FDev, please come out and communicate your changes to us or else players will leave AGAIN!

station microtransactions on the store? confused what you mean by this (the station renames or something else?)
hold up

so you're complaining that they don't communicate enough

but when they do communicate you don't bother to read it:

1743897019958.png
 
hold up

so you're complaining that they don't communicate enough

but when they do communicate you don't bother to read it:

View attachment 425070
Chill, I know about it but I was trying to recall what he was referring to (if he had said station customisations, it would have rang a bell a lot quicker). It's so interesting how easy it is to assume.
 
View attachment 425067

They confirmed in one of the streams that station cosmetics will be available in the future.
Kewl I would love that. They better have one in my favourite colour though or I will rage post or something. :)

Personally I don't care what they put in the store provided I can choose to buy it if I want (and when I want). What I don't want is a subscription or game pass or any ongoing cost that I have to pay to play.
 
They confirmed in one of the streams that station cosmetics will be available in the future.

From a recent survey - 66.7% of players want a corroded PJ and Raider kit for their stations...

I have this actual 100% factual information from doing the time-honoured forum method of mentioning it to a couple of friends, 1 of which agreed and the other wasn't bothered...
Thanks for posting that @Weps it permitted some fun for me!
 
From a recent survey - 66.7% of players want a corroded PJ and Raider kit for their stations...

I have this actual 100% factual information from doing the time-honoured forum method of mentioning it to a couple of friends, 1 of which agreed and the other wasn't bothered...
Thanks for posting that @Weps it permitted some fun for me!
I want a borg cube as a station kit.

and unicorns farting rainbows paint.

I think they would look great together and 91.37% of borg agree with me (I have ordered the disenters to be re-assimulated until they get the correct answer).

Umm what was this thread about again? :)
 
Very interesting - out of curiosity, are you engaging in much of the colonisation feature and if so, are you enjoying the self discovery elements? what have you built so far etc.
Yes, loving colonisation. I finally have a use for my Fleet Carrier!

I have colonized 4 systems so far. Each one completely different from the others. None are finished yet, but each one is more strange than the prior. I have learned so much about the mechanics, how to minimize hauling, how to make the best use of fleet carriers and teams of players. How to easily source materials and keep my sources as secret as possible (avoid sending data to inara!) so they don't get swamped by every commander on inara. I have found a few gem systems that give me almost all the materials needed in one place.

Learning what type of construction does what has been more difficult because it is so inconsistent right now. I don't think it is working correctly so I am not really concerned with it at this point.

I have also become very good at all the fleet carrier features which up until Trailblazers, I had no use for at all. Now I couldn't live without them. It really does add a lot to the fun. The planning on how to fill 5 carriers is unexpectedly fun. Then getting all my friends to fill them up with me and then picking systems together and parking each carrier in a different colony system.

I have held off on starting any of the big orbitals or ground stations. Too much is unknown and probably changing to make that kind of time/material investment. I think know where they will be placed, just haven't started the process until the feature works right and is more stable. I'm content to watch everyone cry about how it doesn't work right yet.

I am deliberately making systems like nobody would ever do if they were trying to build a viable system, looking for edge-case weirdness.I don't care about viability, I am looking for oddball/unexpected results. Way more fun than trying to build the perfect system. And when another commander finds my colony it will be an epic W*T*F moment - "what kind of an idiot builds a system like this???"

Well, me. My kind of idiot.
 
Yes, loving colonisation. I finally have a use for my Fleet Carrier!

I have colonized 4 systems so far. Each one completely different from the others. None are finished yet, but each one is more strange than the prior. I have learned so much about the mechanics, how to minimize hauling, how to make the best use of fleet carriers and teams of players. How to easily source materials and keep my sources as secret as possible (avoid sending data to inara!) so they don't get swamped by every commander on inara. I have found a few gem systems that give me almost all the materials needed in one place.

Learning what type of construction does what has been more difficult because it is so inconsistent right now. I don't think it is working correctly so I am not really concerned with it at this point.

I have also become very good at all the fleet carrier features which up until Trailblazers, I had no use for at all. Now I couldn't live without them. It really does add a lot to the fun. The planning on how to fill 5 carriers is unexpectedly fun. Then getting all my friends to fill them up with me and then picking systems together and parking each carrier in a different colony system.

I have held off on starting any of the big orbitals or ground stations. Too much is unknown and probably changing to make that kind of time/material investment. I think know where they will be placed, just haven't started the process until the feature works right and is more stable. I'm content to watch everyone cry about how it doesn't work right yet.

I am deliberately making systems like nobody would ever do if they were trying to build a viable system, looking for edge-case weirdness.I don't care about viability, I am looking for oddball/unexpected results. Way more fun than trying to build the perfect system. And when another commander finds my colony it will be an epic W*T*F moment - "what kind of an idiot builds a system like this???"

Well, me. My kind of idiot.

I have a feeling you will be very successful with moments from what you're doing so far 🤭I think a big element of the fun is working with others (I have only just started working with a friend on last coriolis as I've been doing eveything solo until now (3 systems and multitude of contents inside them).
 
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I'm fine with players leaving, Bye!

I don't need anything explained. It's fun to figure things out and dial in how I do things. I am always amazed at how little most people know about how to do things in the game, when you can simply try stuff until you find out what works. It really is just that easy.

For instance, I wanted to know what shield level I needed to survive a full boost crash into a station, ship, planet, etc. So I just tested it with all my ships until I actually survived. Wrote down the info and now I know the minimum shields to fly like an idiot for each of my ships, and then proceeded to fly like an idiot for the next 5 years. So much fun.

I am now doing the same thing with colonisation. Trying to find the dumbest oddball station configurations. It's all pretty easy and fun to just randomly build nonsense wherever I can and just watch and see what happens. I have such exciting plans!

Interesting, that also pretty much sums up the way FDEV develop this game..
 
Verily. It was even far worse years prior on these forums. Plenty of ragequit threads if Fdev didn't soon add every other wish that some players wished for. Threads insulting the development, claiming the game was 'dead' or there insinuations there were little to no devs or staff even working on the game. Pretty much the 'naysayer' cadre and culture that infested these forums along with some 'white knight' individuals countering these overblown criticism and exaggerations that the game had been 'abandoned'. Despite it all there continues to be the regular player fans as well as new players discovering the game and enjoying the great value of their first thousand hours of discovery and wonder of this still monumental and bar-setting pioneering spacesim game achievement.

The thing is Fdev and Frontier do what they can along with the set time and resources allocated for ED every season. Along with rotating their staggered development and maintenance among their other IP's and titles. They probably hear the flak but have to take it in stride as usual and try and keep on task with whatever they are gradually implementing or improving and maintaining . The community management has improved significantly , with the monthly livestreams as mentioned, and that had been going on regularly since Beyond and Odyssey.
 
Verily. It was even far worse years prior on these forums. Plenty of ragequit threads if Fdev didn't soon add every other wish that some players wished for. Threads insulting the development, claiming the game was 'dead' or there insinuations there were little to no devs or staff even working on the game. Pretty much the 'naysayer' cadre and culture that infested these forums along with some 'white knight' individuals countering these overblown criticism and exaggerations that the game had been 'abandoned'. Despite it all there continues to be the regular player fans as well as new players discovering the game and enjoying the great value of their first thousand hours of discovery and wonder of this still monumental and bar-setting pioneering spacesim game achievement.

The thing is Fdev and Frontier do what they can along with the set time and resources allocated for ED every season. Along with rotating their staggered development and maintenance among their other IP's and titles. They probably hear the flak but have to take it in stride as usual and try and keep on task with whatever they are gradually implementing or improving and maintaining . The community management has improved significantly , with the monthly livestreams as mentioned, and that had been going on regularly since Beyond and Odyssey.
DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooommmmmmmmmmmmm....

Those were the days! :ROFLMAO:
 
I don't need anything explained. It's fun to figure things out
I have held off on starting any of the big orbitals or ground stations. Too much is unknown and probably changing to make that kind of time/material investment.
You know, it sounds like you do understand the reason why people are complaining. You've just seen it happen before and preemptively held back. But in a game a decade old, not every player is going to be familiar with Frontiers track record.

Wouldn't you prefer it if Frontier did actually properly document game mechanics and changes, so you can commit to those larger stations? Or does it only count if other players reverse engineer the information that is missing from the in-game guide? I know I've sure as hell relied on the latter option for years but I don't think it's worth blaming people who trusted Frontier enough to make that time investment.
 
You know, it sounds like you do understand the reason why people are complaining. You've just seen it happen before and preemptively held back. But in a game a decade old, not every player is going to be familiar with Frontiers track record.

Wouldn't you prefer it if Frontier did actually properly document game mechanics and changes, so you can commit to those larger stations? Or does it only count if other players reverse engineer the information that is missing from the in-game guide? I know I've sure as hell relied on the latter option for years but I don't think it's worth blaming people who trusted Frontier enough to make that time investment.
It's funny... for a long time I'd have agreed with you. If you put serious play time into Elite then it's almost impossible without external player created tools. I can't imagine playing without Inara, EDMC, and EDOMH. And none of those would exist without EDDN and Spansh.

So for a long time I though that was a weakness in FDev's approach. But now I think it's a strength.

I like that internal systems are mysterious and the community slowly figures it out over time. People create do research, create diagrams, build tools, etc. And a lot of that information is crowd sourced. One person finds out some detail, then someone else finds something, and then someone compiles all of that information into a useful tool.

It's actually helped build a lot of community which IMO is very cool.
 
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It's funny... for a long time I'd have agreed with you. If you put serious play time into Elite then it's almost impossible without external player created tools. I can't imagine playing without Inara, EDMC, and EDOMH. And none of those would exist without EDDN and Spansh.

So for a long time I though that was a weakness in FDev's approach. But now I think it's a strength.

I like that internal systems are mysterious and the community slowly figures it out over time. People create do research, create diagrams, build tools, etc. And a lot of that information is crowd sourced. One person finds out some detail, then someone else finds something, and then someone compiles all of that information into a useful tool.

It's actually help build a lot of community which IMO is very cool.
Its difficult to slowly figure it out over time if Frontier will randomly come in and change/break it though. And there's no way to be sure if it is a change or a bug without Frontier communicating, so the people who have been trying to figure it out have their efforts wasted and then have no idea if it's safe to restart if they wanted to. Hence the latest call for better communication.

Of course, "this is a Beta" is one response, but I think that's just an example of mildly improved communication from Frontier because that label doesn't seem to have resulted in anything drastically different from previous non-Beta releases.
 
Of course, "this is a Beta" is one response, but I think that's just an example of mildly improved communication from Frontier because that label doesn't seem to have resulted in anything drastically different from previous non-Beta releases.
That was going to be my response but you're right.

Most other developers post detailed patch notes during their beta phases. That way testers know what to test.
 
Fdev stopped developing. I got bored with the game. I left. Life goes on. There are other games out there.
Fdev started up developing again. I came back cause game wasn't stagnant anymore! Play it now and then in solo.
Begging won't help, people wake up, fdev themselves wake up, things shift, despite how much fdev do rong they still do better than most big games companies. But no exuse to get lazy! Fdev could be doing a lot better.

But this might be pessimistic view of me but every time someone screams "people will leave" I imagine its cause they have a discord server and a player faction and desperately want to hoard members to do their bgs for them.

And honestly... the station building and ownership in elite is nowhere near as interesting as another space game's station building.
 
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