Questions about setting up CMM production sites

To clarify:
--> I am hoping this does NOT include the "Surface Port Outpost" (costs Tier 2 point + 36,000 commodities, Large pad, shows up as a large yellow base on system map planet view).

I believe that is correct. Surface outposts do not count. The T3 surface port does but it is a monster that I can't imagine many will want to build unless it is to jack up thier population.
 
So it seems the jury is still out on how hubs work. For me it’s critical, because even though I have a bunch of RMC worlds, they’re all small. They run 2-3 surface slots, and 2-3 orbital slots.

If the CMM combo requires all three (extraction, refinery, industrial) site to be one the same planet, that limits how many CMM hubs I can build.

If the hubs work more like a regional zone, then theoretically I could build them on the three slot worlds, but still be able to produce CMMs on the two slot worlds.

It is amazing the lack of documentation on this and how much we as players need to figure out on our own.
 
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When your colony is at the edge of human space, its beneficial to have a local supply

Yeah, the basic idea I decided to try to do is to create a CMM hub for settlers on the edge of alliance space heading towards the Coalsack nebula. It’s in Col 285 Sector UJ-Q d5-102.

I am a solo player, however, so anyone heading that direction that would like to contribute in building this hub all help would be appreciated!
 
The original statement explicitly stated "Coriolis, Asteroid, Orbis, Ocelleus and the Tier 3 Planetary Ports". - very nice, thx.

I am curious about the last statement that says "two of any Tier 2 or Tier 3 Starports"

To clarify:
--> I am hoping this does NOT include the "Surface Port Outpost" (costs Tier 2 point + 36,000 commodities, Large pad, shows up as a large yellow base on system map planet view).
I can tell you right now it does not include the surface port outpost. I've completed an asteroid port, and a surface port outpost, and my costs have not increased yet. (my initial build was a commercial outpost).
 
If the CMM combo requires all three (extraction, refinery, industrial) site to be one the same planet, that limits how many CMM hubs I can build.
This seems highly unlikely - of the three, for non-Odyssey settlements, only the Refinery economy produces CMMs, but all surface refineries produce CMMs.

At the very least:
- build your T1 Colony port to take the template
- build your Refinery hub on the same world
That should - by all the existing documentation, and reports of what worked elsewhere, be sufficient to get at least some production going.

(If you're trying to get Odyssey settlements to produce them, I doubt there's any reliable way to do that. They're so random in commodity production normally that "I did this and it worked" doesn't at all say that 'this' is either necessary or relevant)
 
I can tell you right now it does not include the surface port outpost. I've completed an asteroid port, and a surface port outpost, and my costs have not increased yet. (my initial build was a commercial outpost).
Phew! That gives me comfort. I very much appreciate the confirmation.

The Surface Port Outpost is confusing and ambiguous because it costs a Tier 2 point, suggesting it is a Tier 2 facility. And it shows up in the System Map planet view as the bigger yellow style facility, just like a Tier 3 port. And in the System Map - Description the settlement type is "Planetary Port", same description as a Tier 3 Port.
 
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The Surface Port Outpost is confusing and ambiguous because it costs a Tier 2 point, suggesting it is a Tier 2 facility
Mine didn't. It's in the Tier 1 section, and it gave me a T1 point rather than costing 1.

EDIT: are you talking about the "Outpost" Hub design? That is T2, but isn't a "port" as it's undockable (and pretty weird in general in terms of what you apparently get from it)
 
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You are absolutely correct. It did not cost a Tier 2 point to build. It cost no points at all.

Does your surface port have a shipyard & outfitting? I'm seriously considering bypassing the Coriolis and just having a surface port with those facilities.

The construction requirements are substantially less.
 
Does your surface port have a shipyard & outfitting? I'm seriously considering bypassing the Coriolis and just having a surface port with those facilities.

The construction requirements are substantially less.
Outfitting yes, but no shipyard for the tier 1 planetary port. and the outfitting is quite limited in mine. But at least you can store and deliver modules.
 
Outfitting yes, but no shipyard for the tier 1 planetary port. and the outfitting is quite limited in mine. But at least you can store and deliver modules.
Thank you 🙂 If you don't mind my asking, what's the tech level of your system?
 
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Does your surface Port have a shipyard & outfitting? I'm seriously considering bypassing the Coriolis and just having a surface port with those facilities.
I just landed there to confirm.
  • I built the system before Thursday tick.
  • My tech level was around 30 at the Thursday tick.
  • This is the Scientific Planetary Port Outpost Providentia
  • Shipyard, Outfitting, and Livery is greyed out - unavailable.
  • The overall planet is very very high tech.
  • The stn's Market is High Tech. It only offers three types of items. But if you want some resonating seperators.... wow, its got them!

System Map - Planet View.png


Local Services.png


Commodities Market.png
 

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  • Shipyard, Outfitting, and Livery is greyed out - unavailable.
  • The overall planet is very very high tech.

There's this surface starport named Haarsma Terminal that's the only structure or port in the whole system - it has outfitting but no shipyard.


I can't believe your science surface port is no better than my medium agri settlement which large pads but no shipyard/outfitting. How's your security?

  • The stn's Market is High Tech. It only offers three types of items. But if you want some resonating seperators.... wow, its got them!

Lol, just like my medium agri settlement - just 3 items but lots of algae 🤣
 
I can't believe your science surface port is no better than my medium agri settlement which large pads but no shipyard/outfitting. How's your security?
The system security rating has been 8 since last Tuesday.

This planet has:
  • Surface Large Science Facility (++)
  • Surface Large Science Facility (++)
  • Surface Medium Industrial Facility (+)
  • Surface Port Outpost
  • Orbital Science Outpost
 
This seems highly unlikely - of the three, for non-Odyssey settlements, only the Refinery economy produces CMMs, but all surface refineries produce CMMs.

At the very least:
- build your T1 Colony port to take the template
- build your Refinery hub on the same world
That should - by all the existing documentation, and reports of what worked elsewhere, be sufficient to get at least some production going.

(If you're trying to get Odyssey settlements to produce them, I doubt there's any reliable way to do that. They're so random in commodity production normally that "I did this and it worked" doesn't at all say that 'this' is either necessary or relevant)

Seeing as it’s being built just to be a resource hub, I’ll go with the non Odyssey ports, thanks for the info!

“build your T1 Colony port to take the template”

Can you explain what you mean by take the template?

Also if it just requires the refinery hub, can I replace the colony with an extraction base or a industrial base?

All the security and quality of life points I’m going to get from building small outposts in space because of the lack of land slots.
 
“build your T1 Colony port to take the template”

Can you explain what you mean by take the template?
Dockable stations with a Colony economy pick up the economy of same-planet assets with a "System Economy Influence" property.

So you build a Colony dockable and a Refinery hub on the same planet, and that converts the Colony dockable into a Refinery dockable.

It probably doesn't work on things which have a non-Colony economy to start with.
 
So I thought about this a little more. Let’s say in addition to the refinery I did an extraction settlement for the wealth boost and an industrial for the industry boost. Will the system still be refinery? Or some sort of refinery/extraction/industry mashup? I’m not clear what triggers the economy type…the first built? Or what ever tour you have more facilities for?
 
So I thought about this a little more. Let’s say in addition to the refinery I did an extraction settlement for the wealth boost and an industrial for the industry boost. Will the system still be refinery? Or some sort of refinery/extraction/industry mashup? I’m not clear what triggers the economy type…the first built? Or what ever tour you have more facilities for?
System economy is the two largest components of the weighted sum of all station economies in the system. It doesn't do anything directly (except that the largest component sets the colour for the system on the map filter). So my system at the moment has three stations in it:
- a T1 Industrial outpost
- a T1 Colony planetary base (the biggest, about four times bigger than the outpost)
- a T1 Military settlement on a different planet (the smallest, about a tenth of the size of the outpost)
and its economy type is Colony/Industrial

My current build is a T2 Agricultural settlement on the same planet as the Colony base
I expect this to change the Colony base to Agricultural somewhat, as well as adding its own (small) Agricultural boost, so depending on how much it changes the Colony one I'll get one of these as the system economy:
- stays as Colony/Industrial (the shift of the Colony base isn't very large, so the Industrial is still the second biggest)
- moves to Colony/Agricultural (the Colony base is about a third Agricultural now, so the Colony component is the biggest bit, but the Agricultural bit is bigger than the outpost's Industrial contribution
- moves to Agricultural/Colony (the Colony base is half or more Agricultural, so that's now the biggest thing in the system, but the Colony half is still bigger)
- moves to Agricultural/Industrial (almost all the Colony economy is gone, what's left is smaller than the Industrial outpost)



Station economy - yes, you can influence a single station towards multiple economies, by building different types of System Economy Influence buildings near to it. Be careful when doing this, though - there are both advantages and disadvantages to hybrid economies.
Advantage: a hybrid economy will generally import more products, and a wider range of them, so you can trade into it for big profits later. If you're building the station to use it to make money, this can be very helpful.
Disadvantage: a hybrid economy will consume some of its own production, so e.g. a Refinery-Industrial station will export a small variety of products than separate Refinery and Industrial stations would. If you're building the station to use it to produce commodities for future colony builds, keep it single-economy.

You can certainly build up multiple different economy types on different planets where they won't interfere with each other, though - my Military settlement on the other side of the system isn't affecting the Colony base at all, other than providing a bit of +Security to the entire system and therefore letting me get it out of Lockdown.
 
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