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Some unknown modules:

*** Unknown Module { "decal_billionaires_treasure_hunts", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Decal Billionaires Treasure Hunts") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
*** Unknown Module { "paintjob_asp_scout_tactical_grey", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Paint Job Asp Scout Tactical Grey") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
 
Updated my Mandalay paint job in celebration of a 4-hour trip from Shinrarta to Colonia. Today spotted this:

*** Unknown Module { "paintjob_mandalay_metallic_gold", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Paint Job Mandalay Metallic Gold") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
 
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Just checked, the suits & weapons pullout panel is not reflecting their current state - upgraded them all in the bubble after getting them, travelled out to Colonia & modded them all yesterday, but these are not being reported. Is there a way to refresh the panel?
 
If I use the .exe file to make it into my installation folder after an update (windows after loading the program when the program is available), the setting of my riders, which I have created, always disappears.
I have not yet found a backup of the rider in the game settings of Elite Discovery - you can help me that I don't always have to create the game settings 2 after an update!
I definitely speak for many players from Elite Dangerous who use this program.
I didn't register for 2 days at Ed Discovery and my newly created tab has been retired - once again. Why does he always do this after update and after signing off with version 18.1.8.0 ????

Please have the listed tab cards after an update as they were set - alternatively, please insert a way to secure the settings for the tabs.
 
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Spamming your issue on multiple channels won't solve it. It has been said multiple times before: Support (on actual issues) is given either on GitHub or on Discord, you already posted on GH, so please answer there.
 
Just an FYI - I realise the ship has just come out so it's probably already in-hand, but I'm seeing this (examples) in the log:

*** Unknown FD ship ID:corsair
*** Unknown Ship Name:corsair
*** Unknown FD ship ID:Corsair
*** Unknown Ship/Suit/Actor: { "Corsair", new Actor("Corsair") },
*** Unknown FD ship ID:corsair
*** Unknown Ship Name:corsair
*** Unknown FD ship ID:corsair
*** Unknown Ship Name:corsair
 
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I don't think it's an issue, just I'm not sure what setting to select. The "MaterialsReward" shows up in the log file, but I'm assuming on mission completion I should also be able to see that reward shown in my EDD history . I've selected in the "filter out entries by selected event type" dialogue: various settings including mission completed, materials options; the microresources option shows me those Ive collected but cant see any way of getting mission reward microresources to show...
 
@Eahlstan

Another FYI just in case you're not already aware:

*** Unknown Module { "paintjob_corsair_01_14", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Paint Job Corsair 1 14") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
*** Unknown Module { "corsair_armour_grade3", new ShipModule(-1,ShipModule.ModuleTypes.UnknownType,"Corsair Armour Grade 3") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
*** Unknown Module { "corsair_shipkita_spoiler2", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Corsair Ship Kit A Spoiler 2") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
*** Unknown Module { "corsair_shipkita_wings1", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Corsair Ship Kit A Wings 1") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
*** Unknown Module { "corsair_shipkita_bumper1", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Corsair Ship Kit A Bumper 1") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
*** Unknown Module { "corsair_cockpit", new ShipModule(-1,ShipModule.ModuleTypes.UnknownType,"Corsair Cockpit") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it
 
*** Unknown Module { "bobble_station_lanternlight", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Bobble Station Lanternlight") }, - this is item unknown to EDD, but IT WILL not affect operation of the program. It would be nice to report it to us so we can add it to known module lists
 
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