"Development Level >>"? Figuring out what all these numbers do.

Directly following the completion of a Satellite (0/0/1/1/1), my commodity stocks increased by roughly 6% (6.3%). The increase is variable for each level of Development, but it is clearly increasing with Development Level.
 
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My Tier 1 (Ourea) extraction ground base has turned into a real base, not a building site!

12 hours after I did it. (Though the additional tier 2 construction point was available immediately.)

No on-foot missions yet, though.

I didn't have to wait for next week's tick. So I don't know what's going on with the delays of construction sites going operational as finished installations.
 
Frontline solutions not working when war starts in system that should have ground CZs. Ground CZs not being created.
 
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Question: what is the best kind of system for an Agricultural economy?
You'd think having earthlikes or water worlds would be more suited to being Agricultural, but are they?
 
not necessariliy so. If they implement a logical structure


Don´t kill me on the numbers, they are an example and need be balanced by FDev....

Every landable Planet represents a micro-market.
Installations there supply/get goods to a Hub located on that landable.
The Hub distributes to a Market (Port/Station).
Landable Body has a Port? 90% of goods go there.
Landable has a Station in Orbit? 90 % go there
Landable has both? Port get 70% Station gets 30%

This translated diagram may be clearer.

ED system economy model translated.png
 
Question: what is the best kind of system for an Agricultural economy?
You'd think having earthlikes or water worlds would be more suited to being Agricultural, but are they?
currently they are not. under current system they have no influence at all AFAIK. Just nice to look at.
Maybe in future that changes.
As for the first part of your question: any will do, currently the bigger a landable (more slots) the better - how that changes and improves with the changes FDev is figuring out ? who knows
 
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My Tier 1 (Ourea) extraction ground base has turned into a real base, not a building site!

12 hours after I did it. (Though the additional tier 2 construction point was available immediately.)

No on-foot missions yet, though.

I didn't have to wait for next week's tick. So I don't know what's going on with the delays of construction sites going operational as finished installations.

I have seen delays of half a day for construction sites to appear or completed construction sites turning into finished constructions with a market.
These delays were normal for me and I have placed a T3 ground port to haul stuff to when the rest of the system is in such a waiting stage.
However, this week, during work day evenings, I have also seen things happen almost immediately, within minutes. Depends on server load, I guess.
Exception is everything entering an intermediate deployment stage - e.g. Coriolis, Orbital Outpost stations - these should normally complete the deployment stage with the weekly tick (but not all of them did this week).
 
There are some potentially helpful comments under Buur's latest YouTube video, though I don't know whether they're too generic. The trade route stuff was new to me.
e.g. View attachment 422494
A lot of that is just plain wrong, I think
- you can start with a manufacturing type of economy (and it's often easier to, as they're available as outposts, etc.). Starting with extraction and moving to refinery and then manufacturing is how you bootstrap a self-sufficient economy in the X series; it doesn't apply here as the ED economy is much more abstract [1] (the boost to Wealth from extraction might be important, but you could equally obtain that from Tourism)
- "each planet type will extract different materials" is almost certainly false; certainly asteroid bases don't seem to be affected by the ring types they're in, for example
- there doesn't appear to be any quantitative advantage (or disadvantage) to having a different economy to neighbouring systems, though if you were trying to build up out-of-bubble production there's obviously an advantage to diversifying so you aren't wasting time building lots of industrial if someone in the next system already has a big industrial economy you can just buy your supplies from instead
- trade lanes in the in-system sense are just drawn between the larger dockables and don't imply any actual trade
- trade lanes between system don't affect production except in the case where selling to your system creates a Boom state and increases supply of most commodities that way (but if you keep trading and end up in Investment, that will then reduce supply)
- pirate attention is not related to the number of previous trips to that station (security level, yes)


[1] For example, I built an Extraction Settlement last night, and my Agricultural station changed from producing Algae, Fruit and Grain to producing H-Fuel, Tea and Leather. There is no plausible explanation for that in terms of concrete X-style inter-station trading flows, though it does provide further evidence that we aren't purely replicating NPC markets here.
 
A lot of that is just plain wrong, I think
- you can start with a manufacturing type of economy (and it's often easier to, as they're available as outposts, etc.). Starting with extraction and moving to refinery and then manufacturing is how you bootstrap a self-sufficient economy in the X series; it doesn't apply here as the ED economy is much more abstract [1] (the boost to Wealth from extraction might be important, but you could equally obtain that from Tourism)
- "each planet type will extract different materials" is almost certainly false; certainly asteroid bases don't seem to be affected by the ring types they're in, for example
- there doesn't appear to be any quantitative advantage (or disadvantage) to having a different economy to neighbouring systems, though if you were trying to build up out-of-bubble production there's obviously an advantage to diversifying so you aren't wasting time building lots of industrial if someone in the next system already has a big industrial economy you can just buy your supplies from instead
- trade lanes in the in-system sense are just drawn between the larger dockables and don't imply any actual trade
- trade lanes between system don't affect production except in the case where selling to your system creates a Boom state and increases supply of most commodities that way (but if you keep trading and end up in Investment, that will then reduce supply)
- pirate attention is not related to the number of previous trips to that station (security level, yes)


[1] For example, I built an Extraction Settlement last night, and my Agricultural station changed from producing Algae, Fruit and Grain to producing H-Fuel, Tea and Leather. There is no plausible explanation for that in terms of concrete X-style inter-station trading flows, though it does provide further evidence that we aren't purely replicating NPC markets here.
That's wild
 
From what I have read on here, I started a new system with an industrial outpost and am currently building the 'freebies' that increase security, tech level etc. I was going to focus on Industrial/refinery as I made a complete mess of my first system. I do have a planetary system with four surface slots and two orbital which is where I was going to build Large Industrial Settlement and Port. From what I have read here, I am presuming that adding a Refinery hub will influence goods sold (not entirely sure on that). Planets with single or double slots would be reserved for getting the security and colony stats up. I do have a slot for an Asteroid Base which would push extraction/wealth but not sure that is something I should do (plus I would need several crates of whiskey to attempt the hauling).

Now that FDEV have made a statement about supplied goods being based on a planetary system, it seems like Industry/Refinery is going to be localised to the four slot planet. I still don't know whether the products from an asteroid base would supply the four slot industry. So, it appears that the rest of the system would be best served by facilities that increase the overall general stats.

Does that make sense or have I missed some posts?
 
I still don't know whether the products from an asteroid base would supply the four slot industry.
Question is, what do you mean by that?

Stations don't "supply" each other.... in the sense that if you had, say, a refinery (which demands minerals, supplies metals)... regardless of whether or not there was an extraction facility in the system, that Refinery market would (all other things constant) still have the same supply and demand.

In other words, there's no "supply chains" you need to build here to get, say, high tech/industrial goods. Just build a facility of that type (e.g a HT outpost) and it'll produce that stuff.
 
A point on what will affect the economy of an orbital station:

This is my system. There are 2 planets, the second planet from the sun is a gas giant with 6 planets orbiting it, one of whom has a moon.

My primary port was an industrial outpost orbiting the gas giant. After that I constructed an asteroid base in the asteroid field, which flipped the economy to colonial/extraction.

Next I constructed a civilian port (+2 POP) on the moon orbiting 2E, that has no direct "link" to the Industrial outpost orbiting the gas giant. That boosted the output of the outpost quite a bit. It would seem they don´t mind commuting from 2E-a to the outpost.

Next I constructed an Industial port (Hephaestus)on 2E. That did NOT seem to boost the output of the outpost around the gas giant at all, and it did not produce anything much by itself. In hindsight I think a +2 POP port would have been a better choice.

Next project was a large Industrial surface settlement (Gaea) also on 2E.

Contructing that not only flipped the economy from colony/extraction to colony/industrial, but also boosted the output of the orbital outpost at the gas giant.

Clearly a surface settlement does not need an orbiting station AROUND THAT PLANET to boost production. In my case a surface settlement 4 planets removed from the outpost orbiting the parent body does affect production quite a bit. And POP living the the moon of said planet will travel to work elsewhere.

The pics are the outpost market before and after I constructed the large surface Industrial settlement.
 

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Clearly a surface settlement does not need an orbiting station AROUND THAT PLANET to boost production
Yes - the contributions to things like Wealth, Development Level, etc. are global effects which work on every station in the system.
(Exactly which ones of those are important for production is harder to tell, though)
 
Question is, what do you mean by that?

Stations don't "supply" each other.... in the sense that if you had, say, a refinery (which demands minerals, supplies metals)... regardless of whether or not there was an extraction facility in the system, that Refinery market would (all other things constant) still have the same supply and demand.

In other words, there's no "supply chains" you need to build here to get, say, high tech/industrial goods. Just build a facility of that type (e.g a HT outpost) and it'll produce that stuff.
Yeah, I'm a big X4 player and the supply chain is very logical and I suppose I'm stuck in that mindset. In Elite, it seems like if you wear purple polka dot pants, it increases your planetary stats (?). Still, I see what you mean. I have to think differently.
 
When colonizing system after system (a daisy-chain), some of the stuff it's easy to get from that very daisy-chain, like Power Generators and Water Purifiers form Industrial Outposts, Non-Lethal Weapons from Military Outposts, etc.

But I want to build my own production facilities for the other stuff that's needed in large quantities, like Steel, Titanium, CMM Composites, etc.

Question for the system architects reading this, is this system good enough and how would you go into turning it into a forward supply base for colonization?

system.jpg
 
Yes - the contributions to things like Wealth, Development Level, etc. are global effects which work on every station in the system.
(Exactly which ones of those are important for production is harder to tell, though)

That makes sense to me too. However, the boost in DEV did not affect the Asteroid base in the asteroid field at all. So I am wondering how exactly we interpret "system influence". Is it local after all?

Clearly SEC and POP must be "global" in a system. But in my case a boost in DEV had no effect on an orbital in an asteroid field elsewhere in the system, and minimal effect on an Industial port on the same planet, but significant effect on the orbital outpost at the parent body.
 
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Frontier have always - the little they have - talked about wealth, etc. as also being system-level stats.

As for why different stations get affected so differently by them, that's very unclear to me, too.

Question for the system architects reading this, is this system good enough and how would you go into turning it into a forward supply base for colonization?
Should be pretty good!

As things currently stand:
- those big inner HMCs with multiple slots could have all but one slot as a Refinery hub, then a planetary port in the final slot and some Colony economy orbital above them
- the various small moons are great for Agri/Industrial/HT production which doesn't need large quantities ... and the 0/1 ones are probably good places to leave Military settlements where they can increase security quietly

Some nice rings for asteroid bases to get Extraction-side materials from, too - and then a Large Industrial Settlement on one of the nearby moons to get a Refinery Contact so you can convert those ores directly into even more metals.



The "catch", I'd say, is that as Frontier might overreact and go for something like "all system economy influence affects all colony stations in the system", to give players what they deserve, you probably don't want to actually start building any of this stuff until things are out of Beta.
 
so, Update on my Project "Mini-Bubble".

Currently in Col 285 Sector TK-D c13-2 Owens Observatory (Outpost Hightec) the Outpost still is "Under Construction" although it was finished before Thursdays Tick. OK, can wait.

System-Stats in Galmap didn´t change.
Col 285 Sector TK-D c13-2 Systemstat 22.03.2025.png


As I today placed a Satellite, A Comms-Station and a Hightec Hub (T2 Janus), latter on the Planet A 2 which the Outpost is orbiting, I expect the Pop to rise to around 20 K with daily tick.

I did an experiment at the Market, bought out all Robotics
(738 Stock) - within 10 Minutes 356 were replaced !!!!
And that without any supporting structures active yet.
Will repeat tomorrow when the HUB has influence and report results.
 
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