"Development Level >>"? Figuring out what all these numbers do.

So, I'm pretty sure I've seen population fluctuate without any new facilities. I could be wrong... but it seems like colonies might have variable population outside of just building them out?

That's quite possible! According to my architect weekly score went up by 5 points - from 3 to 8.
 
If I'm understanding this (and I'm probably not), a system based on for example, Industry gets an increase to the industry 'value' from (a) obviously it's build and (b)the industry influence from the system ... or is that influence more local, as on the planet below? If there was an industry outpost in orbit with a value of 1.15, would building an industry settlement on the world below increase that value or does it increase with overall system influence... or indeed, a mix of both?
 
The orbital T1 industrial outpost doesn't have a System Economy Influence property, so shouldn't affect the economy type of anything else you build.
It does come with system-wide bonuses to Tech Level and Development Level which will affect (in some not-yet-determined way) every facility in the system.
 
I've been doing some more digging into how colony economies are influenced by surface structures, and I've got a couple of interesting data points to share:

Scenario 1:

  • Surface Port: T3
  • Planet Structures: 2 Refinery Hubs, 1 Medium T1 Extraction Settlement
  • Economy Change: Colony to Colony/Extraction
  • Log Values: Colony 0.50, Extraction 0.50
Scenario 2:

  • Surface Port: T1
  • Planet Structures: 2 Refinery Hubs, 1 Small T1 Extraction Settlement
  • Economy Change: Colony to Refinery/Extraction
  • Log Values: Refinery 0.90, Extraction 0.60, Colony 0.00
Let me know what you think!
Great data points! Exactly what we need.
Even when this one doesn't make much sense at all.

The constant in the experiment = 2 Refinery Hubs, 1 Extraction Settlement.
variables = Tier of Port, Type of Settlement (e.g. Nomos), Tier of Settlement

Can only make sense of that in 3ways (theorycrafting without any factual basis)
  1. There is some kind of tier dependent activation level for Hubs. e.g. Port Tier 3 needs 3 Refinery Levels. There obviously isn't one for settlements.
  2. The level of the settlement activates the Hubs (which i find unlikely and not logical, but wouldn't rule it out)
  3. It's a bug.
Can't see any other sense.

Regarding the different Tier levels a comparison between different Tiers of orbital colony stations would be interesting.
 
The orbital T1 industrial outpost doesn't have a System Economy Influence property, so shouldn't affect the economy type of anything else you build.
It does come with system-wide bonuses to Tech Level and Development Level which will affect (in some not-yet-determined way) every facility in the system.
Ah, so that base would affect economy but not influence. Influence would be created by things like Hubs and a couple of the space facilities whereas economies would be determined with things like settlements. However, are economies affected by close vicinity? As in an Industrial settlement and a refinery hub side by side. I hear that it's important from one person and it's not important from another
 
This may not be much information, but I will report it.

I had heard that a short span of ticks can change a station economy, but I waited until maintenance to be sure, and the Coriolis economy did not change 1% from Colony with the placements as shown in the image. Guest's Pride which orbits close by is a Tier 2 Research Installation.
20250320224356_1.jpg

The starport orbiting the star I observed seemed like to be introduced into the Hightech economy by one nearby Relay Installation.

It was not clear to me whether the Research Installation did not have the same power as the Relay Installation, was placed incorrectly, there were not enough facilities.
 
I had heard that a short span of ticks can change a station economy
It certainly can be a lot quicker - my Agricultural settlement changed the nearby planetary outpost within a few minutes of it becoming operational.

Could you set out what you've built in more detail? Which planets / stars have which constructions?

Ah, so that base would affect economy but not influence. Influence would be created by things like Hubs and a couple of the space facilities whereas economies would be determined with things like settlements. However, are economies affected by close vicinity? As in an Industrial settlement and a refinery hub side by side. I hear that it's important from one person and it's not important from another
So:
- hubs and installations have (usually) some System Economy Influence property, but aren't dockable so they don't have markets of their own
- settlements have both System Economy Influence and their own matching dockable market
- certain bigger dockables have a Colony economy
- all of them also have effects on some of the general system variables (Wealth, etc.)

If you put an Industrial settlement next to a Refinery hub, neither of those has a Colony economy, so their system economy influence probably won't apply to each other. But if you then build a Colony outpost next to them, it will get influenced by both (from the data above, it'll probably become Industrial/Refinery)

Both the hub and settlement will boost wealth and development level - this may improve the settlement's production, but this would happen if they were on different planets too.
 
I've Has anyone experienced a small bump in population after you've completed building a satellite? My system pop increased from 9,400 to 10,200 which was very unexpected.
Satellite system level increase matrix here:

View attachment 422222

My primary outpost is a scientific outpost with an initial pop of 9,000. And after that I built a medium agricultural settlement that isn't fully operational yet (no missions, only 2 products in market) which seemed to up the population to 9,400.

It's also possible something else is driving the population increase 🤷‍♂️

Yes, i experienced similar things.
My theory: population is something like "Initial population increase" * multiplier.
The multiplier being some combination of stats, probably with a focus on "SoL".

So since the satellite increases the standard of living, the next population calculation sees increased population. Like "oh, it is so nice there, lets move there".
The population doesnt move into the satellite, but in one of the outposts/settlements that have any value for "initial pop increase"
 
So since the satellite increases the standard of living, the next population calculation sees increased population. Like "oh, it is so nice there, lets move there".
The population doesnt move into the satellite, but in one of the outposts/settlements that have any value for "initial pop increase"
I don't think that necessarily follows.

The satellite installation gave me +1000, for +3 points spread between wealth, development, and living standards.
A large agricultural settlement gave me just +1400 (which is only what I'd expect a large Odyssey settlement to have anyway) despite having +10 living standards.

"The installation has a small population assigned to it" seems a simpler explanation
 
It certainly can be a lot quicker - my Agricultural settlement changed the nearby planetary outpost within a few minutes of it becoming operational.

Could you set out what you've built in more detail? Which planets / stars have which constructions?


So:
- hubs and installations have (usually) some System Economy Influence property, but aren't dockable so they don't have markets of their own
- settlements have both System Economy Influence and their own matching dockable market
- certain bigger dockables have a Colony economy
- all of them also have effects on some of the general system variables (Wealth, etc.)

If you put an Industrial settlement next to a Refinery hub, neither of those has a Colony economy, so their system economy influence probably won't apply to each other. But if you then build a Colony outpost next to them, it will get influenced by both (from the data above, it'll probably become Industrial/Refinery)

Both the hub and settlement will boost wealth and development level - this may improve the settlement's production, but this would happen if they were on different planets too.
Thank you very much for your answer:)
 
Update from Thursday tick!
Col 359 Sector CJ-R c5-27
31,700 population
System Economy: High Tech/Agri
System Stats: -1/8/14/22/3
Current System builds:
Science Outpost (orbiting no settlements)
Coriolis Extraction/Agri 75/45 orbiting an ice world: {
- 1 Large Extraction settlement
- 1 Large Agri settlement
- 1 Medium Extraction settlement
- 1 Medium Agri Settlement
}
1 Comms Installation
1 Space Farm Installation

Coriolis market:
coriolis.PNG
 
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It looks from your earlier screenshot that the Coriolis is "Colony / High-Tech" as its economy, so being influenced somewhat by the Research Installation but not any of the others

What do you get for the "Docked" event in the Journal for it?
 
While true, that'd mean that FD tells the untruth with their little bars and chevrons.
It's certainly true that "Initial Population = 0" doesn't mean "no population at all", because four of the six T1 orbital outposts have that, and yet systems created with them get a non-zero population, if a smaller one than systems created using the other options.

All of the other things without a population bar on the build have so far given much smaller population rises than the 5000ish for one of those T1 orbitals, so that seems consistent at least.
 
My Weekly Stats:
Architect score improved from 32 -> 47
Happiness score 5% -> 0%

Relative to last week (but not from system weekly tick)
All of my economic indexes (security, wealth, standard of living, etc) have gone up.
(certainly nothing has gone down!)
My population has gone up.
Markets have improved (a little bit)
Everything about the colony seems better.

So I'm not sure why Happiness went down. Or what it means. Or how it is calculated. Or if it matters.

My new completed Coriolis is still "under development". Not rotating, & cosmetic scaffolding.
So maybe not all background stats are fully updated too.

As a benevolent overlord trying his best to make the colony a nice place, they sure are ungrateful!
I will continue the beatings and public executions until the happiness score improves.
 
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What do you get for the "Docked" event in the Journal for it?
This is the output in my journal.
{ "timestamp":"2025-03-20T15:48:37Z", "event":"Docked", "StationName":"Dragon's Perches", "StationType":"Coriolis", "Taxi":false, "Multicrew":false, "StarSystem":"Col 285 Sector OG-H a26-3", "SystemAddress":58160836397848, "MarketID":4211154947, "StationFaction":{ "Name":"League of Amemait", "FactionState":"Boom" }, "StationGovernment":"$government_Confederacy;", "StationGovernment_Localised":"Confederacy", "StationServices":[ "dock", "autodock", "blackmarket", "commodities", "contacts", "missions", "outfitting", "crewlounge", "rearm", "refuel", "repair", "shipyard", "engineer", "missionsgenerated", "flightcontroller", "stationoperations", "powerplay", "searchrescue", "stationMenu", "shop", "livery", "socialspace" ], "StationEconomy":"$economy_Colony;", "StationEconomy_Localised":"Colony", "StationEconomies":[ { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":1.000000 } ], "DistFromStarLS":2.138035, "LandingPads":{ "Small":17, "Medium":18, "Large":9 } }
Coincidentally, Coriolis and nearby Research Installation are owned by the same Faction, although not Control Faction.
It may be important to know which Faciton owns it, just in case.
 
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