Elite Dangerous | System Colonisation Beta Details & Feedback

I have never seen problems with insulating membranes.
There have always been many of them at the outposts in the respective systems. Or transfer to a medium ship, is this already a problem?

What are you (developers) doing this for? It looks more like an imitation than an action to improve the real problems of colonization
having to switch to a medium ship and go out of your way to an outpost to buy one type of commodity because the megaship we were specifically told has everything we need in stock is constantly out of really sucks
 
They're using them for construction, not hoarding them.
KQZUNUY.gif

O7
 
Ditch the shield. 788 should be the max cargo, of course you could get 790, if you are good at landings. But that build also assumes that you have a carrier to haul back and forth to. If you don't then I would recommend getting a black hole fuel scoop and losing at least 64 of that hold.
naaah, I like a shield esp for high G planet landings. plus the odd pirate who wants my warez it just gives a little more time. also bear in mind the person who I was responding too was clearly inexperienced so unlikely to have any engineered armour and may be more likely to crash land.
I have some ships without a shield.. but never my T9
 
So what you're saying is that when ED's algorithm creates a system and populates it with ports, installations, settlements, hubs etc - the generation doesn't follow the same rules we have to follow when we architect and build constructs?
It couldn't possibly do so.

Starports (outpost, coriolis, orbis, ocellus) were added before 1.0 (2014)
Planetary ports and hubs were added in 2.0 (2015)
Asteroid bases were added in I think 2.2 (2016)
Installations (and megaships, not that we can build those) in 2.3 (2017)
Odyssey settlements in 4.0 (2021)

In theory those settlements might always have been there, just hidden until the assets and access to those planets was available - but that implies a rather more unchanging FDev plan for the last decade than actually occurred!

(And to the extent that the 1.0 and later procedural generation of the systems did follow some internal rules and logic, Frontier didn't see the need to replicate that precisely when hand-placing assets)
 
I'm using 7 different ports to get Insulating Membranes, all within 21ly of my build.

Inara thinks my nearest morsel of a supply of it is 31ly away. Can't really explain that given I've got EDMC turned on, unless my Inara session has bust for some reason.

(Top tip for relieving the monotony - find yourself at least two systems you need and figure out what to collect in rotation so you don't just do one back-and-forth...)
 
It couldn't possibly do so.

Starports (outpost, coriolis, orbis, ocellus) were added before 1.0 (2014)
Planetary ports and hubs were added in 2.0 (2015)
Asteroid bases were added in I think 2.2 (2016)
Installations (and megaships, not that we can build those) in 2.3 (2017)
Odyssey settlements in 4.0 (2021)

Great, we're not just helping to debug the system colonization implementation - we're actually instrumental in also debugging the rule-set governing the system colonization implementation.

This is two betas in one. My head hurts. I'm turning in 🤷‍♂️
 
It couldn't possibly do so.

Starports (outpost, coriolis, orbis, ocellus) were added before 1.0 (2014)
Planetary ports and hubs were added in 2.0 (2015)
Asteroid bases were added in I think 2.2 (2016)
Installations (and megaships, not that we can build those) in 2.3 (2017)
Odyssey settlements in 4.0 (2021)

In theory those settlements might always have been there, just hidden until the assets and access to those planets was available - but that implies a rather more unchanging FDev plan for the last decade than actually occurred!

(And to the extent that the 1.0 and later procedural generation of the systems did follow some internal rules and logic, Frontier didn't see the need to replicate that precisely when hand-placing assets)
I don't think those settlements could have been there before Horizons/Odyssey because the planetary terrain generation system was overhauled. They had to have come in the order you described
 
I don't think he means you if you're actually using it for construction. :p
Oh but I am a hoarder to some degree. For sure we are hard on markets when a handful of us arrive. I'm all for more of it being available though! I supposed there are some that want to try and sell it, but I rarely bother trying carriers because more often than not the market info is wrong or the docking access is not open so it's not worth 3 misses to get one over-priced FC to let me land.
 
Great, we're not just helping to debug the system colonization implementation - we're actually instrumental in also debugging the rule-set governing the system colonization implementation.

This is two betas in one. My head hurts. I'm turning in 🤷‍♂️
Anyone who wants to be sure of what's going on, rather than doing things to see what happens, should absolutely be waiting until the beta is over and some nice 3rd-party documentation has been produced before trying to colonise a system. Definitely.
 
Greetings Commanders,

Supplies of Insulating Membranes have been significantly increased across the galaxy, and significantly so within the Trailblazer supply megaships.
How about moving the Orbis Station I built in HIP 61928 that won't produce anything because your lack of documentation on how to build an economy doesn't tell us how?
 
having to switch to a medium ship and go out of your way to an outpost to buy one type of commodity because the megaship we were specifically told has everything we need in stock is constantly out of really sucks
having to switch to a medium ship and go out of your way to an outpost to buy one type of commodity because the megaship we were specifically told has everything we need in stock is constantly out of really suck
You understand that there is no shortage of this material and never has been.

When I saw the first screen of what it takes to build with CMM on day one, I said good luck to you guys. FDEV do not know their game.
They increased once. In general, this was already enough. They increased a second time. OK. So be it.

But there were no problems with membranes. This can slow down the construction process a little. For 10-15 minutes.

And these 10-15 minutes cannot be compared with the fact that people spent many hours and days without any information about doubling points, about the necessary sequence of buildings, only in one way or another. That any step left or right can lead to irreversible consequences for the system. That these buildings cannot be destroyed. They cannot even be canceled. Even if they are queued due to bugs in the game.
These are real problems. Unlike spending an extra 10 minutes to buy membranes not at the station with L pad
 
You understand that there is no shortage of this material and never has been.

When I saw the first screen of what it takes to build with CMM on day one, I said good luck to you guys. FDEV do not know their game.
They increased once. In general, this was already enough. They increased a second time. OK. So be it.

But there were no problems with membranes. This can slow down the construction process a little. For 10-15 minutes.

And these 10-15 minutes cannot be compared with the fact that people spent many hours and days without any information about doubling points, about the necessary sequence of buildings, only in one way or another. That any step left or right can lead to irreversible consequences for the system. That these buildings cannot be destroyed. They cannot even be canceled. Even if they are queued due to bugs in the game.
These are real problems. Unlike spending an extra 10 minutes to buy membranes not at the station with L pad
It takes 30 seconds to fix spawn rate of a commodity item in a database, it takes much longer to fix core problems with game systems that were badly designed in the first place. I don't understand why you're getting mad that people have a slightly easier time engaging with a broken feature. It's not like fixing Membrane spawn rates means they aren't looking at other things to fix at the same time. The number of these items at the nearest megaships to our space was on average ~10 and Inara showed no outposts within 300 ly that had more than 200 with stock updated 2+ hours in the past.
 
Anyone who wants to be sure of what's going on, rather than doing things to see what happens, should absolutely be waiting until the beta is over and some nice 3rd-party documentation has been produced before trying to colonise a system. Definitely.
Yeah, I'm going to continue a bit more on the system I've already screwed up but nothing else I claim is getting developed until more is known with certainty. I have very little help in this and the high-bar requirements to try out things that can't be undone is not too enjoyable to me. I will be waiting to develop anything more for a good long time I think.
 
Last edited:
having to switch to a medium ship and go out of your way to an outpost to buy one type of commodity because the megaship we were specifically told has everything we need in stock is constantly out of really sucks
What's the point of having a list of materials to collect from different markets if you are going to make them all available in one place? Finding the materials was a good part of the colonisation game which has now been effectively removed.
 
It takes 30 seconds to fix spawn rate of a commodity item in a database, it takes much longer to fix core problems with game systems that were badly designed in the first place. I don't understand why you're getting mad that people have a slightly easier time engaging with a broken feature. It's not like fixing Membrane spawn rates means they aren't looking at other things to fix at the same time. The number of these items at the nearest megaships to our space was on average ~10 and Inara showed no outposts within 300 ly that had more than 200 with stock updated 2+ hours in the past.
1742577766886.png


Here are the stations within 250 l.y. from you with enough membranes to build
 
Anyone who wants to be sure of what's going on, rather than doing things to see what happens, should absolutely be waiting until the beta is over and some nice 3rd-party documentation has been produced before trying to colonise a system. Definitely.
yeah it's a tricky balance tbqh , since part of me wants to participate in order to maybe help get this "open BETA" phase done sooner.
Then again, time is a very valuable commondity...and not available on any megaship. ;)

btw, at least it would appear FDev is maybe just maybe hearing & adjusting--> https://forums.frontier.co.uk/threads/elite-dangerous-colonisation-facilities-markets.635519/ ...?
 
Greetings Commanders,

Supplies of Insulating Membranes have been significantly increased across the galaxy, and significantly so within the Trailblazer supply megaships.
I don't want to be mean but it doesn't seem to work for the insulating membranes because there are still none. Since it was a community event to unlock them I thought at least that the latter would have a lot of stock. I think we should check if some players are not deliberately emptying the resources to block colonization. As you can see there is almost no insulating membrane
 

Attachments

  • 359320_101.jpg
    359320_101.jpg
    786.4 KB · Views: 41
Back
Top Bottom